
Farm, cook, craft and decorate in this casual open world farming adventure! Set up camp with your crew after being shipwrecked on a mysterious archipelago. Your quest is to survive, explore and uncover the secrets of the Cursed Islands. Take care of your crew to build relationships and earn rewards!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 993reviews | 74% | — | $720.5K |
| $2.99−88% | 40ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the down sides for me was the energy consumption and energy management. The consuption was high and I felt I had to garden and sleep alot which slowed the progression down. At times it turned my gameplay into 2/3 farming and cooking, 1/3 exploring. If I wanted to spend less time gardening/cooking, I could, but only at the cost of not collectng/interacting and jogging everywhere, which was slow and not fun for me. I would recommend the game but only on special or if you're someone who does not mind the heavy management.
Если вы мечтали почувствовать себя не великим исследователем проклятых островов, а поваром в столовой для очень капризных и постоянно голодных матросов — добро пожаловать. Сюжет игры в теории: «Мы потерпели крушение, нужно исследовать тайны древнего проклятия и найти путь домой». Сюжет игры на практике: «Так, у нас опять кончилось рагу из кабачков, кто-то из команды решил, что пора умирать от голода прямо посреди квеста, поэтому я бросаю легендарный меч, хватаю мотыгу и бегу поливать арбузы». Ваш главный враг здесь не проклятие, не монстры и даже не морские глубины. Ваш главный враг — это матрос, который сжирает пять блюд за один присест и снова жалуется, что проголодался через пять минут. Я за эти часы в игре вырастил столько еды, что хватило бы прокормить небольшую страну, но нет, им всё мало! В какой-то момент я поймал себя на мысли, что исследую острова только ради того, чтобы найти семена новых овощей, потому что «старые арбузы уже не вставляют».
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Spanish - Spain, Japanese, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
「シチューの大なべを見る」と書いてあるので、鍋みたいなのを調べても何も起きない どういうことだとAIに聞いてみたら、「巻物を調べろ」という意味不明な回答 はぁぁ~~~~また適当な嘘つくやつだよ~~~と思って、巻物みたいものを調べたら
Irgendwie total langweilig... es fehlt Leben und Tiefe. Normalerweise liebe ich solche Spiele, allerdings wirkt alles sehr vorgegeben und nicht zufällig. Zudem sind die Questorte gefühlt möglichst weit weg, damit man viel laufen/schwimmen muss und dadurch viel Zeit ins Land geht - es wirkt künstlich gestreckt. Auch mit dem Finden von Gegenständen ist es sehr kontrolliert, wann du welchen Samen/ Gegenstand findest - abhängig von der Weite der Story, nicht, ob du gerade in der Nähe des Fundortes bist. Du kommst zu früh im Spiel an Orte vorbei, wo du direkt weißt, dass du jetzt noch nicht dort weiter kommst, da dir Dinge fehlen. Das engt das Spiel direkt ein. Zudem ist es auch irgendwie egal, ob du die Herzen der Bewohner steigerst oder nicht. Die Charakter wirken dadurch nicht freundschaftlicher/ liebevoller.
Stranded Sails – Explorers of the Cursed Islands begins with an appealing promise: a bright, tropical survival adventure where exploration, farming, and light questing come together in a relaxed, story-driven experience. Developed by Alchemist Interactive and published by rokaplay, the game casts you as the child of a ship’s captain after a disastrous voyage leaves your crew scattered across a mysterious island chain. What follows is a hybrid of farming sim, resource management, and open-island exploration wrapped in a family-friendly aesthetic. At first glance, the colorful visuals, cheerful tone, and gentle pacing make it feel like a comforting break from more demanding survival games. The early hours are the strongest, delivering a steady structure that teaches you how to gather resources, cook meals, plant crops, and gradually rebuild your camp. Every new system is introduced with clear purpose: farming ensures food security, crafting repairs tools and shelters, and cooking becomes central to managing the game’s stamina-driven progression. Sailing between islands adds variety, giving you new environments to explore and fresh materials to collect. As you reunite with your crew and learn the lay of the island cluster, the game successfully creates a sense of a stranded community slowly coming back to life. There’s a quiet charm in watching your small camp turn into a bustling settlement as each rescued crewmate brings a new skill or crafting recipe. However, as the adventure unfolds, the game’s limitations become more apparent. The stamina system, which governs almost every action—from running to chopping wood to rowing—drains so quickly that it often interrupts the intended sense of free exploration. Much of the mid-game becomes a cycle of preparing meals, traveling out, running out of energy, and returning home to rest, which can make progression feel more like maintenance than discovery. While this loop might work in a slower-paced farming sim, here it clashes with the excitement of exploring cursed islands and uncovering buried secrets. The tension between adventure and fatigue management becomes one of the game’s most persistent obstacles. The mechanical depth is also shallower than it first appears. Farming is basic, cooking requires repeated trial-and-error combinations, and crafting rarely evolves beyond simple upgrades. Combat appears later in the game, but it’s rudimentary—one attack button and limited enemy behavior. It adds variety but not complexity. Many missions follow a predictable structure: gather a set of items, build a specific tool or piece of equipment, then move forward to the next island. Because of this repetition, the narrative and tasks often feel more like chores than quests meant to build immersion or momentum. While the setting is charming, the gameplay loop sometimes struggles to keep pace with the sense of adventure implied by the story. Despite these weaknesses, Stranded Sails holds appeal for players who enjoy calm, low-pressure experiences. The world is colorful and inviting, and the music supports the breezy island atmosphere. Spending time growing crops, cooking meals, and sailing short distances can be soothing when taken at a leisurely pace. The tone is wholesome and accessible, making it suitable for younger players or anyone seeking a gentle, friction-light game. There’s also a sense of accomplishment that comes from helping your crew rebuild their lives and preparing for the final push to uncover the curse affecting the islands. Where the game ultimately lands depends on what you’re hoping to get from it. If you want a rich farming simulation with intricate systems, or an adventure game with deep exploration and strategic combat, this title may feel too simplified and too restricted by its stamina mechanics. But if you approach it as a cozy, lightly structured island adventure with just enough tasks to keep you moving forward, it can be a pleasant and relaxing escape. Stranded Sails succeeds most when embracing its identity as a laid-back journey rather than a robust survival challenge. It is a gentle, colorful experience with a few rough edges—one best enjoyed by players who value charm over complexity. Rating: 7/10
Stranded Sails feels a little bit like you’re riding with training wheels on the whole game, but I don’t necessarily think that’s a bad thing. Sometimes you just want a list of objectives and a little extra guidance on how to knock them out. Farming, exploring, resource collecting and cooking are the things you’ll be doing the most of, all of which I found pretty fun to do. The cooking recipe discovery mini game left me wanting to strangle a few of the islander crew, but the frustration is short lived. Eventually it all starts to feel like one giant puzzle: if I do this, this will unlock this, and if I do that, I can do this more efficiently and feel less inclined to strangle all the islander crew members. The sense of satisfaction is there for sure. The music is quite pleasant as well. It gets off to a bit of a slow start, but once the engine starts to rev up, I found myself willingly clocking in every day to see where this game went.
3/10 washed up ship
Animal Crossing: New Horizons smokes on the sidelines
relajante
I started playing this and really enjoyed it but it got to a point where one of the needed items to progress is missing from the beach. I submitted a bug fix awhile ago but the team never got back to me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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