
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Most likely between $23.3M and $66.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3039 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While I have gotten my moneys worth out of this game I do not feel like I can recommend it. Capcom seems intent to slowly drip feed content throughout the year and little else. The Fighter Coin system is also predatory on how it either sells you too much or too little but never just the right amount. Be ready to have extra coins that you can't spend without having to add more to your account first. Gameplay wise as you are learning it can be a satisfying experience but as you climb higher in rank the cracks start to show. The game is highly reliant on the drive rush system and it divisive to say the least. Everyone has the ability to rush you down, some better than others, but it is a reaction check that highly favors the offender and leaves them in a plus situation to continue their offense. Even when you learn how to shut it down the reward is minimal for the defender. It leads to very simple gameplans for most characters that is not very engaging to defend against. Throw loops are also a thing and they are unsatisfying for both parties to say the least. Walking up to the opponent on wakeup and forcing a 50/50 that is heavily in the offensive players favor, while taking no skill to execute. Capcom either thinks this is fun or does not care as it has been in the game since release with little to no change. They also refuse to balance the top characters in any meaningful way and take months to release minimal changes to balance at best. I'll probably continue to play the game here and there but until Capcom makes any meaningful amount of change to content releases and gameplay adjustments it would be difficult for me to recommend to someone new. If what I wrote above doesn't dissuade you then I would at least say to grab the game on sale with year 1-2 character passes as those can be quite pricey by themselves.
分からんごろしが多すぎて一生画面端で固められて死にます。
Really fun game. but the fact this game sits over 150 dollars if you want to buy all the dlc makes this game a complete rip off.
お願い行動のドライブインパクトがアーマー付きのガードさせて確定反撃のない突進技で、相手の技をアーマーで受けると特殊やられにしてコンボが入るのですが、このリターンが大きすぎて地上戦を全否定しています。さらに、インパクトガード時ののけぞりが画面端に当たると壁やられになりコンボにつながるため、画面端に相手を追い詰めていると実質的なガード不能技になります。対処としてこちらもドライブインパクトで返すかドライブパリィというゲージ使用のガードを使うかスーパーアーツでアーマーブレイクを起こすか垂直飛びを置いてかみ合いを狙うというのが全キャラで可能なのですが、4つ目は相手が何もしていなければ大きな隙を晒し、それ以外はインパクトの発生フレームである26f以内に反応しなければならず、それに反応できないプレイヤーに人権が存在しません。また、ドライブインパクトは必殺技キャンセル可能な通常技からキャンセルして出せるのですが、キャンセル可能な猶予が短すぎてキャンセルで返せずに確定するということが多発します。そうなると、インパクトを画面を見ずに連打してくる相手に対してまともな地上戦ができないのでただインパクトを見て返すだけの無意味な時間が始まります。インパクトがなかったとしてもこのゲームはステージの幅が小さい割にどのキャラも簡単に相手キャラを運べるため一瞬で画面端に到達します。このゲームは画面端の攻めが苛烈なのにそれを凌ぐ手段が弱く作られており、簡単な起き攻めを何回も仕掛けられてじゃんけんの試行回数で勝負が決まるということが頻発します。 総括すると、このゲームは自称は格闘ゲームですが実態は無駄に操作が難しいパーティーゲームなので、格闘ゲームをやりたいという方には一切お勧めできません。
買わない方が良い、旨いもん食ってRPGとかやってる方がマシ クラッシュ多すぎ、ランクで落ちると萎える
ストレスが溜まるだけのクソゲー
As someone not great with fighting games, modern controls are a game changer and I appreciate being able to actually experience the game this way. Wish more fighters had modern control options
Out of touch developers and greedy practices with lackluster content kills this game completely for me. since the game released no one has liked throw loops so they decide to lean even more into it. They patch out characters weakness dulling out the gameplay even more than it already is with drive rush and throw loops being a win conditions. No new maps for Ingrid or Yasmine and i cant see any more being added. Same problem for skins each character gets one maybe two skins and nothing else other than some lackluster color ways. The most recent balance patch was the worst one I've seen since I've started playing this game or maybe in my entire time in the fgc at all. This game isn't for me it's not for people that enjoy street fighter past nostalgia and playing it after there nine to five. There's nothing wrong with liking this game but it's impossible to not admit this game is in a horrible state. They won't add your favorite characters, they won't add new skins, and they won't properly fix there game. It's not for me.
SF6から初めての格ゲー Cで始めた。 ダイヤまでは同程度までの人間とあたって、練習したものができるようになったりして楽しい。 ダイヤからは基本格上のマスターのサブキャラ9同程度の人間1の割合で当たるゲームです。 自分は苦痛に感じて無理だった。 格上のサブキャラに勝てないとこっから先やってけないから^^;とか言ってる人間はいるけど同程度の人間と当たるはずのランクマッチでほぼ格上としか当たらないシステムが異常としか思えない。 新キャラが実装されたら更に顕著。 こいつ絶対しばくっていう気が強く負けず嫌いの人は良いと思います。
The drive system is very annoying and unfun.