
Become the custodian of a store dealing in occult antiquities. Explore the quaint and gloomy town of Undermere, where strange goings-on and dark mysteries abound. Find and identify arcane artefacts, use your collection to aid the townsfolk with their unusual problems — and remember to pet your cat!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 22 → 3.57/day in the week after.
About

Dear Applicant,
I am pleased to offer you the role of Apprentice Thaumaturge at Strange Antiquities.
You show promise – a sharp mind and a strong stomach – exactly what this work demands. I need you to run the shop while I attend to other pressing matters. You will need a keen eye for detail as you provide the townsfolk of Undermere with occult objects for their arcane needs.
Undermere might seem unassuming at first – a serene little town on the edge of a grand lake. But it also sits at the edge of our world and the world beyond – and it falls on us to preserve reality’s frayed edge.
Permit me now to outline your duties – you’ll need to be up to speed from day one.

Every day, you will welcome new customers into the cosy, candle-lit interior of the shop. Their needs are unpredictable and often alarming, but never dull!
Study and Identify: Examine, identify and catalogue strange artefacts. Observation, deduction, and careful reference to our collection of illustrated tomes will serve you well. Mistakes can be… costly.
Help… Or Hinder: When dealing with powerful items, your choices matter. Will you help someone with their problem, or curse them with a horrid affliction? In a small town like this, people remember your misdeeds.
Explore and Discover: From time to time, you will have to leave the safety of the shop. Whether investigating rumours or retrieving artefacts, my well-loved hand-drawn maps will guide you to where you need to go.
Solve and Uncover: Your day-to-day might already feel like a puzzle, but this store holds many more. Few know how old this building is, and fewer still know what secrets lie within its walls.
Tending the Familiar: And, of course, Jupiter, the shop’s cat, demands daily affection. In return for his company, please oblige him with the occasional scratch behind the ears.

These ravens are an omen. There is a sickness in this town and I intend to investigate it.
Barton Potter told me that his bad eye has been aching again. That can’t be a good sign. And a creeping dark has set up in Jack Hungerford’s house. I have business in Ravenglass but I will consult with the occult scholar, Verona Green, before I leave.
There are always forces at play that would see our beloved Undermere unmade. We stand between them and the threshold. If events take a turn, you may be called upon to take a stand.


This shop is my life’s work. And, for the most part, it has been good to me. May it now offer you equal parts reward and mystery! But remember: some curiosities are best left untouched, and some visitors are not what they seem.
I look forward to your arrival.
Yours,
Eli White
Thaumaturge & Proprietor
Strange Antiquities, Undermere
Purveyors of the Arcane since 1683


We are two brothers from the UK who have been making games together for over a decade. In 2022, we released our occult puzzle game Strange Horticulture, and the response has been incredible; from amazing reviews and award nominations to appearing in numerous best-of-the-year lists. Most importantly, it has been a joy to read the kind words left by so many of our players on Steam, where we are still rated Overwhelmingly Positive after close to 12,000 reviews!
Strange Antiquities is not a sequel, not a direct one, at least. You’ll see some familiar faces, and maybe some plants will pop up, but it’s a brand new story. If you have a fondness for Strange Horticulture and the dark, but welcoming world we’ve created, know that you’ll feel right at home.
We want to thank everyone who has played Strange Horticulture, left us a review, told their friends, or supported the game in any way. It has been an amazing journey and we can't wait to share the next chapter with you.
Many thanks,
Rob & John
Please wishlist and follow Strange Antiquities to stay up-to-date with the development and help us spread the word.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 3.6Kreviews | 95% | — | $2.3M |
| $17.99 | 48ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Strange Antiquities is a great pure deduction game (apparently made by two people) where as a staff member in an occult store, you try to find customers the items they are looking for by looking them up in a book full of vague descriptions. You’ll inspect the items, touch them, listen to them, weigh them, look at their “Thaumic fields”, and cross reference other books on symbols and crystals. Additionally you’ll solve puzzles to obtain more strange items from 3 maps, and explore hidden mechanisms around the shop. Through the game, you meet regular customers, an ominous plot develops involving a forbidden artifact that your choices (deciding what to give certain customers at specific junctures) will influence. At the beginning you’re generally finding named requested items; later on you’ll figure out what items to give customers based on their problems. Aside from the more well-known symbols, I don’t know to what extent the background information is drawn from “real” occult or folklore sources, but it’s a fun setting and an atypical game. Some of the puzzles are quite tough, especially the ones involving a certain puzzle mechanism that lock away items you need to progress. After the end of the story (with multiple endings) there appears to be an endless mode.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 39ratings |
| 88% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
| $17.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 262 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh so spooky and creepy but also comfy yaayayyayaya <3
很有意思,第一次玩这种类型的解谜游戏,就是翻译水平比较一般
번역이 거슬려서 게임에 집중이 안 됨
A really fun puzzle game of identifying magical artifacts. A short game but very atmospheric, with a dark storyline and a cozy feel. This game is a sequel to Strange Horticulture, and you can tell the developers improved from the last game in terms of UI and art style. I really recommend this for anyone who likes the dark academia style.
Loved it
This was a lot more challenging than Strange Horticulture. You really had to dig in deep. I wasn't the biggest fan of going up and down over and over again to test frequencies, but the mechanic was cool. I did love the cross referencing of books, a challenging added layer to solving the puzzle! Some clues I either felt incredibly dumb or I was frustrated because "who would've even thought to put two and two together the way they did" -- I liked the explanations, because it helped you understand how to solve the next puzzle. LOVED the multiple maps, the next day animation for tracing was kinda stupid and unnecessary, I prefer just flipping a card. I wonder what is next in this series? STRANGE POTIONS? STRANGE ARMORY? STRANGE CREATURES?
Fun and quirky cozy game. Addictive as well
Strange Antiquities is another atmospheric logic game with a cosmic horror plot from Bad Viking. I adored Strange Horticulture, and this sequel was equally enjoyable for me. I'm definitely a fan of this developer.
Despite its flaws, I enjoyed Strange Antiquities for the most part. I've also played Strange Horticulture before. Here are some of my thoughts for improvement for SA. Some of the opinions are reiterated from other reviews which I find particularly relevant. 1. Puzzle design. The tarot card puzzles are fine (the one with a spool of yarn being an exception); the hard part is usually about gathering required information instead of intensive reasoning based on few existing known rules. Some mechanics are used only once and that puzzle was frustrating. The highlights are the ones that unlock different parts of the shop, using objects within the shop. The game is quite satisfying when there's a puzzle that rewards attention and observation. It strays from that when the mechanic is arbitrary or it is just "looking up/ matching information" from books-see next part. 2. Frustrating look up system/poor QoL design choices: The game introduces a (in my view) large amount of information and objects have gained several attributes besides appearance. This has been mentioned in other reviews. It dramatically increases the amount of information the player needs to sift through. For example, the fields that they produce. There should be a way to record the field in the symbology book, instead of having to redo it every time (can't be bothered to memorize it). Inspection also feels tedious soon afterwards as there are four categories that the player needs to click every time. And a lot of the time, it gives nothing (I have no remarks). The unskippable animation of flipping pages also adds to the sense of slowness. There has to be a better way to do this. 3. World Building. I have to say that the writing and lore in Strange Antiquities still feels lacking. Same in Strange Horticulture. It's a lot of text that feels generic. I finished the game because I like solving puzzles and not because I cared about the plot. (I just rushed the main ending and don't feel interested at all) Something bad is happening and the player's job is to save the town (or make evil choices idk). The overall dialogue also feels a little affected, the quaintness heavyhanded. And I wish artifact discovery isn't mostly a paragraph long version of "I found this, I found that in such and such corner" (I skipped reading them after the first couple times). It's more interesting when it actually feels like "exploring" (such as when there are subquests asking for the right artifact to proceed)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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