
Dodge enemies' attacks, activate lethal traps and customize your hero in StormEdge. Brace yourself for the dangerous Elemental Storms that will put your skills to the test!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 229reviews | 71% | — | $57.5K |
| $5.25−65% | 6ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太短了 2.9小时,所有章节加终局刷了3遍,80%的升级就已经点满了 终局我不知道能不能叫终局,后续对话好像会有一些变化,但是都是闯关-回城-下一把的模式了 每一把就三种场景,大概20-30分钟就能刷一把 三个BOSS,BOSS种类除了最后一关固定之外,剩下两个在冰狼,莉莉,战士,花里面随机。。。 build虽然说有一定的爽刷,但是实际上升级种类很少。 6个学派每个大概有6个升级?灵巧和连击大概各有6个升级?装备也就30-40种左右。 这个体量我觉得作为demo正合适,或者打折十几块钱入还可以,48不大值
[h1]风暴驭使[/h1] 一款玩起来很爽的肉鸽冒险战斗游戏,游戏里我们将扮演对抗元素风暴的风暴驭使,在一次次战斗中不断接近风暴的真相。游戏拥有丰富的构筑,还有不同的初始角色,游戏难度也不是很大,支持本地联机还可以叫上好基友一起玩。 [h1]对抗风暴的小心得[/h1] 游戏非常强调完美闪避,战斗中许多技能的触发都是围绕完美闪避来构造,并且每关的地图里都会有相应的机关来辅助触发完美闪避,就正如游戏名所说:风暴驭使,战斗宛如在驾驭风暴,于钢丝上起舞,完美闪避越多代表越靠近死亡,越靠近死亡能触发闪避连携的概率就越高,触发闪避连携的概率就越高就代表输出越高,个人觉得这个名字起的还是十分不错的。(虽然游戏里风暴驭使这个名字的由来并非这么一回事) 游戏一共有五章,前四章类似于剧情战役,打完就没了,不过每次打完一章都能解锁新的角色,第五章倒是可以重复打。角色个人推荐莉莉和贝尔,莉莉有控制有伤害,还好看。贝尔技能自带高额闪避配合升级命中还会给护盾。流派不知道选什么推荐风暴,风暴不仅能为角色创造大量的完美闪避机会还能给予回复续航。 [h1]结语[/h1] 游戏还是很好玩的,流程不长难度也不大,闪避熟练一些就能做到把把爽局了,非常推荐一试。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Potentially cool mechanics, insanely repititive with no payoff.
Esta bueno para pasar el rato solo o con un amigo, como ir hablando de algo mientras se juega algo que no requiere mucha concentracion.
[h1] 본론부터 말하면 할인 씨게할때 사세요. [/h1] 데모때 플레이를 해봤었는데 회피 원툴로 다 되길래 오 신기하다 하며 재미있게 플레이 했었습니다. 근데 이게 왠걸 본편 까고봤는데도 여전히 회피 원툴로 다 될 줄은 몰랐네 거기에 데모때와 달라진건 캐릭터가 추가되고 조합이 생겼다 정도? 근데 스토리가 참 문제에요 허 참 아니,, [spoiler] 20년만에 재회한 친구 좋다 이건데 나와 평생을 같이 할래? 박고 그걸 또 냅다 조아 ㅎㅎ 하는 친구도 이게 맞나??? 20살 차이나는데???? [/spoiler] 저건 둘째치고 악당을 무찌른거 오케이, 근데 그거 그냥 방생해? 따로 뭐 후환을 없앤것도 아니고 아몰라 한번 쓰러뜨림~ 이러고 겜이 끝나는데 많이 아쉽더라구요 스토리 관심없고 스페이스바만 두1지게 누르다가 상대가 죽는거 보고싶다 하면 할인할때 함 사보시는 거 추천드립니다.
垃圾導引你媽要打哪裡都看不出來 甚麼SB玩意
This combat is just not for me.
StormEdge is a fast, stylish, and ambitious action-roguelite that blends swift reflex-driven combat with an elemental magic theme, delivering a gameplay loop built around momentum, risk, and constant adaptation. Developed by Shieldbreaking Games and published by HypeTrain Digital and Edigger, the game casts you as a member of the StormEdge guild, a group of mages attempting to restore balance to a world shattered by violent elemental storms. From the very beginning, the premise sets a tone of urgency: storms surge, monsters mutate, and every expedition into the wilds becomes a test of your ability to control chaos rather than be overwhelmed by it. Each run asks you to choose a mage—each with distinct capabilities—and then plunge into shifting regions filled with hazards, branching paths, and escalating encounters. Combat lies at the heart of StormEdge, and it is designed to be relentless. The game abandons cooldowns almost entirely, instead encouraging players to remain in the thick of battle and rely on movement, timing, and skill synergy to stay alive. Dodging at the last possible moment becomes a core mechanic, as perfect evades restore stamina or empower skills, rewarding bold play instead of overly cautious positioning. The melee-focused magical combat system allows for fluid combos and rapid transitions between attacks, special abilities, and finishers. As you progress, each decision—whether to dash through danger, take a risk with a relic, or commit to a particular magic school—pushes your build in new directions. When the systems click together, the game achieves a satisfying rhythm where aggression and finesse merge into a high-tempo dance across screens filled with projectiles, enemy swarms, and environmental hazards. Visually, StormEdge benefits greatly from its expressive pixel-art style. The mages animate with clarity and personality, and the environments—ranging from fiery ruins to frost-bitten wastelands—deliver a strong sense of place despite the fast pace of the action. Special effects for elemental abilities burst with color but remain readable, an important achievement given how chaotic battles can become. Enemy designs do a good job of telegraphing attacks without breaking the flow of combat, and boss encounters often fill the screen with striking animations that signal danger while still leaving room for precise counterplay. The audio landscape supports the visuals with thundering spell effects, sharp impact sounds, and an energetic soundtrack that keeps the intensity high. StormEdge also incorporates a branching progression structure that helps each run feel distinct. Runs unfold across a map dotted with combat arenas, upgrade nodes, challenge rooms, and relic opportunities. Your choices influence the types of enemies you face, the upgrades available, and the difficulty of subsequent stages. The schools of magic system allows for significant build variety: focusing on one school can unlock powerful speciality abilities, while mixing schools creates hybrid strategies that reward experimentation. Between runs, a hub area offers permanent upgrades, unlocked mages, and new relic options that gradually expand your strategic palette. This long-term progression ensures that even failed runs contribute to overall growth, helping maintain a satisfying sense of advancement. Despite its strengths, the game comes with a handful of drawbacks that may affect its longevity for some players. The sheer number of overlapping systems—schools, relics, dodge mechanics, time-based bonuses, environmental modifiers—can feel overwhelming at first, especially since the game does not always introduce these systems as clearly as it could. Certain encounters, particularly in elemental biomes like the snowy regions, include mechanics that feel unfairly punitive rather than challenging, such as abrupt freeze effects that punish players with little warning or counterplay. While enemy and room variety is decent, the core pattern of short arena battles can grow repetitive over longer play sessions, particularly once players have experimented with most schools and relic combinations. The challenge curve can also spike unpredictably, creating moments where a run ends abruptly due to harsh combinations of enemies or environmental hazards. Even with these limitations, StormEdge succeeds as an engaging and rewarding roguelite built on satisfying combat and sharp presentation. It excels for players who enjoy rapid-fire action, build experimentation, and the thrill of entering a run not knowing which synergies will emerge. For those who appreciate games like Hades, Wizard of Legend, or other magic-infused action roguelites, StormEdge offers a familiar yet distinct flavor with its focus on high-risk evasive combat and its elemental storm aesthetic. It may not reinvent the genre, but it confidently delivers a polished, kinetic experience with enough depth and replayability to occupy fans of pixel-art action for many hours. Rating: 7/10
Бурецвет вам в жопу. Игра простая можно кувыркаься и выиграть всю игру особо не включая интелект.
一般般,不推荐,除非实在闲得慌,隔壁8块钱,玩个两小时也差不多了,没啥构筑,自己玩自己的,半天不更新,估计也是跑路了,动作画风特效还可以,轻度肉鸽,想构筑割草爽的就别来了
Players by region
Where this game's players are, estimated from review languages.
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| $7.6M | 47.8K | 67% | $7.99 | |
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| $222.4K | 439 | 86% | $23.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $57.5K | 520 | 73% | $4.99 | |
| $57.5K | 186 | 74% | $9.99 | |
| $57.5K | 118 | 62% | $14.99 | |
| $57.6K | 120 | 56% | $11.99 | |
| $57.5K | 122 | 96% | $14.99 | |
| $57.6K | 124 | 79% | $15.99 |