Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 22 → 0.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 1.1Kreviews | 82% | — | $175.6K |
| $1.99−75% | 727ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the best point and click games - I come back to it once every few years because its a great game.
The story is decent, but there are too many tedious, clunky aspects to the game.
Review: Still Life Score: 6.4 / 10 Still Life is a narrative-driven investigation game centred on tracking down a serial killer. The story is undeniably engaging and carries a strong sense of intrigue throughout. The protagonist’s behaviour, at times surprisingly naïve and impulsive, often resembles that of a defiant teenager. This may well be intentional, yet it can occasionally undermine the sense of professionalism one might expect from a lead investigator. While the plot remains compelling, the moment-to-moment gameplay can become confusing. It is not uncommon to lose track of what needs to be done next. This issue has been addressed more successfully in the sequel, Still Life 2, where reviewing collected information more reliably guides the player forward. In the first title, however, progress sometimes requires extensive trial and error before clarity emerges. The game world is highly restricted. No task is optional, and there are no branching paths or alternative solutions; instead, the player must follow the predetermined sequence exactly as designed. This rigidity becomes particularly frustrating during puzzle segments, where certain objects cannot be interacted with until very specific prerequisites have been met. Often, it feels as if the game expects the player to click around aimlessly until the correct trigger is found. Still Life includes several internal mini-games. Some are reasonably engaging, but others are unexpectedly tedious, time-consuming, and at times so disproportionately difficult that they risk undermining the overall experience. Rather than offering a sequence of manageable challenges that reward the player with a sense of momentum, a few of these tasks become exercises in pure frustration. Technical issues are also present. In the Steam version, certain sequences fail to register interaction points, causing players to search for the next transition or hotspot for extended periods. These bugs were not widely reported in the original CD-ROM release, which suggests that some issues may have emerged during the porting process. Visually, the game offers a middle-of-the-road presentation for its age. Movement is somewhat stiff, with characters occasionally sliding into walls or navigating in straight automated paths that do not always reflect the environment’s geometry. Despite these limitations, the atmosphere remains strong enough to carry the experience. Still Life is an interesting and often gripping title, yet one that demands patience. In several sections, searching online for solutions becomes almost necessary to preserve the enjoyment and prevent the more punishing puzzles from diminishing the overall experience. Conclusion Still Life is a memorable and engaging crime thriller with a strong narrative foundation, but it is held back by rigid design choices, uneven puzzle difficulty, and technical shortcomings. The story is worth experiencing, though players should be prepared for moments of frustration.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It looks pretty good for it's age, especially the backgrounds are beautifully detailed. The main characters look pretty good and the NPCs look kinda scary! The story was intersting and engaging, the characters were pretty basic. I enjoyed the switch back and forth between Victoria and her grandpa. And what really got me was the mystery around the case and how the game made you wonder and question stuff, this was really good and fun. I will also let you know, regarding the story. It does not have a proper conclusion and you barely get any real answers for the case and if that's a game breaker for you, you should know before you buy. The majority of the puzzles were good and fun. The rest of them... were some of the worst trial and error "puzzles" I ever had the displeasure of solving. And once you come near the end they also shove in a lot of puzzles for the sake of having a puzzle and even if they work as puzzles they often make so little sense in the game world that it just takes me out of it. The screens don't have proper indicators for where you can leave screens or indicators for items. Some of the items you need to pick up are TINY and even if you go over the entire screen with your mouse you might just be unlucky enough to miss them. You also can't open the map you always need to walk back to your car and that means lots of just walking through essentially empty screens. I was also really over the elevator animation by the end of the game. At first I thought it was cool that Victoria has diffrent animations for it but by the end of the game I just wanted to skip it. Very often Victoria will simpy not communicate what her current plan is and you will just try your best to guess what she would like you to do. If you can grab this on sale and you have the knowledge that frankly a bunch of the puzzles are bad and you should use a walkthrough for them, I do recommend this. the story was fun and engaging and it is short enough to not overstay it's welcome. But the last few puzzles really pushed it!
Хороший квест и достойное продолжение post mortem. Для микроидсов игра неплохо оптимизирована, что уже большая неожиданность, зная как французы относятся к своим играм. Интересная история, мрачная атмосфера, занятные загадки, неплохая музыка - все это в наличии. Немного портит атмосферу уже сильно устаревшая графика, серии явно нужна новая жизнь в виде ремастера. В таком виде как бы не была игра хороша, но зайдет она только ценителям жанра
A nostalgic one for me. Though it is quite dated now (e.g. only playable in 800x600) it's still worth it, especially together with the sequel. Classic point-and-click with compelling story, interesting characters and typical puzzles. Mostly fair and not too difficult (although a few times some things are hard to spot).
10/10
Great story. Very easy game.
this game sucks, the end.
Missed opportunity in my view. The story and the style are really good, but execution is weak. Pros: - graphics were not bad at the time of release - nice Gothic atmosphere, especially in Prague - nice atmospheric music - interesting, noir story Cons: - there's not much of actual playing, mostly cut-scenes and A LOT of walking around - way too linear - few puzzles that *are* present are mostly very hard to guess and/or solve - laser/tile puzzle is time limited to seconds, which kills all the mood of the game, since it turns it into non-point-and-click adventure - the game under Linux glitches a lot if a player tries to alt-tab back to Steam; it has to be killed and relaunched almost every time - extremely annoying "Czech" names and especially their pronunciations
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.5B | 52.3M | 84% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $175.6K | 562 | 81% | $10.99 | |
| $175.5K | 493 | 61% | $9.99 | |
| $175.6K | 535 | 95% | $17.99 | |
| $175.7K | 1.1K | 80% | $10.99 | |
| $175.5K | 657 | 91% | $12.99 | |
| $175.4K | 455 | 91% | $14.99 |