
A co-op climbing game about two stuck-together toys on an escape mission from their evil owner.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 13 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Buddy up online or locally in this two-player co-op adventure! Test your teamwork as you swing, scale, and navigate the home of an unhinged teenager. Learn to co-operate... or probably just rage quit.
Has your friendship got what it takes?

Conquer challenging, physics-based climbing where every grab, swing, and slip could be your last.
Miss a jump and it’s back to the floor, but isn’t falling half the fun?
(Easy mode with checkpoints available for n00bs)

What’s up with this sadistic kid with too much time on his hands? Chopped doll heads? Mutilated toys? Just when you think you’re getting somewhere, he’ll pop up and squash your hopes of escape.

Explore a full-scale house. Six rooms, each packed with unique hazards, interactive objects, and increasingly unfair level design. Throwback to the 90s with retro toys, nostalgic tunes, and enough chaos to mend your childhood trauma.
P.S. If you don’t escape the attic you’re trash.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 223reviews | 89% | — | $37.2K |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
“爲什麽你放手了!!!!” “我以爲你抓了!!!!” “才沒有!!!!!!!!!!!!!!!” “飛過去結果四隻手一隻都沒抓到東西嗎怎麽可能!!!!!!!!!!!!!!!!!!!”
çok güzel oyun ama arkadaşınızı iyi seçin
有种很纯粹的快乐。就是一起乱、一起摔、一起重开
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish* +2 more
Hours played at review time, across 52 reviews with recorded playtime.
刚开始:这不挺简单的。 十分钟后:我为什么要和这个人一起受苦。
越玩越上头→越上头越摔→越摔越想玩,闭环这一块
掘地求升雙人版,難度不算特別高
跟朋友玩笑到肚子抽筋
基本の操作は右クリ左クリ、AとDそれくらい。しかし、それがとても難しい。このゲームは仲間との意思疎通がとても重要になります。味方の回転する方向と逆の方向に体を回したりすると勢いはなくなり、落下します。しかし、悪いのはあなたではなく仲間です。文字通り連帯責任として味方に他責してギスギスプレイしていきましょう。
太多畢, 太惡意, 簡單同普通難度分別不大, 連爆機都可以跳回重新開始. 不像DS, BB爆機後會有成功感.
这样吧,建议玩的时候听一首《最佳损友》
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $518.4K | 4.2K | 79% | $6.74 | |
| $159.5K | 825 | 84% | $9.99 | |
| $456 | 5 | 60% | $3.99 | |
| $237 | 2 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.2K | 349 | 54% | $4.99 | |
| $37.2K | 92 | 100% | $13.49 | |
| $37.2K | 87 | 79% | $19.99 | |
| $37.3K | 107 | 66% | $17.99 | |
| $37.3K | 123 | 50% | $17.99 | |
| $37.2K | 323 | 83% | $4.99 |