
Laugh in the face of death in this hauntingly humorous comedy adventure about a wayward soul trying to make it back to the land of the living. Engage in bullet-hell lite battles, solve puzzles, and communicate with the dead as you navigate this “colorful” world. Death is just the beginning.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] RPG about ghosts. I guess it's ok. Absurd humor is part of the game. Some exploration and unexpected events makes this game worthwhile a few minutes of your life unless you're a ghost which doesn't matter then... [/h1]
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
This game is surprisingly funny. A lot of the jokes are meta jokes and one liners, but I am a cheesy person, and I really enjoy the consistency of the humor along with its talks about death and life in its own simple ways. It makes me wants to talk and interact with literally everything I can think of. The game is very friendly, you don't really lose anything when you lose, so the health packs are kind of useless if you're good enough at finishing a battle section in one go without using one, but can help if you need to stop dying a bunch. The game isn't very challenging, though, but I like that. I'm someone that prefers easier games, personally. I really like how the little secret AFTERLIFE letters are hidden and the notes on how to find them with the design of the game. Same with other little Easter eggs. If you want a chill game with a few puzzles and light action scenes and a lot of humor, this is the game for you. It also looks amazing to me with it's black and white aesthetic. Heck, even the music, I like how consistently simple it is, and it fits with its twilight feel. I found this game from a YouTuber named demora, shoutouts to him. Funny enough, he rated it between 12 other games and this game was his bottom on the list. He knew it was not for him, but I'm glad to know it was for me, and he expressed the game in a way that interested me still. That's how reviews should be done. But I'm not supposed to be reviewing a random YouTube video right now! Anyways, I hope this game gets more traction. It's fun and funny and I love the atmosphere so much. :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, French, Italian, German, Portuguese - Brazil, Russian, Simplified Chinese
| $14.99 |
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| $14.99 | — | 55%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常萌的小游戏,射击手感有点糟糕,推荐使用手柄。不过难度倒是不用担心,没有啥死亡惩罚,作者甚至还在设置里给了上帝模式。特别喜欢文本,各种meta梗和适宜的幽默都恰到好处。玩到最后甚至莫名有点和好朋友告别的惆怅……总之很喜欢的一个游戏。
是个meta类的躲弹幕stg游戏,游戏性和难度可以说是非常之一般,但胜在作者的碎碎念很好玩且各种冷笑话非常对我电波。meta游戏做的不好的话玩起来会觉得作者的存在感非常烦人且引导很差,但这个游戏就非常自然的轻松休闲……喜欢冷笑话电波类的可以买来尝尝,10块钱买个5-10小时的短流程游戏玩起来还挺轻松的
优点:黑色幽默和meta要素是亮点,和每个npc的交流总能幽你一默;游戏有隐藏墙,游玩时可以多贴墙走,总体收集难度不算高;对话自带跳过键。 缺点:小游戏做了很多模式(推箱子、小塔防、躲避障碍、潜行等),核心玩法是弹幕射击,有些关卡有难度但可以硬抗,中途死了也能在门前满血复活,问题是手感一般,还无法更改键位;后期收集物藏得比较套路,其实能塞点小支线任务或者能和npc特殊互动;最后的潜行关比较烂,守卫的探测范围很大且行走很快,诡异的游玩视角根本看不见安全区,并且是唯一一个死亡后得重头来过的关卡;不推荐玩汉化版,翻译很差劲。
Très sympa comme jeu indé ! Je l'ai reçu dans un bundle et il m'a vite attiré Le style rétro, avec un petit peu de 3D par moment, l'humour du jeu, les énigmes/mini jeux, les combats, j'ai beaucoup aimé ! Même la moralité de l'histoire est très bien amenée Le seul problème je dirai c'est le fait d'utiliser une potion, parfois ça fonctionne pas, alors je sais pas si c'est parce qu'on peut pas l'utiliser quand on vient de se faire toucher mais bon rien de grave
Restless Soul is a weird little adventure that somehow manages to be wholesome, funny, and creepy at the same time. The game has a great sense of humor, with plenty of ridiculous dialogue and strange characters that make exploring the world genuinely entertaining. The colorful visuals give it a charming personality, while the darker moments keep things from becoming too predictable. The gameplay is fairly simple, but the puzzles and exploration are enjoyable, and the story keeps giving you reasons to see what happens next. It's not the biggest or most complicated game out there, but it knows exactly what it wants to be and delivers a surprisingly memorable experience. **8/10 — died, became a ghost, and somehow still had errands to run.**
[h1] A charming afterlife adventure that lives and dies by its humor. [/h1] If you're looking for a lighthearted comedy adventure with some bullet-hell elements and fourth-wall breaking jokes, Restless Soul is worth a look. [h3] So, what's the premise? [/h3] You play as a recently deceased soul trying to find your way back to the land of the living. To do so, you need to collect keys scattered across the Afterlife while avoiding the evil Dr. Krull and his army. Along the way you'll meet a cast of quirky characters, solve puzzles, and battle your way through bullet-hell lite combat. [h3] Monochrome, but far from boring [/h3] The art style stood out to me immediately. Seeing pixel characters float around in blocky 3D environments is a nice touch, and the whole aesthetic reminded me of a bit of the early Game Boy games (but with added depth). Whilst everything is monochrome, the world still manages to feel lively and readable. Each tower introduces different puzzles and mechanics to keep things fresh. Some might have [spoiler] sliding puzzles, others have platforming sections or even an auto-runner segment [/spoiler]. The humor is constant. Fourth-wall breaks, memes, and pop culture references are everywhere. Whether that works for you will depend on your taste, but I found myself smiling more often than not. When the jokes land, they land well. When they don't, you're still getting hit with three more before you can move on. [h3] Dying is optional this time [/h3] The bullet-hell sections are surprisingly fun. Nothing too demanding, but the boss fights do require some actual dodging and pattern recognition. The game does provide adjustable difficulty, including a god mode if you just want to experience the story. Outside of combat, you're mostly walking and talking with collectibles to find, minigames to play, and side challenges like rescuing Little Bros or finding Mysterious Buildings. [h3] Some frustrations: [/h3] ⦁ The [spoiler] boss fight in the third tower [/spoiler] was one of the most frustrating battles I encountered. When bosses spawn minions, the screen fills with bullets quickly and it becomes hard to manage where they're exactly located. ⦁ I appreciated that towers introduced new puzzle mechanics, but the sudden switch from familiar controls to new, barely explained ones felt jarring. I found myself dying a few times just figuring things out through trial and error. ⦁ The dash feels a bit unreliable. The range is short and the hitboxes of bullets are generous, so moving between projectiles often felt safer than dashing through them. [h3] Overall [/h3] Restless Soul is a short and sweet experience, where you can 100%'d the game in around 5.5 hours. The visual style is genuinely unique, the humor landed for me more often than not, and the variety in tower puzzles kept gameplay refreshing. As a player, It's not going to challenge you too hard and the combat is fairly simple. So, If the humor clicks with you and you appreciate the art style, it's an easy recommend. [b] A 7.5/10 for me. [/b]
I think it goes on a liiittle too long, and some of the puzzles do individually as well.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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