
Become the custodian of a store dealing in occult antiquities. Explore the quaint and gloomy town of Undermere, where strange goings-on and dark mysteries abound. Find and identify arcane artefacts, use your collection to aid the townsfolk with their unusual problems — and remember to pet your cat!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 22 → 3.57/day in the week after.
About

Dear Applicant,
I am pleased to offer you the role of Apprentice Thaumaturge at Strange Antiquities.
You show promise – a sharp mind and a strong stomach – exactly what this work demands. I need you to run the shop while I attend to other pressing matters. You will need a keen eye for detail as you provide the townsfolk of Undermere with occult objects for their arcane needs.
Undermere might seem unassuming at first – a serene little town on the edge of a grand lake. But it also sits at the edge of our world and the world beyond – and it falls on us to preserve reality’s frayed edge.
Permit me now to outline your duties – you’ll need to be up to speed from day one.

Every day, you will welcome new customers into the cosy, candle-lit interior of the shop. Their needs are unpredictable and often alarming, but never dull!
Study and Identify: Examine, identify and catalogue strange artefacts. Observation, deduction, and careful reference to our collection of illustrated tomes will serve you well. Mistakes can be… costly.
Help… Or Hinder: When dealing with powerful items, your choices matter. Will you help someone with their problem, or curse them with a horrid affliction? In a small town like this, people remember your misdeeds.
Explore and Discover: From time to time, you will have to leave the safety of the shop. Whether investigating rumours or retrieving artefacts, my well-loved hand-drawn maps will guide you to where you need to go.
Solve and Uncover: Your day-to-day might already feel like a puzzle, but this store holds many more. Few know how old this building is, and fewer still know what secrets lie within its walls.
Tending the Familiar: And, of course, Jupiter, the shop’s cat, demands daily affection. In return for his company, please oblige him with the occasional scratch behind the ears.

These ravens are an omen. There is a sickness in this town and I intend to investigate it.
Barton Potter told me that his bad eye has been aching again. That can’t be a good sign. And a creeping dark has set up in Jack Hungerford’s house. I have business in Ravenglass but I will consult with the occult scholar, Verona Green, before I leave.
There are always forces at play that would see our beloved Undermere unmade. We stand between them and the threshold. If events take a turn, you may be called upon to take a stand.


This shop is my life’s work. And, for the most part, it has been good to me. May it now offer you equal parts reward and mystery! But remember: some curiosities are best left untouched, and some visitors are not what they seem.
I look forward to your arrival.
Yours,
Eli White
Thaumaturge & Proprietor
Strange Antiquities, Undermere
Purveyors of the Arcane since 1683


We are two brothers from the UK who have been making games together for over a decade. In 2022, we released our occult puzzle game Strange Horticulture, and the response has been incredible; from amazing reviews and award nominations to appearing in numerous best-of-the-year lists. Most importantly, it has been a joy to read the kind words left by so many of our players on Steam, where we are still rated Overwhelmingly Positive after close to 12,000 reviews!
Strange Antiquities is not a sequel, not a direct one, at least. You’ll see some familiar faces, and maybe some plants will pop up, but it’s a brand new story. If you have a fondness for Strange Horticulture and the dark, but welcoming world we’ve created, know that you’ll feel right at home.
We want to thank everyone who has played Strange Horticulture, left us a review, told their friends, or supported the game in any way. It has been an amazing journey and we can't wait to share the next chapter with you.
Many thanks,
Rob & John
Please wishlist and follow Strange Antiquities to stay up-to-date with the development and help us spread the word.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 3.6Kreviews | 95% | — | $2.3M |
| $17.99 | 48ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The genre-defining investigative first-person thinker and study-'em-up returns! That's referring to Strange Horticulture, in case you were wondering. A similarly calm, intriguing, sometimes ominous and engagingly cerebral game which shares a minor link to this one, mainly in its setting. So then, you may ask: Does one need to play the other game first? The answer is no; this one is quite self-contained and does not expect you to remember a bunch of things from the previous one. The gameplay consists, quite unusually, of listening to people, looking at unusual objects and examining them in a number of other ways, as well as taking mental notes (or scribbling notes on the label of each item, if you like). You then look through the body of information contained in your book(s), which tends to be reasonably concise and sometimes outright minimal; draw conclusions and form hypotheses based on what you know about the object and its known characteristics, as well as the context, any relevant illustrations, in some cases even visiting a relevant location to fill in some of the blanks. Ring the bell, and a customer enters; find the mystical object they request, or process more vague requests into a recommendation, or - in certain cases - decide which of two objects to use. You can assign a color, a shape, a symbol, and some writing to each object's label to help you organize your collection. You can explore the surrounding town based on various clues and tips you may receive over the course of a given day. This in turn tends to yield new artifacts, or information about the ones you have (or may later obtain). Your decisions at the branching choice moments will shape the story to some extent, in simple little ways or in dramatic, tragic or catastrophic ones. I would heartily recommend this game as a lovely contrast to the many games concerned with constant, tireless activity, as well as the games where you largely switch your brain off and run on instinct. It's nice to flex the mental muscles from time to time. Nice to puzzle over tricky problems, riddles and vague clues, have your eureka moments and deduce where to go, or what to do, with limited information. A little like those escape rooms that some people enjoy - or video games like the Zero Escape series which involve the aforementioned. So... yeah. Give it a try if you're in the market for something a little different, a little less hectic, while still engaging, loaded with stakes and tension and curious things to discover. And an adorable kitty to scratch.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 39ratings |
| 88% |
| — |
| not modelled |
| $17.99 | — | 96% | — | not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 265 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me gustó mucho strange horticulture y no sabía que me iba a encontrar y mi sorpresa ha sido enorme. Para mi mejora en casi todo al anterior título porque aunque son muy parecidos estéticamente, en la forma de gestionar objetos, la narrativa y los puzles de mapa, todo lo hace mejor. La historia más cohesionada, tiene un vehículo desde el inicio con la aparición de la casa con cuervos en cuyo interior se encuentra a la primera persona con ojos negros, el abanico de pistas y formas para averiguar la identidad de los objetos es mucho más divertida, teniendo que "excavar" las pistas de entre 4 libros distintos y numerosas otras formas de interactuar con ellos, los puzles dentro de la propia tienda también son muy entretenidos y los puzles de los mapas mejoran. Sigue siendo un juego muy original sin nada parecido en el mercado y para mi jugarlo significa enfrentarme a un reto fresco.
I absolutely loved Strange Horticulture and was excited to try Strange Antiquities. This game has the same mood, and polish as the first, but with more tools, maps and plot possibilities. I'm about halfway through and enjoying the journey.
This is an amazing, super fun game. The perfect game to play after Strange Horticulture! So much fun, genuinely challenging puzzles, and overall amazing story. 11/10!
Не любил квесты и редко их проходил, но после демки залип в игре на несколько часов. Игра отличная
To me, this was the perfect level of difficulty for a deduction game. Super well-made UI, information is just enough out of reach, etc.
Great game so far. my seven year old son and I are loving the puzzles and investigation. Even better than Strange Horticulture, which I also enjoyed.
和前作一样小而精,本格英伦小镇恐怖故事的味道。前作花店这一作古玩铺全都正中我好球区,希望还会有更多Undermere世界观的续作。而且猫猫可爱。
A pretty interesting and cosy game which I really enjoyed. It's on the shorter side (5-15 hours guideless for 100%). There's no variance on replays, it's more or less a one and done experience so don't feel the need to rush through anything. There were 1 or 2 puzzle cards which were a bit cheap, but generally there's a good bit of depth for each item and puzzle with everything being solvable with the tools you have in-game. The worldbuilding was decent, the soundtrack was suitable atmospheric and the characters were pretty charming overall. I played this prior to Strange Horticulture and had no issues starting with this one, I'm looking forward to revisiting the world in the future when I play that.
Among puzzle games, I would say this is quite challenging. Moody, dark, and intriguing. Atmosphere and immersion is top-notch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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