
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a 3rd strike player , this has the worst input reading system in a capcom fighting game I've ever played. And i dont mean cpu reading inputs, I mean the game unable to process what inputs you are hitting. This is the first capcom fighting game where i am not able to walk forward, low forward into super. In this game, when i try it, shoryuken comes out almost everytime, it is beyond infuriating. don't get me started on wakeups not coming out either. Also, low forward into drive rush is the neutral, get used to it i guess, cause capcom aint changin anything. Great fighting game, terrible competitive fighting game.
My first 2d fighter, and I do not regret it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #24, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sf6 is held back by capcom's inability to do more than the bare minimum. great base product, lots to do and the pinnacle of features and accessibility in the genre, but post launch has been disaster after disaster. the veil of capcom's boat not having fully sank yet means they don't see themselves as responsible for patching those holes. four characters a year is still disappointing, but understandable. the real issues are the 3-4 month content droughts in between, both in terms of fluff(i.e. costumes, stages, artwork, music.) and "balance patches". the last DLC costume dropped 10 months ago. 10. they've also entirely stopped making stages, despite the price of the season pass not changing. costumes wouldn't matter so much if the game was in a competitive spot people enjoyed. similar to the outcry over DLC content, capcom ignores criticisms of the core gameplay, some that have been wildly popular since mid-2022. street fighter is a competitive game, the pro scene is its lifeblood. a game that competitors don't enjoy playing means a game that spectators don't enjoy watching. capcom has committed to making no overarching system changes to the gameplay and that's done nothing but hurt it. capcom doesn't feel pressured to change anything, despite the competitive outcry, because the game's garnered a fairly large casual audience in japan, and nowhere else. they know what's wrong, they've said they'll do better, but they don't and the game continues to stagnate.
原来格斗游戏的环境也好不到哪里,该开挂的还是开,茶包嘲讽,比赛间问候族谱,选项上下,恶意满满。
spend your time somewhere else, go on a hike, learn how to paint, do something you will enjoy because this game will never be that.
畜生游戏
i've never wanted to kms more, great game. Alex is the best
The fighting itself seems decent, but everything else is absolute ♥♥♥♥! The menus are completely awful, you e.g. can't even reach options menu during a match etc, only from the main screen. I changed the control scheme, practiced a bit, went into an online match only to see that online it's suddenly back to 'modern' instead of classic with my custom buttons. Not sure how someone can develop this abomination of a menu/interface. Maybe this horrible level of quality works for console games but PC gamers are used to better standards, not acceptable!
今作からモダンという初心者でも簡単に技が出せてコンボも簡単なのが登場!と言われて買ってみましたが・・・やはり格ゲーでした。いくら技が一つのボタン(UやJなど)で出せても結局上手い人がやっているコンボなどをやろうとするとどうしても格ゲー初心者には厳しい・・・私自身人生初めて格ゲーに触れてみましたが指が追い付かずまともにコンボすらできませんでした。一応アシストコンボというものは存在しますがヒット確認という相手に攻撃が当たっていないか確認する動作がいるためやはり反射神経などが必要です。「難しくてもいいからやりたい!!!」というとても情熱的な方にはとてもおすすめですが格ゲーという事もあって怒りの矛先が自分にしか向けられないため精神的にきついです、心を強く持つ修行としてやるのならおすすめですよ!
impossible to play any game mode because of unacceptable long queues, 1 hour long sometimes, just to be matched with 500 ping difference players or smurfs. Don't bother playing this ♥♥♥♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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