
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
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No United States chart position — it charts only in the markets below.
About
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
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Engagement
Reviews
Themes across 791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly just refreshingly fun, simple gameplay loop but feels rewarding and keeps you moving. Really happy I picked it up.
Solo balance is a bit whack, which is understandable since this game is obviously made for co-op. The game needs more variety in weapons and it would be cool if each class had something they re the only ones that can do (like some kind of ability) example : Warrior battle-cry, taunting nearby enemies and giving him a temporary armor boost or some AOE damage skill etc etc. Grinding so far feels pretty bad, but I can't say how it feels with a group since I'm playing solo. Another pretty bad feel with being solo is that one of my ring slots HAS to be mining strength, otherwise I'm just getting outscaled after wave 6. I think the best way to tackle solo is just to make a SOLO mode with its own balance system but that's obviously not easy to pull off. Overall not a bad game, great potential and Id love to see more in depth choices for upgrading the fort with automated defenses etc. That being said, even tho I mentioned only the "Bads" because you ll find plenty people talking about the good parts, so yeah...If you want to play this game as a solo player, its a 50/50 for me. If you re planning to play the game with friends, then I absolutely recommend it.
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian, Italian, Korean, Turkish*languages with full audio support
Hours played at review time, across 793 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super addicting. Never the same game twice and fast paced.
Muito divertido e extremamente viciante. O jogo ainda está em desenvolvimento, então é natural que existam pontos a melhorar. Na minha opinião, os principais são: 1. Ganho de moedas muito lento. As moedas são o principal recurso do jogo (evoluir os bonecos, comprar melhorias, anéis, etc.), mas obtê-las é difícil demais. Em runs extremamente longas e com muito farm, o retorno costuma ser de 80 a 100 moedas, o que é pouquíssimo perto da dificuldade enfrentada. Um ajuste nesse ganho deixaria a progressão bem mais recompensadora. 2. Recompensas das dungeons desbalanceadas. As drops não parecem levar em conta a classe escolhida. Jogando de guerreiro, só aparecem cajados e bestas; de arqueiro, só vem espada. Isso torna muito difícil montar um build decente, já que boas armas para a sua classe raramente caem. Acredito que alinhar as recompensas à classe do jogador (ou pelo menos aumentar o peso dela na tabela de drops) resolveria bem esse problema. No geral, mesmo com esses pontos, é divertidíssimo. Super recomendo.
Has the right ingredients, already enjoyable with friends. Hope development brings some exciting additions to expand the interests.
*짧은 시간 플레이 평가입니다. * 기본적인 메커니즘은 정말 재미있습니다! 채굴하면서 파밍하고, 적들 해치우고, 레벨업하고 업그레이드하고.. 그런데 아쉬운 점이 있어서.. 리뷰 작성합니다. 1. 스테이지 진행을 위해 마을에서 캐릭터를 업그레이드 해야하는데, 플레이어 2명 기준 던전2 이후는 클리어가 불가능하여 초반 스테이지를 꽤 여러번 왔다갔다하면서 골드 파밍을 하고 있습니다. 그런데 매번 같은 경험을 반복하니 이 시간이 조금 지루하게 느껴집니다. 인원수 대비 난이도 조절같은게 있으면 좋을 것 같다는 생각도 했습니다. 혹은 매 번 같은 경험을 주지 않기 위해 스테이지 중간에 레벨업이 가능할 때 스탯 외에 스킬 같은 시스템이 추가되어 업그레이드 되어도 재미있을 것 같습니다. (예시: 전사 직업일 경우, 번개 평타 추가) 2. 힐러 캐릭터의 밸런스 조정이 필요해보입니다. 힐은 에임 보정이 안되는데 심지어 주변 장애물이나 적에도 막힐 때가 있어 가까이 다가가지 않으면 힐이 거의 안됩니다. 심지어 공격도 약해서 반지작만 하고 금방 버렸습니다 ㅠ 힐 차징 시간도 꽤 길어서 어떻게 써야할지 모르겠습니다. 그나마 헌터의 곰 + 힐러, 전사 + 힐러 정도?의.. 조합이 괜찮은것 같습니다. 3. 스테이지 허들이 꽤 높습니다. 계산 안해봐서 구체적으로는 모르겠는데.. 체감상 스테이지 하나 하나 넘어갈때마다 적들이 많이 강해진다는 느낌을 받습니다. 제 생각은.. 스테이지를 많이 만들고 적들 체력이나 공격력등의 성장 수치는 낮게 줘도 좋을 것 같습니다. --- 버그 제보 1. 가만히 서서 채굴하다보면 가끔 밑으로 떨어지는데 모든 동굴들의 위치와 동굴안의 아이템을 볼 수 있습니다 ㅋ ㅋ. 같이 하는 사람도 똑같이 채굴하는데 그 사람은 안그러고 저만 계속 떨어집니다. 그래서.. 자세한 버그 발생 조건은 모르겠습니다.
Хорошо
ахуенно один копает 24 на 7 , другой хуяриться XD
Коч
very fun and the community is great, it's easy to find sessions all the time and everyone is friendly
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