
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Most likely between $23.3M and $66.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3039 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不是很能理解一個格鬥遊戲搞一個半成品的開放世界想幹嘛?騙格鬥新手進來玩沒20個小時就覺得無聊不玩對遊戲壽命有比較好嗎? 還不如直接重點放在RANK或線上無排名模式對戰,一個格鬥遊戲就是要直接對戰或練習技術,結果搞個半成品開放世界讓玩家四處解任務與提高等級,或是化身系統讓玩家玩這種不知所謂的遊戲模式有甚麼毛病. 玩家打排名或贏了有機率會給造型/衣服/顏色/名牌/稱號/特殊動畫/地圖,然後可以自己使用或拿去市集販售都還比較有趣與容易增加玩家人數. I really don’t get why a fighting game would bother making a half-finished open world. Is the goal just to trick fighting-game newcomers into trying it, only for them to get bored and quit after less than 20 hours? How does that help the game’s lifespan at all? It would be much better to just focus on Ranked or online non-ranked matches. A fighting game is supposed to be about direct combat or practicing techniques. Instead they threw in this incomplete open world where players run around doing quests and grinding levels, or some avatar system that lets people play these pointless modes. What’s the point? It would be way more interesting—and better for growing the player base—if winning ranked matches or matches in general had a chance of rewarding skins, outfits, colors, nameplates, titles, special animations, or stages that players could either use themselves or sell on a marketplace.
뉴비 친화적이고 나발이고 ㅈ같은 모던이랑 클래식이랑 매칭이라도 따로 하게 해줘라 장기에프에 모던하는 새끼들? 티어 2단계 내려야함
很好玩的格斗,新手可以去现代体验连招爽感,以后转经典深入前行,或者现代也是可以上大师的
好玩爽
我只能说,老桑cs
good
tekken 8
si
格斗游戏最好玩的就是街霸6,战斗爽
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