
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3039 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是很能理解一個格鬥遊戲搞一個半成品的開放世界想幹嘛?騙格鬥新手進來玩沒20個小時就覺得無聊不玩對遊戲壽命有比較好嗎? 還不如直接重點放在RANK或線上無排名模式對戰,一個格鬥遊戲就是要直接對戰或練習技術,結果搞個半成品開放世界讓玩家四處解任務與提高等級,或是化身系統讓玩家玩這種不知所謂的遊戲模式有甚麼毛病. 玩家打排名或贏了有機率會給造型/衣服/顏色/名牌/稱號/特殊動畫/地圖,然後可以自己使用或拿去市集販售都還比較有趣與容易增加玩家人數. I really don’t get why a fighting game would bother making a half-finished open world. Is the goal just to trick fighting-game newcomers into trying it, only for them to get bored and quit after less than 20 hours? How does that help the game’s lifespan at all? It would be much better to just focus on Ranked or online non-ranked matches. A fighting game is supposed to be about direct combat or practicing techniques. Instead they threw in this incomplete open world where players run around doing quests and grinding levels, or some avatar system that lets people play these pointless modes. What’s the point? It would be way more interesting—and better for growing the player base—if winning ranked matches or matches in general had a chance of rewarding skins, outfits, colors, nameplates, titles, special animations, or stages that players could either use themselves or sell on a marketplace.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 373.9K | 94% | $4.95 | |
| $39.1M | 22.6K | 89% | $59.99 | |
| $38.6M | 108.4K | 92% | $19.99 | |
| $38.6M | 89.4K | 95% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 61 | 74% | $45.99 | |
| $44.9K | 81 | 49% | $29.99 | |
| $181.7K | 255 | 82% | $29.99 | |
| — | 0 | — | — | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $13.4M | 76.9K | 90% | $9.59 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #27, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
뉴비 친화적이고 나발이고 ㅈ같은 모던이랑 클래식이랑 매칭이라도 따로 하게 해줘라 장기에프에 모던하는 새끼들? 티어 2단계 내려야함
很好玩的格斗,新手可以去现代体验连招爽感,以后转经典深入前行,或者现代也是可以上大师的
好玩爽
我只能说,老桑cs
good
tekken 8
si
格斗游戏最好玩的就是街霸6,战斗爽
111111111111
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.