
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Most likely between $23.3M and $66.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3039 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really want to recommend this game but can't because of how expensive the character passes are either give us a way to earn the characters in game with something like event currency or lower the prices for character passes
If you want to lose your social life, buy this game. You’ll launch it, enjoy it, then find your main and start a cycle: - Play ranked - Start to have a win streak - Lose - Lose again - Lose against a ♥♥♥♥♥♥♥♥ character (JP, Sagat) - Rage - Replay in ranked - Rage - Uninstall the game - Reinstall the game when a new patch comes out - Find out they buffed JP again - Play ranked again - Lose again vs. JP or Sagat - Rage and uninstall the game - Repeat But the game is fire (except for the paid DLC, come on capcom youre rich enough)
[u]Ultimate[/u]
If you wanted to purchase a complete edition of this game (All characters and stages), you have to spend $250+. Genuinely who decided this was a good idea?? You celebrate selling 7M copies, but then you go out and screw over consumers by charging $30 just for character packs.
So people who haven't bought the game already get a better deal for the bundle than the guy who already owns the game. Fix the bundle price
卡婊 你老冯什么时候起飞啊? 那SM杰米怎么还加强 怎么杰米是你爹么 天天给加强 你干脆让选出杰米的直接赢得了
I picked up SF6 right after xiaohai took his second EWC win. Tons of new players were jumping in around the same time, so the online environment was actually pretty solid back then. I’m not even into fighting games normally, n I’m straight up bad at most action games. But SF6 made one thing super clear right away, put in the work n u see progress instantly, with really satisfying positive feedback the whole way. modern controls opened the game up to so many more people, n brought a ton of new blood into the whole fighting game scene. Only real gripe is how expensive the characters are. I only grabbed the year 1 n 2 passes, n I’ve got zero urge to buy year 3 or 4. The base roster only has 18 characters, n most of them have way lower ceilings than the dlc ones. If u wanna get serious about the game, the dlc’s basically mandatory.
Bought it Day one. Now im missing half the roster and however many stages. character dlc is 120 dollars. I basically dont own this game anymore unless I buy it two more times.
It's fun up until a certain point, but eventually it gets super sweaty and tryhard, and then you have to study the game like a college course to get any good at it. I play games to have fun, not do extra homework🧂
It's been a long time since I enjoyed a fighting game as much as I enjoy this one Filled with content, fun mechanics, awesome looking graphics with 10 out of 10 animations and models, easy to jump into and do bad ass looking combos, best of all a marvelous net code and a huge player base so you can play any time of the day and get consistent matches without having to wait Yes the game has issues like throw loops, expensive dlcs, straight up bad Fighting Pass rewards, and a low quantity of skins but overall none of this issues holds a candle against the quality of this game