
Blending deep Action RPG buildcrafting with roguelite action, Striving for Light lets you shape and customize an infinite skilltree. Hunt for powerful loot, craft and upgrade weapons to legendary power, slay hordes of enemies and challenging bosses in ever-changing dark worlds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,一开始就停不下来了,直接进入一种废寝忘食的条件效果,就是后期陷阱太多了,再加上怪一多我只能疯狂对着闪避键打出关键打击 无限的随机技能树,机制很新颖,也有配套的各种通货来修改不想要的点,假如远处分支上有个想要的技能还能自己搭桥飞过去点,这个确实是卖点 这个游戏的性质就是越往下越难,直到角色提升跟不上难度被送走,(估计这作者小两口也是平均暗黑地牢享受者,就喜欢看玩家几个小时培养的上百级角色被什么螃蟹蚊子两下挠死),如果加一个奖励关机制,打完每层boss之后跳一个,进去给几十秒割草时间应该会更爽 感觉到的一些问题: -事件还是有点少,塔防重复几次就感觉没意思了 -光之树系统太繁琐,重置点数还要花后悔石,我20个小时也就攒了40多个后悔石。要是想多尝试不同的流派试错的话前期会很痛苦,除非你把开始容易拿到的点数都点在通用点里,但是光之树从10级之后的升级要求就高的离谱,不知道多长时间才能点到专精其他流派的点数,这样光之树的意义在哪呢,总感觉这个系统和职业多样化冲突了
Depois da minha experiência frustrante com Striving for Light: Survival — que considerei fraco a ponto de negativar — entrei nesse novo título com baixas expectativas. Felizmente, Striving for Light mostra uma evolução clara, mesmo que não traga grandes novidades. A árvore de habilidades infinita, que já existia no jogo anterior, foi mantida e aprimorada, oferecendo ainda mais possibilidades de build e personalização. O jogo também ficou mais difícil — e isso é ótimo. O anterior era excessivamente fácil, o que tornava a progressão sem graça. Aqui, o desafio é mais bem calibrado, exigindo atenção e estratégia, especialmente nas runs mais avançadas e no conteúdo de endgame. Por outro lado, o combate continua sendo um ponto fraco. Apesar da proposta de alternância entre ataques corpo a corpo e à distância, as animações são duras, o impacto dos golpes é pouco satisfatório e a fluidez geral deixa a desejar. A interface também não ajuda, sendo pouco intuitiva e visualmente datada. Mesmo com esses problemas, Striving for Light entrega uma experiência positiva. É um ARPG com identidade própria, que recompensa quem gosta de explorar sistemas complexos e enfrentar desafios crescentes. Para quem se decepcionou com o título anterior, como eu, essa nova versão é um passo na direção certa. Prós: - Árvore de habilidades infinita aprimorada. - Desafio mais elevado e bem-vindo. - Sistema de loot e crafting profundo. - Endgame variado e desafiador. Cons: - Combate pouco fluido e com impacto limitado. - Interface datada e confusa. - Progressão inicial pouco intuitiva. - Repetição em runs longas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Polish, Russian, Turkish*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $773.7K | 23.3K | 88% | $2.19 | |
| $697 | 6 | 33% | $4.99 | |
| $4M | 21.8K | 90% | $6.99 | |
| $2.3M | 5.7K | 91% | $24.99 | |
| $2.2M | 6.4K | 69% | $10.39 | |
| $94.4K | 123 | 50% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.5K | 286 | 61% | $14.99 | |
| $84.5K | 356 | 30% | $9.99 | |
| $84.5K | 356 | 76% | $9.99 | |
| $84.5K | 426 | 77% | $9.99 | |
| $84.5K | 178 | 79% | $19.99 | |
| $84.5K | 189 | 89% | $16.99 |