
Stormstriker is a hyperactive 5v5 PvP third-person shooter with colorful hero characters, action-packed gameplay, and an emphasis on teamplay! Join the battlefield by choosing a hero that’s right for your playstyle!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Stats
Languages: Korean*, English, Japanese, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll try to make my points simpler than full on paragraphs: - The balance decisions favors very unhealthy implementation of mechanics. - The numbers pertaining to how damage and healing and other factors works between characters is so oddly inconsistent and gives you no grasp on the game's direction. Numbers oddly overtuned in various areas that there's no real cohesion all together. - Crowd Control and Burst Damage Slop. Leads to such poorly paced fights and matches that start to quickly feel unsatisfying, but of course on the receiving end. The lack of counterplay just being unintuitive positioning to stop situations is just absurd. And literally EVERYONE complains about it in some shape or form. The game feels innately toxic at base and not just because of a select few characters. - The playerbase's egotism and esports larping already had a lot of people leave day 1. In fact it's basically assumed that if you're still playing for Day 4, you basically already are average at Mobas. And yes the community is toxic enough to target their attention at you on some very weird narc behavior, usually in livestreams. - Coinciding with the last point, players larp having immense game sense and understanding to where there's no real point of discussion from what I have seen thus far. - No relevant community content to keep anything glued together. Just crap posting in Discords and livestream gathers. - Obsession with Stat Padding and no understanding of situations happening in game leading to team losses. Lack of communication. (These community points I literally have to note because the the game is too freaking small to be acting this poor of fashion. It takes 5 to 10 minutes to queue on average and it's always the same 9-12 people on rotation outside of day 1. For there to be cohesive way every approaches the game despite a lot of people being year 1s, it's just ridiculous and weirdly gatekeeps anyone trying to learn whatsoever. This is something that plagues a lot of smaller games, not even specific to Storm Striker.). - Game severely lacks the ability to play with any baseline intuition. - Objective timer resetting if everyone is off it seems cool on paper but nobody plays in enough objective focus so one dude sits on it. - The amount of lack QoL pertaining to just information is pretty insane. I am basically taking off no points for bugs because what else can I expect from a small game. They're usually the least of my problems compared to the actual health of the gameplay loop and community interaction itself. The average person basically will have had their fill after a few hours of this game. They would have been better off optimizing the ai for the game so the more casual audience can at least indulge that. About hours 20 in and I think it's worth uninstalling. Actually fated to die unless there's crazy changes in the shortest time span possible as well as community cleanup. Overall, it gets a "I miss playing Overwatch"/10
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Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rollback constant, des personnages inégaux et aucun équilibrage, des contrôles clunky ou qui ne fonctionnent absolument pas (notamment sur les sorts combinés d'Eveleen) et surtout du visuel full IA, ce qui donne un aspect extrêmement cheap et mal fini au jeu Je voulais donner leur chance à des devs indépendants, mais malheureusement entre les problèmes de serveur, les reports constants et le fait que le jeu est super radin quant au déblocage de personnages, je ne vois pas l'intérêt de rester sur ce jeu
재미는 있는데 흠..
게임속도가 바르고 스킬이단순해서 뉴비도 가볍게 즐기기 좋습니다
좀더 흥했으면 좋겠는 게임..! 생각보다 너무 잘만들었고 운영자분들이 관리를 잘해주셔서 더욱 재밌게 할수있는게임 처음에 아무생각없이 그냥 시작했는데 너무 빠져들어버렸어요
어쩌다 해봤는데! 타격감이 꽤 좋더라고요! 아직은 영웅들 알아가는 단계인데, 때리는 맛이 있어요!
재밌다. 조작감이 쉽고 타 pvp 게임들에 비해 게임 시스템을 이해하기가 쉽다. 하지만 이 쉬움에서 오는 잘하는 사람과 못하는 사람의 실력 차이가 타 게임에 비해 크진 않다. 이걸 가를 수 있는 변별력 있는 랭크 시스템이 필요 할 것 같다. 그리고 유저수가 부족해서 일반게임이 잘 안돌아간다는건 조금 아쉬운 부분.
Ekqhd
재미가 있었따~
개꿀잼
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 103 | 70% | Free | |
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| $0 | 18.4K | 74% | Free |