
A 1-3 player co-op puzzle horror game set in an accursed megastore. Work together to decode the store's twisted logic, and find a way out before the lurking horrors doom you to shop forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 31 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Storebound is a co-op puzzle horror experience built as a six-episode campaign. Prepare for a 5-to-7-hour descent into the darkness of a cursed megastore trapped between dream and nightmare. Every two chapters, you'll explore an entirely different era and area of the store, facing unique puzzles and new horrors.
Team up to escape a store that wants you to shop forever. Teamwork and quick thinking are your only tools for survival.
Search the mall for items and gather clues, using proximity voice chat to piece together the path to your next destination.
Split up and use walkie-talkies to keep contact. Whether you’re calling out code sequences from across the department or guiding a friend through a maze, solving the megastore’s twisted logic is the only way out.
When the lights go out, the Store is on the look out for shoppers who need "assistance". Cut communications to stay silent, or risk getting caught.
Avoid the mall's traps and aberrations, they will gnaw at your mind until you can't trust what you see or do.
Just remember: in a place built for consumption, the final price is always you.
6-Episode Horror Chronicles: A complete campaign spanning 5 to 7 hours. Every two chapters drop your squad into a new era with distinct settings, fresh puzzles, and lurking entities to escape from.
Proximity Voice Chat: Hear the screams of your friends echoing from a different aisle.
Liminal Store: Experience horror in a shopping complex caught between dream and nightmare.
Walkie-Talkie: Use long-distance communication, beware of who might be listening.
Sanity System: The mall gets into your head. Lose control, and you may turn against your friends.
Immersive 3D Audio: Enjoy the unnerving noises breaking the silence of this not-so-empty store.
Health Notice: Storebound features intense flashing lights and visual sequences. If you are sensitive to strobe effects or prone to photosensitive seizures, please play with caution.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 1.4Kreviews | 79% | — | $193.1K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(I'd buy on sale cuz the game is short) Great co-op game, Honestly enjoyed it so much more than I thought I would , there's a story and the puzzles are not easy to figure out! really need to look and think about it. I'd say the game is not super scary and my boyfriend got jumpscared more by a random NPC Laying on a couch XD but there is definitely some pressure/tension while going through the episodes. The last 2 episodes ( 5 & 6a/6b) were a bit disappointing to me, I feel like the first 4 episodes there was just so much more to each room you entered, things you needed to do and find before doing something and running into a very small variety of monsters. the last 2 episodes there is really just 1 big monster you are trying to avoid that is creepy at first but seeing him constantly makes him just .. annoying / boring to face. The end boss battle was also disappointing as we had to do a sequence of a puzzle that we have been doing since episode 5 ( the same puzzle again....) only this time with more added pressure for the map. the story end felt really rushed and incomplete. Like there was supposed to be more to it but there isnt. Overall I did really enjoy this game and I'm sad there are not more episodes as the game is just that fun to play! Hope they do make more episodes in the future! (pretty please) (They have episode 1,2,3,4,5,6A & 6B) every episode is completed quite quickly about 20/30 minutes?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish +2 more
Hours played at review time, across 445 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my friends and I really enjoyed the game up until episode 3 - ever since then the storyline dropped drastically. we were so hyped when the final two episodes dropped because we thought that the story might be saved or "upgraded"... but we were very disappointed. episodes 5 & 6 are basically just walking simulators in which you have to solve a few puzzles that are kinda annoying and the monster haunting you is not even scary (it's rather also just annoying). the ending is bs and it low key feels like you and your team did everything for literally nothing (trying not to spoil too much here). ): this could've had so much potential. P.S. I'd definitely recommend playing the first two episodes!
Ist wie den Penis in einen Kaktus stecken.
Ai Micheli 10/10 top
Short, but better than expected and worth $9 or however much it is.
You get what you might expect. Its a lower quality linear coop horror game. Not truly terrible but could have been so much more
Это очень странный симулятор ходьбы по проклятому магазину "Икея". Что мы имеем: - сюжет уровня "это здание проклято, оно хочет, чтобы зашедшие туда люди там остались просто потому что здание злое ууу". Почему оно такое, зачем оно такое, как оно существует совершенно спокойно в мире и никто на него не обращает внимания - игра не объясняет. - ровно 5 монстров (может 6, я уже забыл), которые абсолютно не пугают, а лишь раздражают тебя. Почему раздражают? Потому что на каждой локации вам нужно что-то найти, что-то дернуть, что-то подвинуть, а монстры в это время просто караулят эти точки, ходят бесцельно туда-сюда. Итог: сидишь и в тупую ждешь, пока этот монстр отойдет подальше, берешь предмет, уходишь. Повторить энное количество раз. Монстры при этом либо тебя в упор не видят по каким-то причинам, либо наоборот замечают тебя просто потому что. P.S. о нестрашности: лишь один раз меня напугал крикун, просто от неожиданности. Все. - давящий "саундтрек". Но скорее не сам он, а именно шум в нем, который убивает твои уши. Сначала нормально, но через несколько часов прям раздражает. Я понимаю, что это попытка в шум пустого магазина, но не нужно убивать уши игроков для этого. Когда с друзьями выходили их игры и возвращались в дискорд, мы наслаждались тишиной, честно. - отвратный внутренний войс. Если ты отходишь от друга на 5 метров, то ты уже его не слышишь. Ну и микрофон никак не настраивается, нет никакого шумоподавления, итог - плюс еще больше шумов в и так зашумленной саундтреком игре. - беееееееееесполезные начальные девайсы. Самое полезное - штука, которая позволяет видеть сквозь стены. На втором месте, возможно, лечилка по области, и то ее используешь крайне редко. Мина - юзлес, дымовуха - тоже (ею кидался только друг в нас ради прЕкола, спасибо ему, БОЛЬШОЕ). В общем, не знаю. Игра НЕ пугающая и НЕ смешная, а это основные вещи для таких игр. Просто ходите в шизо-магазе и решаете скучные головоломки, бегая от бесячих монстров. ВОЗМОЖНО неплохо для некоторых и кому-то зайдет, но мне неа. Было просто....ну...скучно. Нет ничего, что бы цепляло в игре.
This is one of the best games ive ever played. 10/10 the coolest mechanics and amazing story. please make more episodes i love this game
The overall concept of the game is good, but there's a serious bug in the audio settings: when we set the music volume to zero or turn it off, it doesnt work at all... It's a big annoying bug, and I hope the developers fix it soon so we can play the game. If it gets fixed, we'll gladly change this review.
Nice visuals and audio but that's about it, nothing special, just a coop walking sim with simple puzzles which weren't fun. Only play it if you are interested in the presentation, the gameplay is mid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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