
Stripjong is back—Super Real Mahjong, Japan's arcade legend! Lose, and the clothes come off! One-on-one strip mahjong. View strip scenes from any angle and distance with the industry-first Point-blank Strip Mahjong System. 100% without VR, 120% with VR Mode DLC. Experience zero-distance undressing!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The legendary strip mahjong series returns as Stripjong - Super Real Mahjong Venus Returns—its full-scale comeback in cutting-edge 3D and VR!
Win at mahjong, and the heroine sheds a piece of clothing.
A simple yet sublime experience, reborn with a sense of presence like never before!
Dynamic camera angles and meticulously crafted animation that only 3D can deliver!
She's right there in front of you... The ultimate strip scenes, played out close enough to hear her breathe!
The crowning jewel of arcade strip mahjong makes its grand return after 30 years!
Showko, manager of the mahjong café P's Club, lays down the rules:
"Strip mahjong is simple—whoever loses takes something off."
Mizuki, Aya, Akira, and Showko—
Heated one-on-one matches with four unforgettable heroines begin now. What awaits you beyond victory...?
A one-on-one battle of nerves, where every victory costs the heroine another piece of clothing. That's strip mahjong.
From the 1980s through the early 2000s, strip mahjong was a major genre of Japanese arcade gaming. It was a more carefree era: cabinets stood not only in arcades, but in shopping centers, hotels, even aboard ferries. And at the heart of the craze was the Super Real Mahjong series, born in 1987.
In an age when still images were the norm, its heroines moved in fluid animation—and blushed. That shock is still remembered today as a bittersweet page in the youth of countless players.
Players kept feeding in 100-yen coins, desperate to see what came next.
Nearly all of them went home defeated.
Super Real Mahjong was, after all, an arcade game—built to separate challengers from their coins as efficiently as possible. So the moment a heroine's last garments were at stake, she would suddenly start playing like a demon.
Ten seconds. That's how fast some players lost their coin after pressing start. Ten seconds.
Was it fair? No. Did they line up to play anyway? Absolutely.
In time, tightening regulations and shifting circumstances drove strip mahjong out of the arcades. But in its day, it was more commonplace than one can imagine now, with numerous developers sustaining the genre. It was no mere pastime—it was a cultural phenomenon that genuinely moved Japanese entertainment and its economy.
Looking back from an era of instant access to explicit content, strip mahjong may seem like an oddity. But the young players of that time invested their hard-earned coins and hours, learned the rules of mahjong, and fought through difficulty that can only be described as unfair—all for their "reward." It was never just about the destination. It was the struggle they were hooked on.
Strange, a little absurd, yet burning with a passion all its own—this uniquely Japanese gaming culture deserves to be passed on to the next generation.
This game is its true successor, born from that very wish.
And now, at long last, she takes off even "the last piece"—the one the regulations of that era never allowed you to see.
Mahjong matches, dramatically evolved in full 3D!
Just you and her—and she stays undressed as the match goes on!
Through the game of mahjong, you might just see a side of the heroines no one else gets to see.
You can even touch them mid-match and enjoy their reactions...?
Auto Mode Included—But the Heroines Show No Mercy
"I don't know the rules of mahjong..." No problem.
Auto Mode plays your turns for you at the press of a button, so you can breeze through the story and strip scenes. (Toggle it on or off anytime, even mid-match.)
Toggle It Freely! The "Compliance" Feature—Hide Sensitive Areas with the Mysterious Light
Sensitive areas during matches and strip scenes can be covered with the time-honored "mysterious light."
Handy for streaming, or for playing somewhere a little too public!
Beyond a simple ON/OFF toggle, you can even adjust its size to match the compliance standards of each era.
Deeper Immersion with VR Mode (Sold Separately as DLC)
The base game (Desktop Mode) includes all game content. VR is not required.
That said—add the VR Mode DLC, and the game becomes playable with a VR headset.
The heroine, seated right across the mahjong table.
Stand up. Walk around her. Lean in close.
The feeling that someone is truly there, playing mahjong with you—only VR can deliver it.
"Zero-distance undressing" becomes exactly that: zero distance.
The VR Mode Bundle, which includes the base game and the DLC together, is also available. Already own the base game? The DLC alone is all you need.
The sexual content in this game consists solely of clothing-removal (striptease) scenes. There are no depictions of explicit sexual acts.
In compliance with Japanese law, genitals are not depicted (not modeled).
This is a two-player strip mahjong game, faithful to the traditional format of the genre. There is no four-player mode.
There is no tutorial for the rules of mahjong. Auto Mode can play for you, but it does not guarantee victory.
Difficulty is challenging, true to the original arcade releases(difficulty settings and unlimited free continues available).
The game currently supports resolutions up to Full HD (1920×1080).
VR Mode is a separately sold DLC. All content can be played in the base game without VR.
Now, experience zero-distance undressing!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish we had an option to give an "informational" review where it's neither a "recommended" or a "not-recommended" review. Ultimately, I have mixed feelings about this game. What most especially caught my eye into getting into this game is hearing about how it has such a deep history in gaming whereas it existed decades ago and it's finally returning. This game is absolutely blowing up in Japan and it definitely piqued my curiosity by the time I learned about it. What got me into buying this game are how the trailers and the screenshots made the game look absolutely stunning, a quality in anime games that you don't see too often because of how smooth and well-animated each scene was. A part of me felt very impressed and wanted to see just how flourished this game looks and if it lives up to what the teasers make it seem... [strike] and the tomboy. [/strike] I grew up playing a bit of Mahjong when I was younger and it's been many years since I even thought of trying that again, so I pretty much forgot 98% of how the game works and had to actually re-learn some parts of it and shake the rust off. Alas, upon trying the game, I then realized that this isn't Chinese Mahjong and was in fact, Riichi Mahjong, to which I have never tried before. My negative review doesn't start there though, I was all-the-more willing to actually learn and adapt to how Riichi Mahjong plays just for me to be able to enjoy this, although, even if I were to never have experience with this kind of Mahjong, I was still able to have an absolute blast with this game regardless. I came to this game looking to experience it in VR, not only do I wish to play more VR games as I haven't played any VR games for quite a while, this game just sounded like it'd be more fun in VR and I was extra-curious as to how the experience would be like to play Mahjong in VR. Comparing this to the Desktop Mode, I am more than confident that this is just the best way to experience this game, it's absolutely funny to me how you can just walk around and check their rooms out, not even paying attention to the game itself, and to also just move around still while they're in the middle of whatever animation during their scenes. I love how the controller also vibrates when you are pointing at a piece, to give you physical feedback on what you're hovering over. I do also enjoy the fact that this game offers something that I don't see often in other Mahjong video games where it's a one-on-one, rather than your usual 4 players. This made the game really funny for me. But what comes after all of those initial impression, is what ultimately lead me to believe I'd lean more towards on not-recommending this game for the meantime: - I feel as it's a bit odd that they'd advertise this game as a VR game, it being in the title and all, yet, it's sold as a separate DLC. I just don't understand why that is. - Despite being a VR game, there is an especially-annoying issue where it's hard to click on anything where the arrow of your controller is pointed at, it feels like it isn't accurate whatsoever. - Only a minor nitpick, but I find it odd that in the VR version, the title screen is just a separate flat screen on your face rather than somehow integrating it to be seamless with your VR experience. - I'm not sure if this is just an issue with mine, but the game would always reset my height to whatever the highest height possible there is in VR mode, where every time a new scene loads in, I have to slowly adjust my height lower just to get the proper viewing. - Having tried both Desktop and VR Mode, it feels like Desktop Mode makes you miss out on tons of things you can do like roaming around the room and being able to position yourself in much more specific angles rather than being stuck in an orbit around a fixed camera on the character. - The game itself is locked in 1080p as for its graphics, and while it does end up with really weird anti-aliasing features where the textures suddenly look a bit more "jittery" than it would've, I could look past that if I were to be in Desktop Mode, but for the VR Mode, for some reason, the "Medium" setting for the VR Graphics is absolutely borked and just makes my game literally unplayable where I can't even look around anymore. Then the "High" setting is apparently locked and is said to be "Coming Soon". So you end up playing in what kind of just looks like you're playing with a PSP/PSVita Graphics in VR. What I have just stated are mostly VR issues, now moving on to the game itself: - It was a bit of a shock to me when I realized the game is incredibly short, and I mean incredibly short. You can pretty much finish all of the character's scenes in 20-or-so minutes like I did. (With no skipping of any of the scenes) Granted, it probably depends as well on your luck, your skill and how the game goes. I've read from other people that they would be stuck in an endless loop of never being able to fully beat a character. - I may just be a bit picky with how I like my games with RNG, and maybe a tinfoil-hat-theory that's purely just based off of my own suspicions but I do feel a bit annoyed when the game's difficulty ramps up just by making your opponent flat out more unfair by being able to get what they want 80% of the time and that's the only difference when it comes to its scaling. - I do think the shop is interesting with how you're able to view some of their old disks and whatever else from the deep history of this game's franchise, but I do wish there was more to it than just that. - As you may have already known, there are only 4 characters, but what I was also a bit surprised to see was that each character (to which you can tell just by clicking on the Gallery) pretty much only has about "4 stages/scenes". - The "Auto-Mode" feature that they have introduced as a beginner-friendly option to playing this game feels a bit misleading. It doesn't really help you play the game nor can you utilize it to understand the game better. This is paired with the fact that the game does not teach you how to play Mahjong whatsoever, which I could look past at, but not when they're showing off this feature for people who don't understand the game, essentially just letting the system play the game for them just to progress, which feels like it's such a waste and completely defeats the purpose of buying this game. All-in-all, it's hard for me to decide whether I recommend this game or not. But writing it all down like this makes me believe I'd lean more towards not recommending it. Ultimately, I could also see myself giving this game more of a chance, if not for my VR Headset being in need of replacing making me unable to play it comfortably. When I tried to play the game in Desktop Mode, I just felt like I'd much rather play any other Mahjong game that I can find online for free instead. At the same time, I truly do wonder if I'd even want to keep this game even if I was able to use the VR headset properly. Although, I do not want to make it sound like that the only factor that makes this game negative for me is something that isn't even part of the game, I'd like to clarify that it's everything I've listed above adds to what I like and dislike about this game, and if I could, I'd rather have my review be "informational" instead.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 484 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不是哥们,真给我打笑了。超难难度下妹妹稳定六巡内立直,我的配牌稳定五向听,全有效进张都追不上她的做牌啊我操😅中评偏差了
とりあえずジャンルとして今後も伸びて欲しいしなんなら海外に脱衣というジャンルが広がって欲しいという願望も込めて高評価をつけます。 ただ、純粋に評価するなら低評価つけられてもしょうがないレベルではあると思います。 良かった点 脱衣にはこだわりを感じるモーション ゲーム内の各種アーカイブの充実っぷり 悪い点 キャラのモデリング(身長こそ違えど首から下は全員一緒にしか見えない) モーションの調整不足(フリーポーズでもないのにパーツがめり込んだり貫通してる場面がある) 回想シーンに追加で欲しい要素 特定のパーツを保持したままにする機能 背景等のオブジェクトをすべて非表示にする機能
このためにMetaQuest3s買いました。麻雀がやりたかったので。
キャラや脱衣シーンの出来は間違いなくいい ただ麻雀の難易度ノーマルが当時のゲーセンの理不尽さを思い起こさせるから わずかなプレイ時間でもうやることないなってなる キャラクリが出来ればもっと遊べたのにと思う 開発技術が高いのはわかるから次回作に期待します
They really need a tutorial on how to play, I went to Google and had to look up different tutorials and find out that there's many different types of mahjong. I didn't understand a thing from what I was doing in game.
I would like to thank my friends Kiryu, Majima, Kaiji, Akagi, Saki and many more for teaching me mahjong. I won't be here without you guys, really appreciate that. Winning this ordeal is not only about receiving a scene, but also about the hard work, dedication, challenges, and lessons that I experienced along the way. There were times when I felt tired and unsure, but I kept going because I believed in myself and my goals. Finally, I hope this victory can inspire others to never give up on their dreams. Remember that the best mahjong strategy tip : DON'T QUIT.
贵方如果现在只能做出此种品质的产品,当初不如早点关门大吉的好。
ありがとう。それしか言う言葉が見つからない。
昔ゲーセンでP2~P4をプレイしたので少し期待して購入したが満足できず結局返金申請。 やっぱり3Dになるとキャラクターの細かい動きが不自然に感じるところが多い。 キャラクターも自分が気に入るデザインではなかったし3Dになると更にしょぼく見えてしまった。 過去のシリーズの脱衣シーンコンテンツがあることを知り返金をやめようかと思ったが脱衣シーンは動画ではなく40~50枚ぐらいの連続 静止画でがっかり。 さらに静止画はコンプライアンスが昭和の設定でも謎の光線が施されていたので結局返金してもらった。 光線処理されてるならYOUTUBEに上がってる過去シリーズの動画の方がいい。 昔のシリーズのリマスター版を期待したいところだがこの制作会社の過去の作品を見るとVR作品なので期待できないだろう。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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