
Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Subnautica 2 is an underwater survival adventure game set on an all-new alien world. It is the next chapter in the Subnautica universe, developed by Unknown Worlds.
Driven from your home by ongoing conflict, Alterra offers you the chance at a new life. But as the colony ship CICADA shepherds you and your fellow Pioneers to your new home, something goes awry. The ship’s AI insists that your mission should continue. Stranded and faced with near-insurmountable odds, you must do everything in your power to survive. The future of humanity on this world is in your hands.
Subnautica 2 is being crafted as a single-player experience that you can optionally play in online co-operative multiplayer with up to three friends. You can choose from four pre-designed characters, with more characters and customization options coming throughout Early Access. Work together to explore long-forgotten ruins and learn to adapt to a planet that might not want you there.
To survive the depths and make this planet your home, you’ll need to utilize all the tools at your disposal. Traverse vibrant and breathtaking biomes with your Tadpole submersible. Design and customize bases to return to when your adventures push you beyond the safety of shallow waters. As Early Access develops, so too will your array of tools, equipment, and vehicles. Upgrades will help push you beyond your boundaries and unlock the secrets of this strange world.
Scan and study a rich world of biodiversity to understand life here. Discover everything from the smallest creatures to towering Leviathans. Experience the wonder, and sometimes danger, lurking around every corner. Every dive is an opportunity to uncover why the ship's AI is so determined to continue the mission and what mysteries lie beneath the surface of this breathtaking new frontier.
Subnautica 2 is an Early Access title in active development. Throughout this journey, we will continuously expand the world with additional biomes, creatures, and craftables, while expanding the narrative. You may encounter bugs, in-development features, and performance issues. Your feedback is the cornerstone of our development process. Join us and help shape the next chapter of the Subnautica universe.
Subnautica 2 is being developed by Unknown Worlds, the studio behind the award-winning Subnautica and Subnautica: Below Zero. Our journey began with the 2003 Half-Life mod Natural Selection, and today we have evolved into a fully remote, globally distributed team spanning from the United States to the United Kingdom, France, Australia, and beyond. Defined by a philosophy of open development and over a decade of community-focused innovation, we invite you to dive back into the depths with a studio dedicated to pushing the boundaries of the survival genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 127.5Kreviews | 91% | — | $80.8M |
| $29.99 | — | 96% | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3262 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, I’m extremely disappointed. I was genuinely hyped to finally get my hands on this title and experience the underwater world with friends. Unfortunately, the experience so far has been incredibly UNDERWHELMING. The lack of content and meaningful updates is honestly astounding. I understand that this is an Early Access game, and I’m not expecting a fully finished product. But having virtually no major content releases since launch is hard to understand. At this point, it feels like the game has been left to stagnate while the playerbase continues to wait for something substantial. After hearing about the $250 million lawsuit victory, I honestly assumed that some of those resources would go toward heavily investing in the development of this game. Yet, from a player's perspective, I have seen very little evidence of that investment actually making its way into the game. What’s arguably even more disappointing is the way the developers have responded to their own community. Players have been very vocal about the issues, the lack of content, and the changes they want to see. Instead of listening to that feedback and working toward meaningful improvements, being told to simply “go play another game” is incredibly discouraging. The developers seem to have completely lost touch with the community that supported them and helped get this game where it is today. They’ve lost a lot of goodwill and support from their fans, and honestly, it’s just sad to watch. There is still so much potential here, which is what makes the current state of the game even more frustrating. I genuinely want this game to succeed, but the developers need to start showing the same level of commitment to the game that their players have shown to them.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #59, worst CA #94 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Spanish - Latin America, French, Japanese, Simplified Chinese, Italian, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it feels like a tech demo. first game was like 8000 meters deep? this one is 400... one crappy vehicle. empty enviroment. no way to defend yourself. my BIGGEST problem is with who bought the company, then fired the main developers and then put off early access for another year at our expense just to screw the dev team. just stay away
this game is fun but it also terrible good idea put into action terribly theres danger but you dont get scared like you use to no fear factor in it plus cant kill things 5/10
WHY IS THERE NO "GIVE UP BUTTON" I HAVE BEEN DROWING FOR 30 MINUTES! I AM CURSED WITH IMMORTALITY. ADD A GIVE UP BUTTON TO YOUR SURVIVAL GAME!
2/10
I picked this up thinking it was going to be Subnautica.. instead its a neutered weakened version of the game. Its not survival and exploration, its some twisted subversion to this alien world at the expense of the humans that arrive. You cannot kill or harm anything even in self defense. Your player must die to ensure no fishies are not hurt.
Bad game with zero identity of its own, just riding the coattails of a one hit wonder game.
Invincible Fish kill you and destroy your base. This game is about the weakest bunch of humans who rather die again and again instead of hurting a single predator. Big parts of the map are therefore basically off limits forever for basebuilding or lingering. you have to sneak and run because you can do nothing else. When this problem is solved, this maybe gets a recommendation but for now: No. If these fishes can´t die, the whole thing makes absolutley no sense at all. All the discussions regarding this topic are useless. The side defending the design descision can not understand, that the way of not killing anything can at every point be voluntary. Instead we are forced to be the most beta thing on the planet. No Domination here and just for the sake of lecturing the player. Thanks a lot but no. That was the last time I trust Subnautica for now. The first part is still by far the best one. The feeling of really beeing on another planet an not a disney adult playground. What is good? I really like the visuals and the Basebuilding mechanics. You can see, they do know what they are doing. So there is a lot of fun in playing it. But in the moment you understand the nature of its problems, it´s not shining anymore. I am still hoping, they solve this in a good way, but it´s only a little hope. They seem to be stubborn with this. I don´t know. I stopped in the middle of my first run because it became so boring. Not the world and not the game in itself but the comically hillarious design descisions did that to me. Why would I want to be the most helpless person in mankind?
Fun game and a great sequel to Subnautica 1 however I cannot recommend this game because the developers don't care about the game enough their sole focus seems to be on attracting streamers by adding multiplayer features not the game itself. I hope I'm wrong and I can come back and eat my words.
This is subnautica, but with a heavy side of AAA slop. The devs push political ideas over immersion (pacifism), so that you cannot harm any of the wild fish. This ruined the immersion for me completely. (I did not even kill fish in the original.) The unique subnautica look was replaced by the Unreal Engine look. Everything looks glossy, smooth, with a lot of bloom, not rough and wild like the original. This also made the ocean much brighter and less scary, which ruined the immersion even more. The gameplay is not bad, and the story is great, but I couldn't get immersed in the game, like I could in both the original and SBZ. This game is easily the least enjoyable of the three for me, and will stay that way unless the developers do a complete 180.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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