
Strategy & Tactics: Wargame Collection is a set of three historical turn-based strategies, in which you are going to take command of the armies in the greatest Medieval wars as well as take control of countries and nations during World War II.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is definitely a case of you get what you pay for. When Norway launches an amphibious assault on mainland Germany and divisions can retreat into enemy territory without concern for supplies, you've lost me.
Toute ma progression s'est supprimée quand le jeu a crash. Toujours autant de la merde
Игра более чем годная, стратегия хорошая.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Полное дерьмо
Если бы чутка подпилили под современные реалии как например во второй части, то цены бы не было...
Strategy & Tactics: Wargame Collection, developed and published by HeroLabs, is a turn-based strategy bundle that brings together multiple historical campaigns under one roof. It offers a mix of World War II and medieval warfare scenarios, combining structured missions with open-ended sandbox modes that give players freedom to rewrite history. The game is designed to appeal to fans of classic map-based wargames, emphasizing territory control, unit positioning, and resource management over flashy graphics or cinematic presentation. From its opening moments, it sets a tone that is more analytical than emotional, inviting the player to approach each campaign as a puzzle of logistics and military foresight rather than an action-driven experience. At its foundation, the gameplay revolves around commanding armies, capturing cities, and managing reinforcements across a map divided into territories. Each turn involves careful movement and planning, as you allocate your limited resources to maintain offensive momentum while defending key strategic positions. The World War II scenarios cover a wide range of theaters, allowing players to experience both grand-scale invasions and more localized conflicts. The sandbox mode expands this concept dramatically by giving control over dozens of nations across Europe, creating a broad playground where you can alter the course of history. On the other side of the spectrum, the medieval campaigns provide a change of pace, trading tanks and artillery for knights, archers, and castles, yet maintaining the same core focus on tactical efficiency and territorial dominance. This variety makes the collection feel like a miniature anthology of historical warfare, offering both short-term scenarios and longer, more methodical conquests. What makes Strategy & Tactics stand out is its accessibility. Unlike many grand strategy titles that overwhelm newcomers with layers of complexity, this collection takes a more approachable route. The tutorials and user interface are designed to guide players through the basics quickly, making it a good entry point for those unfamiliar with traditional wargames. The turn-based pacing gives players plenty of time to think through their moves, and the mechanics are easy to grasp—capture cities to gain income, build units to expand your forces, and manage reinforcements to sustain your front lines. While the simplicity helps keep the experience smooth and fast-paced, it also highlights one of the game’s main weaknesses: the lack of depth. Veteran strategy fans may find that after a few missions, the tactical possibilities start to feel repetitive. There is little room for nuanced diplomacy, and the AI often behaves predictably, focusing on brute-force expansion rather than clever maneuvering or long-term planning. Visually and technically, the game shows its roots as a mobile title. The interface is functional but basic, and the overall presentation lacks the polish and scale that PC strategy players might expect. The maps are clean and easy to read, but the graphical fidelity is dated, with limited animation and flat textures. Sound design follows the same minimalist philosophy—serviceable but uninspired. Yet in a sense, the simplicity contributes to the game’s charm. It doesn’t overcomplicate its presentation with unnecessary effects; it keeps the player’s attention on strategy, not spectacle. Still, those who appreciate aesthetic immersion may find it difficult to overlook how modest the production values are, especially in comparison to larger titles like Hearts of Iron or Total War. Despite its simplicity, the game offers a surprising amount of content. Between the multiple campaigns, sandbox modes, and skirmish options, there are dozens of hours of gameplay for those willing to embrace the grind of conquest. The progression system rewards persistence, and the sheer number of factions and regions in the World War II sandbox ensures that no two playthroughs unfold in exactly the same way. The medieval trilogy adds another layer of replayability, providing a different rhythm of warfare that emphasizes unit positioning and attrition over modern industrial power. It’s a breadth-over-depth experience—rather than offering highly detailed mechanics, the game relies on the volume of its content to sustain engagement. Ultimately, Strategy & Tactics: Wargame Collection is a solid choice for players looking for straightforward, old-school strategy without the intimidating complexity of modern grand strategy games. It succeeds at delivering accessible, turn-based warfare with plenty of historical flavor, even if it never quite reaches the tactical sophistication or visual polish of higher-budget competitors. Its biggest strengths lie in its variety, simplicity, and affordability, while its weaknesses stem from shallow AI, limited diplomatic systems, and dated visuals. For players seeking a light but satisfying taste of strategic command across multiple eras, it delivers on its promise. For those chasing deep simulation, dynamic political systems, or modern presentation, it may feel like a relic from another time—but one that still manages to entertain those who appreciate the classic wargaming spirit. Rating: 6/10
Solid basic design and art can't take this insufficiently developed set of games far enough to let me recommend them. They play like ported mobile games with an extrtemely grindy attrition-based system, ideally designed to wear down your patience and make you want to buy purchase points for real money. The UI is awkward and everything is very unstable; minimizing a window might lock the screen, and there seems to be a 50/50 chance the game will crash on launch.
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2025.1228 新手教程都有问题 ------------- 用脚给ai写的数值 直接吧玩家当路边一条给宰了 没中文 逆天新手教程都能卡着过不去
Unterspiel An folgenden Punkten stelle Ich dieses "Spiel" an die Wand. Wer sich für diesen Schmutz verantwortlich fühlt kann sich glei dazustellen. (Im Sinne des folgenden Kontextes ist dies nicht ernst gemeint) 1. Historisch inakkurat Dieses "Spiel" hat einer der unlogischen Karten die ich je in einer 2. Weltkrieg Strategie gesehen habe. Die Einheiten entsprechen nicht mal der Realität da wir Deutschen zum Zeitpunkt 1940 noch keine Tiger hatten. Dies ist durch das staken der Einheiten möglich um sie hochqualitativ aussehen zulassen. 2. Die Grafik der Einheiten ist einfach Copy Paste aus Google, denn die sind teilweise so unscharf dass Ich selbst nen Sniper auf 1000 m Entfernung schärfer sehe. 3. Die Schwierigkeit in diesem "Spiel" ist fast schon übermenschlich, Ohne Guide heißts 30 mal wiederholen um eine Mission nur zu gewinnen. Mit Guide, der leider auch schon veraltet ist muss man um die 10 Male die Mission wiederholen um sie zu schaffen. Mit Guide und nur mit Guide war es dann auch mal möglich sich ein paar Zusatzmissionen zu holen. NICHT EINSTEIGER-FREUNDLICH 4. Handygame, Handygame, ......ja Das Game gibts auch für Handys und da dachte Ich schon dass es für ein Handygame schrottig ist aber aufen Pc isses noch entäuschender, wenigstens bezahlt man nen Vollpreis (Bitte diesen Müll nur im Sale kaufen und bitte auch nur wegen den Emojis), nicht so wie beim Handy, erst isses kostenlos dann kommt eine Paywall. Möchtest du Deutschland freischalten? 5. Das einzige was mich motiviert hat am Ende waren die zwei deutschen Achievements, eins jedoch konnte Ich nicht holen, da eben diese Verteidigung gegen den Ivan-Sturm einer der langweiligsten und schwierigsten Missionen sind. 6. Fazit - Spielspaß gleich 0 (Vielleicht ein paar Prozent wenn man 12er-Stacks Froschfresser und Ivans vernichten darf) - Absolut keine Empfehlung, es gibt zwar teuere aber viel bessere Spiele als dieser Schmutz. - Hoöt euch den ersten erfolg "Blitzkrieg" und das Eiserne Kreuz Emoji, die einzig guten Sachen. Vom deutschen Spieler der vorsätzlichen schlechten Programmierung überführt. Und von ihm einstimmig für schuldig befunden. Wurde auch von der letzten Instanz, dem letzten Zweifel zum Deinstallieren verurteilt. Über das Gnadengesuch wurde vom Spieler negativ entschieden. Aus diesem Grund wird heute am 22. Juli das Deinstallationsurteil mittels der standrechtlichen Erschießung vollstreckt.
Players by region
Where this game's players are, estimated from review languages.
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