
Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Subnautica 2 is an underwater survival adventure game set on an all-new alien world. It is the next chapter in the Subnautica universe, developed by Unknown Worlds.
Driven from your home by ongoing conflict, Alterra offers you the chance at a new life. But as the colony ship CICADA shepherds you and your fellow Pioneers to your new home, something goes awry. The ship’s AI insists that your mission should continue. Stranded and faced with near-insurmountable odds, you must do everything in your power to survive. The future of humanity on this world is in your hands.
Subnautica 2 is being crafted as a single-player experience that you can optionally play in online co-operative multiplayer with up to three friends. You can choose from four pre-designed characters, with more characters and customization options coming throughout Early Access. Work together to explore long-forgotten ruins and learn to adapt to a planet that might not want you there.
To survive the depths and make this planet your home, you’ll need to utilize all the tools at your disposal. Traverse vibrant and breathtaking biomes with your Tadpole submersible. Design and customize bases to return to when your adventures push you beyond the safety of shallow waters. As Early Access develops, so too will your array of tools, equipment, and vehicles. Upgrades will help push you beyond your boundaries and unlock the secrets of this strange world.
Scan and study a rich world of biodiversity to understand life here. Discover everything from the smallest creatures to towering Leviathans. Experience the wonder, and sometimes danger, lurking around every corner. Every dive is an opportunity to uncover why the ship's AI is so determined to continue the mission and what mysteries lie beneath the surface of this breathtaking new frontier.
Subnautica 2 is an Early Access title in active development. Throughout this journey, we will continuously expand the world with additional biomes, creatures, and craftables, while expanding the narrative. You may encounter bugs, in-development features, and performance issues. Your feedback is the cornerstone of our development process. Join us and help shape the next chapter of the Subnautica universe.
Subnautica 2 is being developed by Unknown Worlds, the studio behind the award-winning Subnautica and Subnautica: Below Zero. Our journey began with the 2003 Half-Life mod Natural Selection, and today we have evolved into a fully remote, globally distributed team spanning from the United States to the United Kingdom, France, Australia, and beyond. Defined by a philosophy of open development and over a decade of community-focused innovation, we invite you to dive back into the depths with a studio dedicated to pushing the boundaries of the survival genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 127.6Kreviews | 91% | — | $80.8M |
| $29.99 | — | 96% | #22 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cannot attack the enemies attacking you. Seriously
Actually quite a fun game, I look forward to the release, but to anyone out there looking for a lot of current content, I don't think its got $30 worth. Played with the wife, she loved it too. Just hope EA doesn't last too many years and there's a decent payout for all us supporters at the end.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #59, worst CA #94 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Spanish - Latin America, French, Japanese, Simplified Chinese, Italian, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
water
I've lost my saves more times than I can count. Buggy is an understatement, wait until its full release.
更新1.1之后进游戏音频卡住了,不知道何意味,进游戏也是卡的电脑都无响应了,你到底更新了什么?
Absolute garbage. Zero combat mechanics. Nothing genuinely interesting. You've played these crafting games a million times before. Adds nothing new to the genre. Don't waste your valuable time.
为了呼吁动保不让攻击鱼类但却能抓小鱼生吃和烤着吃,制作组不觉得矛盾吗?
[b]First of all, thank you UWE, for making Natural Selection canon for Subnautica. We already knew the common name "Kharaa" existed in both games, but acknowledging the war between TSF and Kharaa in the data logs is a really nice touch.[/b] Some of the problems I had in Subnautica 2 are possibly coming from it being an Early Access title. [h3]First of all, the good things:[/h3] + Art style is great. Every creature, every landscape fits together. So far, no immersion breaking creatures so far. (There is an exception, will talk about that in negatives) + [spoiler]Taking a risk to develop a different world and ecosystem. Unlike 4546B, Proteus is very dangerous to human physiology, water has immense pressure, is high in metal, and even the amino acids have high metal in them, leading the human body not being able to digest and suffer from health hazards, bringing us the new "adaptation" system, which is lorewise a good addon. Also, the lifeform classifications are different, as there is no fauna and flora differentiation. Making something fully "alien" is appreciated.[/spoiler] + Leviathans are big. I do mean big. And I hope we'll get even bigger leviathans in the future. + The game helps you with how to progress, but not giving a distinct objective except "just go here and investigate" then the responsibility of what to do falls upon you. (There is also a negative side.) + Modular base building. Being able to change the size of the rooms, parts, and shaping them however you want is a great addition, though sometimes a bit too buggy. + Biomod system adds some type of customisation of how you play. [h3]Every good thing must come to an end. The bad things:[/h3] - I don't like the soundtrack. Very repetitive, and most of them I feel like don't fit the "exploration" or sometimes "danger" situations. Both Subnautica and Subnautica Below Zero had soundtracks that helped with the environmental storytelling. I didn't get the same feeling in Subnautica 2. - Everything is so aggressive and so persistent. You can't kill any lifeform in Subnautica 2, which is fine, but even the most important defensive skills don't really apply to most organisms. Two examples, there is a small electrical fish called "Electric Geordie", it works like Lava Larva from Subnautica. You hit them with defensive abilities or with your axe, they detach from your vehicle, swim around you and wait 10 seconds, then attach themselves back. Epicureans lose aggro when hit with a defensive ability, and start chasing you 5 seconds later to take a bite from your body. Twin Sitarays don't even flinch when hit in any way and are probably the most annoying and most persistent lifeform on the planet. - Most biomes don't have a distinct appearance. Coral Garden biomes have no very distinct biome differences, except the [spoiler]Graveyard.[/spoiler] - The map is too small, but it's definitely due to Early Access, you'll understand when you play. - The biggest biome, [spoiler]Sparse Plains[/spoiler], is the emptiest one. I thought it was just an empty, placeholder biome with nothing in it, but it seems it is an actual biome. In other Subnautica games, sparse biomes were smaller and had some unique lifeforms and materials in them. - Some lifeforms have texture quality problems, but again, probably due to the game being an Early Access title. - Not enough leviathans. Another possibly Early Access problem. - The game holds your hand too much. That AI needs to shut up. I'm glad it's helping me to progress, but it needs to shut up from time to time to give me enough time to explore. - Adaptation system forces a lazy linear progression, as it sometimes blocks your natural progression. [b]Even with the negatives, I really did enjoy my time. I played multiplayer as my first playthrough, but if you can, play it in singleplayer for a more immersive experience. Can't wait for the story to continue. Can't wait to explore cooler upcoming biomes![/b]
huge fan of subnautica and below zero, but #2 has a long long way to go before its worth paying for. why ruin it buying it now only to play 1/20th of what the full game should be - just ruins that "first dive" experience . glad I immediately returned it , I will check back in 2-5 years
trash
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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