
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲームとしては面白いと思うが、開発や調整のスピード感やセンスの無さが絶望的過ぎる。 2026年8月3日のアップデートによってYear4シーズンとなり新キャラクターも実装されたが、新機能追加はほとんど無いに等しい。個人的にはトレーニングモードにメモリ機能の強化や共有などの新要素が欲しかったのだが・・・ 新キャラクターを紹介し、形作る重要な要素であった『ワールドツアーモード』での新キャラクター登場も無くなった。 キャラクター調整のアップデートについては明らかにプロシーンを意識した時期選定が為されているが、それはともかくとして、調整内容がとにかく周回遅れにも程がある。 プロシーンはもちろん、一般プレイヤー間のランクマッチでも猛威を振るっているキャラクターに、空気が読めないというより使用状況をあまりにも読めていない「アッパー調整」が入る。1年以上猛威を振るっているのにも関わらずだ。 それでいて、使用率の芳しくないキャラクターには中々決定打となるアッパー調整が入らない。 キャラクターの使用率情報は一般プレイヤーでも確認できるのだが、開発は目を通していないのか?と疑問に思う。 その影響で対戦環境がほとんど変わらない。一体全体いつまで対戦キャラクターが全く代わり映えのしないランクマッチで戦えば良いのだろう。 最近明らかに感じるのは「開発体制が大幅に縮小されているのだろう」という事。 開発体制が縮小されたのでスピード感のある調整が出来ず、目配せされずに放置されるキャラクターが生じる。新キャラクターのワールドツアー登場要素削減も、開発体制が縮小されていく中で開発を継続する為の選択と集中なのだろう。 プレイし続けて、ファイティングパスも課金して購入しているのだが、好調な売上本数やe-Sport展開に胡坐を掻いてこれ以上開発周りの動きが鈍化するのであれば、本作を遊ぶ事は無くなると思う。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #29, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zangief
"... we've reduced the pushback on block so that when Ryu does connect with the attack, it's slightly easier for him to continue his offense, and making the move more balanced."
モダン一強すぎてコマンドいらない格ゲーここまで来たら連打ゲーに改名したほうがいいレベル クラシックが強化されるかモダンが弱体化されるまでコマンドを入れて格ゲーしたい人は待つべき
Locked characters
SF has lost it's identity. Neutral Drive Rush is too strong and throw loops make the game dull. A few minor tweaks can make the gameplay so much more refreshing. Capcom has gotten very lazy with the annual updates and I have just lost interest in the game.
垃圾游戏
買うことはあまりおすすめできません。初心者には簡単にできるモダンが、ダイヤに居たり、プラチナまでいます。モダンで練習してたらそこまで行くんだろうけど、簡単に出されてはこっちが腹が立つ。引退しました。 せっかく楽しめると思っていたのにがっかりです。
"What if Street Fighter didn't play like Street Fighter?" - Capcom
ゴールド帯なのにプラチナとしか当たらない。養分かよ。 格上と戦わせてるならせめて1P側くれよ。ずっと2P側スタートなんだけど。 練習しろよって話ではあるけど。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 61 | 74% | $45.99 | |
| $44.7K | 81 | 49% | $29.99 | |
| $36.3K | 255 | 82% | $5.99 | |
| — | 0 | — | — | |
| $38.7M | 49.5K | 72% | $49.99 | |
| $13.4M | 76.8K | 90% | $9.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.8M | 76K | 97% | $24.99 | |
| $38.7M | 49.5K | 72% | $49.99 | |
| $38.7M | 47.3K | 80% | $29.99 | |
| $39.2M | 643.2K | 93% | $4.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $39.2M | 147K | 96% | $9.99 |