
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
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About
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
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Engagement
Reviews
Themes across 791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game, its fun solo or with friends. The gameplay is simple but challenging at times which makes for a fun playthrough, plus youre a dwarf what else would you ever wantt
игра газик
As it is right now it will be few evenings of a lot of fun with your friends. For 10 euros that's still quite good value. Updates with balance and bug fixes are releasing steadily and the devs are reading and responding to most feedback.
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian, Italian, Korean, Turkish*languages with full audio support
Hours played at review time, across 793 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра, есть куда расти. В соло будет +- играть пока контента маловато, но с друзьями или случайными игроками весело и интересно. Жду новые патчи и добавления контента. Чего бы хотелось или изменили: 1) Добавьте магам урон по области, то есть посохи которые дают по области (по мимо свитков) 2) Разнообразие в оружие 3) Больше различных боссов 4) Измените отображение оружия на несколько градусов, а то как пример с магом, берем малый посох и не видим куда вообще стреляем 5) Показатель бафоф тех же напитков (скорость и т.п.) сколько действует, а то в них смысл теряется немного.
Игра прикольная, но я бы добавил сложности и ещё много чего. Мы с девушкой прошли локацию с первого раза. Хотелось бы больше каких-то уникальных мобов. Понимаю, что игра ещё в бете, но местами скучновата. Пока девушка копала шахту, я в одиночку отбивал орды. В целом проект классный. 7 из 10.
Gamechat fehlt sonst super.
Its good, rock and stone, go right ahead.
Просто милые дворы добытчики и 1 лучник миниганер... (не ну лучника нужно фиксить он в соло макс сложность может держать...)
I see this as a good starting point for a great co-op rougelite. That doesn't mean you should wait until it's update, play it now. But at the moment it does have some missing pieces to the puzzle. The biggest of which is probably lack of distinctions for the classes and some balance issues. Archer, Mage, and Hunter do the same job, at which Archer is vastly superior. Artificer seems to just be a better Miner. Healer is largely troll (as opposed to a second Archer or Warrior) outside of unlocking the Health Steal Ring, which is a necessity on Warrior, without whom the game is practically unplayable, so on and so forth. I think there's a lot of potential, my friends and I have had fun so far. But after reaching the end of our initial wave of upgrades (we can't afford more without heavy grinding as the money gain is ATROCIOUS for anyone not playing Artificer) there's not much of a reason to keep going. All things considered, "decent now but needs work" is a good place to be for an early access game that released only a few days ago. I hope the devs can do that work
Sehr geiles Spiel! Jeden Cent wert.
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