
Strike Force Heroes is an oldschool arena shooter rebuilt with modern mechanics with full co-operative and PvP online multiplayer. It melds over the top action with epic story-telling in this intense remake of the hit Flash game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 2.29/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99−35% | 4.8Kreviews | 80% | — | $1.8M |
| $24.99 | 122ratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4399童年经典
good
GOATED
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 25 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Japanese, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Korean, German*languages with full audio support
| $24.99 |
| 96ratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
什么时候加入二代和三代地图和剧情QAQ
游戏是可以只不过帧数过高会有一些小bug
童年的欢乐时光被我找回来了
что-же, опробовал я сей продукт ремейка оригинальной Strike Force Heroes, и вот что я могу сказать: геймплей изменен с качай уровень для доступа к пушкам на "гринди и додепай ради перехода с неудачного револьвера на нормальную снайперскую винтовку/арбалет". сильно изменили снайпера как класс, инвиз теперь не работает ибо боты тебя видят за километр, а используя дымовую завесу противник также телепортируется. баланс в игре изменился с лоу левел против хай левела мясо для битья на у кого пушка круче тот и дамажит. в общей сути взяли сюжет первой части и обернули в гринд из второй части, что не является в действительности удачным решением. ну и из самого нагоревшего, дальность пушкам так и не вернули, магнум огромного калибра можете считать дробовиком для снайпера, ибо снайпер с револьвером честно говоря еле тянет танка с Внимание Катаной! а если тот с дробовиком, то это перезапуск ибо того не стоит. все миссии до предпоследней и последней лайтовые, упомянутые же представляют из себя рандом повезет с противниками или нет. в целом чтобы провести несколько часов за новыми ощущениями от старой игры можно приобрести, но не за фулпрайс. додеп богу машине додепа
This game it's pretty nice, but not worth the full price. The best part it's the artstyle/graphics who are amazing, but the worst part it's the gameplay it's self. For me, at least, knowing how the original game was and since I've replayed it recently, I have to say, here are quite some changes, both good, bad and maybe neutral. However, the bad ones outshines the good ones, unfortunatly. I'll start with the story, since it's mostly the same, with more defined characters, but with more stuff to it. Still, I wished it could be a lot more better or clear with some parts, but the effort it's appreaciated. The progression system might be the biggest problem. It's the same as it was in SFH 3, with level for weapons, gadgets and characters. If you know that game's progression system, you will know this one's to. I have to say, I don't really like it, not just because it's to complex, but because it doesn't support a linear progress for the entire account, but only for one hero at a time. In other words, you will need to grind for each class for them to obtain better gear and better XP. The grinding part would not be such big of a problem, if the gameplay wouldn't be so repetitive. I think a system like the one in the first game, would've suited it a lot better. Other problem would be the same music as from the original game(s), not many new levels/revamps and just the lack of new stuff in general. The online mode it's there, but kinda non-existent. You can play only local or with your friends, which it's nice, but I kinda expect to play with some strangers online when I read ,,Online". Also, I just see the game to work well in an online space. When it comes to the gameplay, the classes have been nerfed, especially the Assassin. It doesn't have the same range, nor accuracy, which it sucks, since when I play with a sniper, I expect to shoot like I am using a sniper, not a shotgun. Other classes are fine. The achievements might be my biggest complait. I am an achievement hunter, so I don't have a huge problem with a few grinding achievement, but this game has A LOT of grinding achievements. It wouldn't be such a problem, if the game was not so repetitive, or if it had an (better) online mode, since the amount of specific kills you need to do seems like they have appliance in an online space. I hope they could reduce their amount of stuff you need to do in achievements. Also, I would love to bring back the old interface for the achievements. The one from the original games, because it was much easier to read (in-game). On a closing note, unlike other people, I haven't lost my hope on the devs and I am still exited to play the SFH 2 Remaster, but I just hope they could hear our opinion.
Unsupported garbage. :(
无论从美术还是机制还是战斗上,全方面不如二代 二代真是巅峰了吧,从三代开始就拉跨了,结果重置也拉跨
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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| $147.3K | 521 | 85% | $14.99 | |
| $3.2K | 18 | 56% | $5.99 | |
| $3.2K | 34 | 59% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 25.1K | 97% | $2.99 | |
| $1.8M | 22.3K | 87% | $3.99 | |
| $1.8M | 3.3K | 87% | $12.49 | |
| $1.8M | 2.5K | 77% | $23.99 | |
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 3K | 80% | $10.49 |