
Amidst falling gems, angry dwarves, and lots of explosions, join a young dragon on his search for a proper hoard and a mate! A varied and addictive action/puzzle game with over 120 challenging levels, plus editor!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 8reviews | 100% | — | $1.6K |
| $7.49−25% | 7ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
Just an excellent game! Love variety of puzzles and level design!
This game is cool, I always like a game with a cool dragon protagonist, but it's also very challenging/difficult as it says indeed! I think this is an older type of puzzle game? I haven't played other ones like this though. Note that a lot of the levels can be quite long (not only in time but also planning on top) so be prepared to have to set aside a bit of time for a level. I do like how when you restart from a flag time pauses until you move again, it makes it easier to break up a level into different sections of logic. Levels can also feature enemies as stated, which makes the game not only just a logic puzzle but also requires good timing and execution in addition. This is probably a game I'll come back to every so often to beat a few more of the puzzles, due to the length and time commitment per puzzle (to prevent burnout).
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Languages: English*, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Polish*languages with full audio support
Ever played Beetle Ju as a kid? Here you can find a similar idea except instead of finding a way to cleverly kill all the enemies here it's about getting through the puzzles to the exit. And it's the heavy puzzle one so be ready! I couldn't resist a dragon protagonist but alas I'm horrible at logic games so had to drop it fairly quickly but nonetheless I can tell it's lovely for what it is. Has a story and puzzles get more complex very quickly with more pieces being added while the game is not that short as far as I can research. It's really sad that such great ideas fall to obscurity (same happens with Chromatic Fantasy) simply because the genre is not very appealing due its natural trait of being, well, puzzling ^^"
The original Subterra was THE puzzle game of my childhood. I love everything here. It features plenty of different mechanics, and yet doesn't feel overwhelming. There are different types of levels to suit your preferences (or mood): some need long pre-planning, some check your reaction speed, some require a lot of trial and error, and some are just a relaxing maze stroll where you just need to not make any wrong moves. Each level has an optional Greed gem requirement which is basically an optional hardmode (I usually strive to achieve this), and the timer is optional as well (I personally hate timers in puzzle games, so I never aim for a Speed star). Puzzles feel challenging but not overwhelming, they achieve the perfect balance. The solutions aren't completely rigid, you usually have a small room for mistake here. I can't help but compare this game to Baba Is You, which was way too hard for me, and each level required a _very_specific_ solution and god forbid you make a single step wrong. So if you're a fun of puzzle games with above-average-but-not-godlike difficulty, this game is for you.
Very impressed by this game! Flamethrower blew my mind, and I look forward to finishing the whole game!
👍
Chip's Challenge和Boulder Dash类游戏(Emerald Mine、Supaplex等)的结合!
很喜欢,从旧版本的Sub Terra1|2就开始玩这个系列了,与同类型的游戏相比(Boulder Dash、Lode Runner、Emerald Mine、Rocks N Diamonds、Supaplex、Enigma、CHROMA、XOR、Sokoban、Chip's Challenge、Berusky、Diamond Caves、Princess Castle Quest、Igor - The Time Machine、Quadrax、RoX、Digging Jim),Sub Terra的优点在于集成了这些游戏的好玩的元素,关卡设计有极高的自由度,很好的平衡了益智游戏与敏捷游戏的分界线(比如drod和jetpak就是2个极端),既可以作为益智游戏,也可以作为敏捷游戏。非线性关卡对新手很友好,可以选择玩同一关的高难度与低难度也很有创意,恐龙很可爱,并且还有一点点剧情,自带关卡设计很不错。 与原版相比,优点是图形大改,在完整的故事背景下统一和谐,把主角从小偷改成了可爱的恐龙,合理化了石头受重力作用但恐龙不受重力影响(因为恐龙会飞:-),把推的动作直观变为了恐龙喷火的动作,关卡设计非常用心巧妙,一个关有多种解法,有的关要获得3颗星确实会有难度,并且还能在win10系统上流畅运行: )。 不好的地方是本作操作、界面、设置都有明显值得改进的地方,背景音乐没有原版的midi音乐好听,去掉了不少ST1、2里的元素,我明白这是为了统一游戏元素,规范谜题复杂度,但ST2的逻辑门、狗狗真的很有意思,图形也没有原版直观,比如原版的灭火器、溜冰鞋、碎石让人一眼就知道其用途,而这个版本改成了魔法石,不好辨认。阅读文字的时候时间不能自动暂停,暂停看地图的时候有一个菜单框很挡视线,游戏的背景图片不好看(很喜欢原版的那些低分辨率自然景观,还有地图界面的银河系图片,给游戏增添了科幻色彩)。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.5K | 13 | 100% | $4.99 | |
| $1K | 28 | 96% | $2.99 | |
| $813 | 6 | 67% | $6.99 | |
| $723 | 7 | 100% | $4.99 | |
| $273 | 2 | 100% | $9.99 | |
| $0 | 6 | 83% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.6K | 105 | 79% | $0.99 | |
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| $1.6K | 52 | 94% | $1.99 | |
| $1.6K | 83 | 92% | $1.99 | |
| $1.6K | 116 | 58% | $0.99 |