
Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crema pastelera broders, crema pastelera.
great game, fast paced, awesome! coming back to it after years, since I could barely beat it on a potato... now I got a good PC built and I love it just the same!
Divertido, perfecto para jugarlo en Steam Deck.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
생각없이 즐길만한 아케이드 게임 패스나 스틱 있으면 강추
+
One of my favourite metroidvania games I've ever played. I love the setting and the combat, and I like how helpful the game is at letting you find upgrades by showing them on the map when they're nearby, which promotes exploration and 100% completion, and saves you from missing something and regrtetting it later. It's not a long game, my first playthrough on normal with all collectibles and upgrades took around 8 hours, but once you've played through once that time will be dramatically cut down in future playthroughs. The game requires at least two playthroughs to 100% since completing the game on hard does not unlock the normal acheivement. This is okay though because you're best off beating the game at your own pace on hard and then doing your sub-4 hour speedrun on normal. I didn't do this because I'm a dumbass, so I ended up beating the game to 100% on normal, forcing me to either speedrun on hard or do an easy speedrun then another full playthrough on hard. After about 15 minutes of trying to speedrun hard I gave up and did the latter. Having played this game three times back to back I feel qualified to point out what makes it so great but also some flaws that I found annoying. The good: Combat is extremely fun. The face paced hack and slash really makes you feel like a ninja when you clear a room in 0.4 seconds, especially early in the game. The fact that virtually every wall can be climbed vertically (and horizontally) makes for a really dynamic experience in combat and gives you a lot of flow when moving quickly across the map. Like any good metroidvania this game rewards the explorer and the difficulty of your boss fights will be directly affected by how well you managed to explore and upgrade your gear, as is tradition. The world is big and had incredible design. The opressive soviet cyberpunk setting is one of my favourites I've seen, and a good art style makes the game age gracefully and looks sharp at 4K on a modern screen, even if the character models are still a bit low-res. The bosses are varied and well balanced. If you learn their attack patterns they're really not a challenge until the end of the game on hard difficulty. The less good: I think a lot of what bothered me about this game might come down to personal preference. I don't like how much the enemies attacks can stun you. This feels especially wrong in a game with so much focus on speed and movement to be knocked off walls by enemies so often. Especially during my easy level speed run I found myself frustrated by low level enemies knocking me down as I tried to rush past them. On a similar note I'm not a fan of the sections where you have to do platforming against a blowing wind. Enemies that use ice powers are also extremely frustrating, especially on hard, and again, I don't think that there should be attacks or abilities that slow the pacing of combat, but that's just me. Although the bosses were good, I feel like the camera in the final battle could be reworked. The only real difficulty in the final fight on any setting is how commited the camera seems to be to hiding the things you actually want to look at. As a PC port the in game maps seem to be a bit bugged, so a map can't be centered on the screen if its physical location is too far away (since the maps overlap on eachother in the menu). This makes some of the maps like the Kazakh City Outskirts unusable from locations east of the Tower, which can hinder your backtracking and completion. Additional notes: Keep in mind that the playtime for your run resets every time you die, and stops when you pause. Because of this and how well I knew that game at that point, you'll see that my hard playthrough was under 4 hours and I never really needed to do the 2 hour easy speedrun. Oops. Total play times; Easy (Speedrun) 02:18:13 Normal (All collectibles, all upgrades) 08:42:11 Hard (All upgrades) 03:12:36
A classic reborn. Simply AWESOME!
lol
Jogaço, muito divertido!
Pretty decent combat platformer. While it's just not on the level of classic Strider, it's fun for a bit. It's also often on sale with a deep discount.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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