
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
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About
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
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Engagement
Reviews
Themes across 784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не капайте под себя....
В бою подобрал мертвого друга и пришлось защищаться им ведь я не знал как его выбросить поскольку управление "Скоро появится в игре" рекомендую 10 шахтеров из 10
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian, Italian, Korean, Turkish*languages with full audio support
Hours played at review time, across 786 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bien joué le sang
Way more fun than I expected from a just-released early access game. Best with friends and voice chat. Just really solid multiplayer mining/combat action, and there's so much to unlock with different classes and different maps that it feels like I could already play this for dozens of hours as it is. If I have one minor complaint it's that later waves start to feel a bit monotonous in a run as the combat becomes specialized by upgrades and samey, and the mining becomes just tunneling through fully solid rock. It feels like later enemy waves and mining areas (on the non-endless modes, and on the only map I've made it to the late waves so far) could really use something to spice them up a little bit compared to what comes before.
Wonderful game, it is exactly what I want from a multiplayer supported game -- I love that you can play the way that you want, at your own pace and style, alone or with others. Many games do not appeal to me as they are single player exclusive or multiplayer in a fashion that disallows single player play or has multiplayer act as essentially two or more people playing single player at the same time rather than cooperating with one another. There are certainly some bugs and flaws to straighten out -- such as some buttons not being able to be pressed with controller (skip, reroll, and return to hub button after clearing a run), some inconsistencies such as block occasionally not triggering or charging weapons before a wave ending resulting in the weapon being fired instead of cancelled after voting on the upgrade, and I am not incredibly appreciative that each run needs to be done in one session and cannot be saved as if someone needs to leave, the attempt will need to be done all over and each round takes quite a bit of time -- at least 30 minutes. Overall I heavily enjoy this game as a nice casual experience to pop open when wanting to play something engaging but not super demanding or face paced.
⭐⭐⭐⭐⭐ Entrei na caverna procurando um baú de melhoria. Cavei. Pedra. Cavei mais. PEDRA. Cavei tanto que já estou praticamente pagando IPTU dentro da caverna. O baú? Nunca vi. Já achei pedra suficiente pra construir uma cidade, mas o baú aparentemente foi colocado em outro jogo. 10/10. Entrei procurando um upgrade e saí com uma carreira na mineração.
Защищал наш замок пока димончик в шахте хуйней страдал игра кайф, но второй этап уж слишком сильно глаза убивает очень много синего яркого цвета, первая карта куда приятнее для глаз
best game in decades!! Nostalgic, but NEW!
Dig hole get shiny thing, level up beat monsters. love it (Call friends do even more)
muy buen loop de juego
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