
A unique mix of adventure and idle game. Plan and optimise your loops carefully and let the grind happen automatically. Explore this unique world, meet strange characters and escape the loop. A high-quality idle game that elevate the mechanics through an old school pixel-art adventure.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game. So innovative, there is nothing else like it on the market. Even the story is neat once you really get into the late game. Definite recommend if you like planning things out and executing a plan.
not fun
A truly unique experience
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yup.
It was refreshing to have incremental game with somehow coherent story. Story-based it is good. Mechanic-wise I would improve the loop creation. It is easy to see what path I take and I can click on a tile to change it, but it is difficult to find and change something in the middle of the loop steps. Game completed, but I won't 100% it because of that.
The graphics are dreadful, choppy, and the task management is dull and awkward. There's no way to even drag and drop tasks, nor are there any tools to sort through them into important and intermediate points. You can't even see the most important stage of the journey in a single column among hundreds of steps; everything just blends together. And when you hover over the steps, they're highlighted on the map in a color that's almost identical to the surrounding world. The game becomes an attempt to figure out the differences between them every time. The developer clearly doesn't care about gameplay convenience.
Too grindy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.9K | 321 | 92% | $14.99 | |
| $671 | 8 | 88% | $4.99 | |
| $411 | 3 | 67% | $3.99 | |
| — | 0 | — | — | |
| $1.1M | 3.6K | 90% | $19.99 | |
| $1M | 3.2K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $211.7K | 172 | 52% | $24.99 | |
| $211.6K | 4.1K | 94% | $4.99 | |
| $211.7K | 336 | 72% | $19.99 | |
| $211.5K | 606 | 77% | $10.99 | |
| $211.5K | 310 | 94% | $14.99 | |
| $211.9K | 1.9K | 95% | $6.99 |