
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
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About
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
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Engagement
Reviews
Themes across 790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
daora
на самом деле ♥♥♥♥♥♥♥♥ игра хоть и сложная жесткий рандом но это круто в каком-тол моменте
jeu très sympa en multi
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian, Italian, Korean, Turkish*languages with full audio support
Hours played at review time, across 792 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was a lot better than I was expecting it to be. It's very fun with friends and has a fun gameplay loop. It's basically Megabonk but you mine to get your xp and defend a base. I mention Megabonk in specific because the UI looks very much copied from it, which I wouldn't say is a bad thing, but it just lacks originality. Overall this game has some great bones, and I am sure it's only getting better from here. Things I would say I would like to see are the ability to craft weapons or armor, I think relying on just RNG to find them in small rooms is a bit disappointing, after all you're a dwarf in this game so forging your own weapons would make sense. Base building would be cool, specifically what I mean is like placing traps, and defenses further out like like small walls to slow down the enemy waves. And one last thing, an upgrade to make days last longer. I feel like sometimes the days last a bit too short so I'm stuck feeling pretty unprepared, then I'll be stuck mining rocks for the next few rounds to heal the wall and then I'll be stuck in a loop of being a bit behind because I was spending all my time trying to heal the wall instead of getting gems or ores to level up. Game is very good, very fun, highly recommend.
Fajna gierka
У игры большой потанцевал и интересная задумка, на таком этапе разработки в игре уже немало контента, а разработчики почти каждый день делают обновления и фиксы, видно что разработчики правда стараются. Хотелось бы больше улучшений персонажа и конечно же побольше эмоций. Игра летает на высоких настройках даже на слабых пк. Игра топ, даже не заметил как наиграл 5 часов желаю разработчикам удачи
Fun, if you like digging and defending against hordes of enemies. It does require coordination with other players as there seems to be scaling based on player count.
職業格差が酷い!がそれを差し置いてもどハマりする神ゲー ソロ..ティア1.11ウェーブクリア済み 個人的にはソロなら採掘者一強 マルチでやる時は採掘振ってるやつは下に堀り、振ってないやつは柔らかい壁と運搬係に徹すれば詰まることはないかと 難点はUIの悪さぐらい
Game is grindy trying to unlock all the characters and upgrades which I like. Good amount of differn't builds you can already make with classes. does have some challenge to it and requires you to work together which is good. I think a mechanic class could be something cool to add maybe they build differn't turrets or small walls makeing some choke points or change how the monsters get to your castle other than walking in a straight line from the left right and middle. but like a soild 7.2.
Very fun game but I know a few people who will not purchase due to no character customization or female player models if that was added I think the game would be high marks
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