
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.24−65% | 11.4Kreviews | 84% | — | $3.6M |
| $34.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game, unfortunately without good endgame. Early and mid game and early endgame is veeeery good, you always have the feeling that you're progressing, doing something new, upgrading your base. But when the real end game comes - it's just a matter of surviving the waves till you meet the scenario winning conditions, as there is no progression. Still, if you can get it for less than 25$ it's worth it.
Bought the game, great experience, but we got forgoten by the devs, they let the game die
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $34.99 |
| 677ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
16.04.2025: Das Spiel wechselt zu Publisher Paradox... Seitdem keine Updates, keine Nachrichten über Steam, nix mehr. Das Spiel ist leider aufgegeben worden und das obwohl es mit ziemlicher Sicherheit noch einiges an Potential gegeben hätte. Ich kann es nicht so ganz nachvollziehen, aber naja. Ist ja nicht das erste Mal das so etwas passiert. Für alle die das Spiel in seinem jetzigen Zustand dennoch kaufen wollen, meine Empfehlung hat es, aber erwartet keine Neuigkeiten oder Neuerungen. Das Spiel ist leider fertig, unfertig.
Poor game balance. You can build a house faster then crafting the food you need to survive. I did not make it to the late game before I uninstalled. Dwarf Fortress and RimWorld are better games in this genre. DF has a much bigger learning curve and is a huge time sink. It has great stories and game balance. RimWorld is an easier and faster play with some nice mods.
Разработчик бросил игру. Новостей нет. обновлений тоже.
They copy pasted the Rimworld formula - and somehow managed to make the game simply dull. I have 11h played - and in those 11h - nothing interesting happened. Not a single thing. You're just sort of waiting for stuff to happen.
Начну с того, что не особый фанат жанра симулятора колоний. До этой игры долго играл только пожалуй в один симулятор "Judgment: Apocalypse Survival Simulation", но там использовался другой подход, потому можно сказать я пишу без оглядки на другие игры подобного жанра. Итак первое что хотелось бы отменить это отличная визуальная составляющая игры. По геймплею: колонисты постоянно требуют хлеба, зрелищ и поспать, но встроенный инструмент организации дневного распорядка позволяет настроить всё так, что на это вы не особо будете отвлекаться. Персонажей в игре определённый набор со своими особенностями и стартуя вы сами выбираете кто будет трудиться на ваше благо. В игре 4 варианта игры на одном из 3 биомов, при чём первые 2 по сути сводятся к тому чтобы развиться и что-то построить. Пока вы развиваетесь вас атакуют насекомые (привет арахнофобы, в игре пауков нет так что смело можете играть), но если окружить лагерь забором с проходом, то они все прутся в проход не ломая забор (может с обновлениями и изменят ии, но пока я играл было именно так). Эффекта случайных событий нет (не считая погоду и то она обусловлена текущим сезоном в игре), так что пройдя в первый раз в последующие вы поставите максимальную сложность и сами будете создавать себе трудности (из серии взять только одного персонажа на карту). По итогу слишком большой трудности в прохождении нет и закончив все варианты игры я просто удалил её, но по итогу прохождения осталось приятное послевкусие и спустя некоторое время снова установил и снова играл хотя по сути ничего нового и не было. И раз такое желание вернутся в игру возникает спустя 300 часов игры, то однозначно рекомендую к ознакомлению (но сколько людей, столько и мнений, может кому-то как раз эффекта рандома для реиграбельности и не хватит).
Stranded: Alien Dawn : RimWorld en 3D, le charme en moins ? Une simulation solide qui manque d'imprévu. Stranded: Alien Dawn propose une expérience de gestion de survie très carrée. On s'écrase sur une planète inconnue, et il faut transformer une poignée de rescapés en une colonie prospère. C’est propre, c’est beau, mais ça manque parfois de cette étincelle de folie qui rend chaque partie unique. Les succès de la mission : La réalisation technique : Passer de la 2D (façon RimWorld) à une vraie 3D détaillée fait du bien. Voir sa base évoluer, observer la météo changer et admirer la faune locale est un vrai plaisir visuel. L'ergonomie : Le jeu est beaucoup plus accessible que ses concurrents. L'interface est claire, les tutoriels sont bien faits, et on ne se sent pas submergé par des menus cryptiques dès les premières minutes. Le système de défense : La partie "Tower Defense" est gratifiante. Construire des fortifications intelligentes pour repousser des vagues d'insectes géants offre de bons moments de tension. Les limites de l'horizon Le manque de personnalité : Contrairement à un RimWorld où les colons ont des interactions sociales délirantes et imprévisibles, ici, les survivants sont un peu "robotiques". On ne s'attache pas vraiment à eux. Une progression trop linéaire : Une fois qu'on a compris l'ordre de recherche technologique optimal, les parties se ressemblent beaucoup. On manque d'événements aléatoires vraiment marquants qui viennent bouleverser notre stratégie. L'exploration limitée : On reste très centré sur sa base. On aimerait découvrir plus de mystères sur cette planète alien, mais l'aspect narratif reste assez superficiel. L'avis final : Stranded: Alien Dawn est un excellent point d'entrée pour ceux qui veulent découvrir le genre sans la complexité (et le graphisme austère) des vieux classiques. C'est un jeu très satisfaisant à court terme, mais qui peine à générer des histoires mémorables sur le long terme. C'est une machine bien huilée, mais il lui manque un peu d'âme et de chaos pour devenir un grand classique. Tu as l'impression de faire vite le tour des technologies quand tu y joues, ou c'est plutôt le manque de vie des colons qui te bloque ?
For me, thankfully the games are long and can take all day long. Problem is that you only really have a small selection of maps to play on. You beat two levels and thats basicly the game. They did just release the DLC, but honestly. for what they're asking to get this game. I'd no bother to buy it at this point, hopefully they update it some more. If not. You're being ripped off because its such a limited amount of content for the price.
Never have a yelled at stupid npcs so much as this game.. "Starved to death" because .. WHEN THEY WENT TO FOOD.. they were rescued. ... Well the game IS addictive. I'll give it that. However..... I've had 29 crashes in 2 days. Usually RIGHT AFTER WINNING MAJOR COMBAT.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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