
Straima is a devilishly difficult pulse-pumper platformer for 1-4 players. It includes several game modes, selectable powers and gameplay mutators, as well as a full feature level editor with Steam Workshop support so you can design and share your weird creations with chums for immense joy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Straima is a challenging indie platformer that places skill, speed, and precision above everything else. Developed by caiys and published by caiysware, the game delivers an experience built around mastering movement and overcoming increasingly difficult obstacle-filled stages. Rather than relying on a deep narrative or cinematic presentation, Straima focuses entirely on gameplay, offering players a demanding journey through dozens of carefully crafted levels that reward persistence and mechanical improvement. Its arcade-inspired design philosophy is immediately apparent, creating an experience that feels both retro and modern at the same time. The core gameplay revolves around navigating compact levels while eliminating designated enemies and avoiding a wide range of hazards. What initially appears simple quickly reveals surprising depth as new mechanics, environmental challenges, and level-specific twists are introduced throughout the campaign. With more than 125 levels available, the game consistently adds fresh ideas that prevent the experience from becoming repetitive. Every stage feels like a test of timing, positioning, and reflexes, encouraging players to learn through trial and error until they discover the most efficient route to victory. One of Straima’s greatest strengths is the sense of progression that comes from mastering its demanding mechanics. Levels are often short, but they require concentration and precision. Frequent failures are an expected part of the experience, yet the game succeeds because each mistake usually feels fair and understandable. Players gradually learn enemy patterns, movement techniques, and level layouts, making eventual success feel genuinely earned. Additional objectives such as speed-based completions and flawless runs provide extra challenges for those seeking to fully master every stage. The game also offers a respectable amount of variety outside the main campaign. Several alternative modes expand the gameplay formula beyond traditional platforming challenges. Competitive modes such as Deathmatch and Gunslingers introduce a more action-oriented focus, while Team Handball provides a unique twist that encourages multiplayer fun. Meanwhile, the endless Infinni Runner mode offers a continuously evolving challenge that can keep dedicated players engaged long after completing the primary content. These additions help broaden the overall package and give players multiple reasons to return. A particularly impressive feature is the extensive level editor. Rather than serving as a simple bonus feature, the editor is robust enough to support substantial creativity. Players can design custom stages using a large collection of objects and gameplay elements, then share their creations through Steam Workshop integration. This community-driven component significantly extends the game’s longevity, ensuring that skilled players always have access to new challenges beyond the official campaign. For fans of user-generated content, the editor represents one of the most valuable aspects of the entire package. Visually, Straima embraces a colorful pixel-art style that prioritizes clarity and functionality. The graphics are not intended to impress through technical complexity, but they effectively support the fast-paced gameplay. Characters, hazards, and interactive elements remain easy to identify even during chaotic moments. The soundtrack and audio design complement the action well, helping maintain the energetic atmosphere without distracting from the gameplay itself. The presentation may be modest compared to larger productions, but it suits the game’s design goals perfectly. The biggest obstacle for many players will undoubtedly be the difficulty level. Straima is unapologetically designed for those who enjoy overcoming tough challenges, and newcomers to hardcore platformers may find the learning curve intimidating. Repetition and practice are essential parts of the experience, and players looking for a more relaxed adventure may struggle with its demanding nature. Additionally, while the local multiplayer modes are enjoyable, the lack of online functionality limits accessibility for players who prefer to compete or cooperate remotely. Despite these limitations, Straima succeeds as a focused and content-rich platformer that understands exactly what audience it wants to serve. Its combination of challenging level design, multiple gameplay modes, extensive replay value, and powerful creation tools results in a package that offers far more depth than its simple appearance initially suggests. Players who appreciate precision platforming and are willing to invest the effort required to improve their skills will find a rewarding experience packed with content and long-term value. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What in the world was the graphics team thinking? I never had this much head ache playing the Virtual Boy, but this has my eyes going on strike against me for terrible working conditions. I don't know if you can find enjoyment getting past these visuals – I sure can't – and I believe some kind of warning is warranted.
Lubię ten styl
Extremely fun and hard. If you like hard platforming stuff with tight controls, go for it !
Edit: The developer has reached out to me and is very helpful, so be sure to read the comments under this review. The menu is quite unreadable. I'm pretty sure I got stuck in the tutorial, because when I did the same thing again later it magically worked, maybe the enemies are just hard to read against the wonky backgrounds. I'll give it a second chance later, but I'm disappointed for now.
Straima seems like it ought to be off-putting. That cute-grotesque style of sprite art, the trademark babble diction used when the game occasionally bothers to explain something, all the oddball mechanics. It's probably just me, but I find it cozy. It's a comfy platformer, enough so to make me come back and keep exploring the map and earning time/no-death medals after reaching the end. Plenty of levels here have powerful WTO energy: "what the... oh!" A level can look unfair at first glance, but some prodding and consideration reveals a strategy or a path through the nonsense. Straima has substantially over a hundred single-screen levels, each distinctive and providing a unique sort of challenge. Though self-described as "difficult," Straima is on the forgiving end of this style of platformer. You've got a per-level life limit to squish all the pinkies on the screen, and squished pinkies stay gone when you respawn. Stuck on a level? Head elsewhere on the branching world map, and you might find a helpful power-up or life-up, or a different path to your goal. I had some frustrations early on when some mechanics didn't behave how I expected. But it only took some observation and experimentation to get into the groove. It's a good groove, not much like anything else.
Delightful game. The graphic design looks great on screenshots but really comes alive while playing. So many different levels with a great variety of mechanics, fun enemies. Precision platformers tend to be samey, but this game explodes with ideas. Only a handful of levels I didn't like but even those had something unique about them. And then there were the eye-watering frustration on some of the screens. There is some straight up spiteful obstacle-placement. But all levels can be optimized and executed perfectly because the engine is solid. Loved the adventure mode forcing me to rank well on some levels, the freeplay to learn the hardest levels and the infinite runner is a cool addition. This game really deserves 10 times the players than it has.
good
好评的人真得觉得这个配色没问题么?各种大红大蓝大绿配色,眼睛都要瞎了,看得人眼睛非常难受。这游戏的色彩是让我无法专心体会游戏内容,所以对于游戏的一切映像就被色彩毁掉了。
Franchement trop chelou... j'ai pas vraiment compris l'intérêt de ce jeu.. Et puis vue que c'est quand même un peu moche et confus, difficile de faire jouer des potes...
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Players by region
Where this game's players are, estimated from review languages.
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