
Searching for a peaceful farm life, a fresh mountain breeze, and your own market stall? Look no further than the friendly community of Zephyr Town! Here you’ll grow crops and raise animals, get to know the locals, and sell your wares at the town's bazaar to restore it to its former glory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Zephyr Town’s bazaar was once one of the grandest in the world, drawing customers and peddlers from all four corners of the globe. These days, though, the bazaar has more tumbleweeds than customers. It’s up to you to turn its fortunes around! Raise animals, harvest crops, craft rare delicacies, then sell your wares at your very own stall in the bazaar. As the bazaar business grows, new goods and services will arrive, which you can use to improve your farm. Help return prosperity to the bazaar, and Zephyr Town will thrive once again!
Inspired by the classic handheld title, the new STORY OF SEASONS: Grand Bazaar builds up and improves on the original in every conceivable way. The world is bigger and more alive than ever thanks to incredible new visuals, new characters, expanded story, and full character voice work in story events—a series first. Take advantage of Zephyr Town’s unique weather, using the wind to make travel and farm tasks a breeze! The winds of change are coming to deliver your new life in STORY OF SEASONS: Grand Bazaar.
The magnificent beauty of Zephyr Town shines with gorgeous graphics while richly voiced story carries the player on a rewarding journey of farming, friendship, and renewal.
Harness the power of the wind! Use windmills to create new products to sell, and effortlessly travel across the town on your glider. Use new jumping skills on your farm, or when exploring the town. You never know what you’ll find!
Your farm's produce and goods take on additional importance as the heart of your business at the lively weekly bazaar. Customize your stall and take charge of your sales to build up buzz and power up profits.
Enjoy a rich life amongst a colorful community of characters, from friendly townsfolk to magical Nature Sprites. Build yourself a home, grow relationships, and even find love and start a family.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.1Kreviews | 94% | — | $6.4M |
| $49.99 | 268ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
因为玩这个游戏,不仅在游戏里只能睡5个小时,现实里也只能睡5个小时了。
The map is extremely small and there's almost no NPCs and the ones available for you to interact with are so bland. This game wasn't worth its price at all, and I'm disappointed it has an "overwhelmingly positive" rating here on Steam as it's very misleading. I wouldn't recommend this game at all.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $34.99−30% |
| 8ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're looking for a relaxing farming sim to scratch a Harvest Moon itch, I definitely recommend this! As a kid, I only had the chance to play Harvest Moon: Sunshine Islands, and I loved it so dearly that I even bought game guides for it. I have been a little wary of Story of Seasons since I didn't particularly enjoy their first release, but I'm glad I was given the chance to play this by my husband. I never played the original HM:Grand Bazaar, but this game exceeded my expectations for my Harvest Moon nostalgia. So far it's been very hard to put down even after hours of play, and even when I'm not playing, I'm still planning and thinking about things I have to do in the game! Overall, it's been a great and cozy experience, though there are a few things that I was not fully satisfied with. Pros: - Great visuals and runs smoothly - Music is pleasant and reminiscent of some melodies from older HM games - Upgrading (tools, crops, farm plots, etc.) is straightforward and not too difficult - Bazaar mechanics is easy, though it is your main source of income to last the week - No rival marriage system! Villagers only begin to marry each other after you are married - You can romance all the bachelors/bachelorettes at the same time with no consequences, so you can experience every romance route! - Lots of customization for the player character - You can own LOTS of cute livestock and pets - Dogs and cats can be trained to herd your livestock in and out of the barn, so you don't have to worry about accidentally leaving them outside overnight! - Cutscenes and small animations that make the villagers feel like they actually live in the town - Cutscenes are also fully voiced Cons: - Not a con for me, but likely for others. This is a VERY grindy game. It's not particularly hard, but it takes patience and effort if you want high quality items for anything. You'll end up grinding for higher quality anyways since villagers will request items of a certain quality, and you won't be able to progress friendships or the bazaar otherwise. - Not enough crafting slots in the windmill imo. I have so much I need to craft, but I am usually limited by the available slots, which is 6 for each windmill. - Windmill crafting speed is sometimes reeeally slow. Example: typically it takes two days to craft 9 seeds for a farm plot. A way around this is to break up whatever you're crafting into several stacks (e.g., using 3 slots to craft 3 seeds each) since they all have separate timers, but this takes up more crafting slots. - Friendships with villagers get locked behind requests at certain friendship levels. You cannot gain any further friendship points with a villager until the request gets completed, which sometimes takes a long time depending on what they're asking for. - The romances are... just okay. I personally didn't feel super compelled to pursue anyone (aside from maybe 2 characters), even after getting all the bachelors/bachelorettes to at least 5 hearts. - Some foraging areas you can't access unless on windy days with a glider (i.e. the sprites' home) - Horse riding is a bit clunky with poor turning radius. Even though the game encourages riding your horse to get around faster (and thereby also training it), generally I can get to areas faster by jumping/gliding since it's easier to navigate that way. - Personally I found the English voicing to be a little grating on the ears when it came to certain characters. Changed it to Japanese voicing and found it to be much better. I still have a lot more to play through since I'm only up to late autumn of Year 1, so this review might change in the future, who knows. Still, I highly recommend it for farming sim lovers that want to relive some old Harvest Moon nostalgia like me! :)
I'm nearly 15 hours in and everything feels so dull. Triggers in the game seem super random, storage doesn't sync to crafting, (major pet peeve of mine). It's not worth the price tag honestly and I wish I would have played something different. I can get three cozy games that are more entertaining than this one game, for the same price.
This games makes me nostalgic & reminds me of playing Harvest Moon (I know SOS are the remakes). The graphics & gameplay are nice! I like the theme of selling items in a bazaar. The romance candidates all have their own special personalities (June <3). If you were on the fence of getting this, just get it! You won't regret it (:
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It's a fun game. I had fun collecting everything, setting up the bazaar, and the villagers actually noticed if you didn't talk to them for a while, passed out, and had personality. There's plenty of cute animals and plenty of events throughout the seasons. I will say the marriage mechanic frustrated me with the blue feather. I made sure I had everything in order, right hearts, double bed, agreed to date Sophie, have Felix hearts up, and never received the blue feather for 2 seasons so I gave up. I like being able to buy it or craft it. While I did enjoy the bazaar I did eventually became overwhelmed. Still recommend it.
为什么不能把优里斯和迪路卡同时娶回家
The game starts out fun, but there isn't a ton to actually do throughout the days other than gather resources. For a long time your pack isn't big enough to carry a lot, and your storage isn't that big either so you can't even gather resources and prepare for the bazaar properly. As you go through the weeks, it becomes more of a "gather resources until you've done everything you can do" and then go to sleep at like 12 noon every day waiting for the bazaar. The actual bazaar is the best part of the game by far, but once it's done it's pretty disappointing to have to start all over again and wait five days for any real enjoyable gametime.
This title does the previous HM and SOS titles so much justice. I've been playing since the DS games and a few of the titles fell off in terms of having things to do in the game, consequences, and gameplay in general. There's plenty to do here, and at times it can be overwhelming, but I had to remind myself the game let's you go at any pace you are wanting to. The character portraits are back and the NPCs themselves have so much life to them, it makes you want to engage with not only the marriage candidates but also the rest of the townsfolk. The clothing and customization for the player have a nice selection of different styles and aesthetics. The map is full without being too overwhelming. Like others have also said in there in reviews, the fields are a bit small - however with the quality aspect of the game it makes sense not to have such a large field. Along with ToT, 3oT, and HM Cute this has easily become one of my favorite titles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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