Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 22 → 0.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 1.1Kreviews | 82% | — | $175.6K |
| $1.99−75% | 727ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dopo Syberia I e Syberia II avevo davvero coglia di continuare ad esplorare il genere, e così ho continuato con la cara Microids. Che dire? Trama, personaggi e atmosfere sempre curati maniacalmente, enigmi molto più leggibili e divertenti rispetto ai due Syberia e una protagonista ottimamente scritta... ma se alle avvnture di Kate Walker avevo dato dieci, qui mi sento di scendere un po'. Un paio di enigmi (fra i biscotti, i laser e le parole chiave) non erano affatto intuitivi e anzi, si sente che erano veramente fini a sé stessi e messi solo per allungare il gioco nelle sue battute finali... battute finali che ad un certo punto vanno veramente molto velocemente lasciando alcuni passaggi insoddisfacenti. Un grandissimo titolo, una grandissima avventura grafica che non sta facendo altro che farmi appassionare ulteriormente a questo genere... Ma che, pur riuscendo a brillare, non eccelle a causa di una gestione delle tempistiche narrative che verso il finale mostrano il fianco a più di una debolezza. Ritengo tuttavia che sia un gioco immancabile nella libreria di chiunque sia appassionato a questa tipologia di giochi, o ci si voglia approcciare per la prima volta. Un bell'otto e mezzo se lo merita comunque!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Коротенькая адвенчурка*, по CGI-роликам выдающая себя за видеоигровой аналог фильма "Семь", но геймплейно никак не передающая её напряжение и мрачность, растянутая дебильными пазлами на-догадайся и на-перебор вариантов, которых примерно столько же, сколько и хороших. Спасают ситуэйшн несколько приятных персонажей и классная локализация, особенно в начале игры. *(словечко немного архаичное, понимаю, но хочу разделить, условно, клоны Monkey Island'а от клонов Myst'а, которых зову квестами)
pretty cool
If you got here because the game peaked your interest, get it. It's fantastic. I have 0 noslagia for it, discovered it very recently, and loving it. This is very reminiscent of the first half of Quantic Dream's farenheit (the best part :p). Amazing atmosphere, good writing, solid game, just remember to use RESHADE to filter the visuals and make it look better (like a CRT frutbunn).
The game is absolutely great. It has amazing sound design, and it's visually spectacular, despite how old it is. The robot puzzle, however, is absolutely tacky and annoying. It feels like flying a plane in GTA:SA all over again. It nearly made me rage quit at the very end, and it sort of makes me sad, because the story is great. The story does have a lot of detective genre cliches, but it didn't ruin it for me. It's adequately paced, and the narrative braches out between two timelines. A lot of games use this plot tool and end up messing up the entire thing, however, the SL team had the reservation to not overdo it. It was properly incorporated into the main plotline without making it gutwrenchingly unbearable and boring. Credits. I always play through the credits, but darn were they slow and long. I wish there was a button to fast-forward a little bit. Instead, I felt trapped having to match the pace of an extremely slow reader just to see the last cutscene (which alludes to a sequel, so you're not technically getting much anyway). All in all - I personally found little downsides to the entire experience. It really takes you back to the early 2000s with stunning visuals, tension building soundtrack, 9/10 voice acting, and great plot. 9/10 do recommend!
C'est sans doute infaisable, ou moyennant énormément de temps, sans regarder une soluce. Après l'histoire est assez banale, donc sans les énigmes injouables il ne reste plus grand chose. Le gameplay est ennuyeux et répétitif, on repasse et repasse toujours aux mêmes endroits et c'est long car on ne peut pas passer les écrans inutiles. C'est distrayant au plus, mais on peut s'en passer.
;P
ATMOSPHERIC POINT & CLICK GAME, A MOST PLEASANT SURPRISE I've played quite a number of point & click games. They used to be my favorite genre for a time, though I have gotten a bit tired of them somewhat. However, I greatly enjoyed Still Life! ++++ The ATMOSPHERE in this game is PHENOMENAL - If you a sucker for atmospheric games, go for this one. Chicago is great, Prague is even better. Seriously. +++ story is engaging +++ characters are life-like and likeable +++ For the most part, you can logically deduce where to go, what to etc., and when in doubt you can consult the diary, which is often helpful. this is rare in point & click adventures so it deserves special praise. ++ all dialogue is voice acted, quality from excellent to just fine. ++ graphics are fine in my book, quality wise, they contribute greatly to the atmosphere ++ PUZZLES are generally good - some are VERY hard, but not in a bad, unfair way. If you have a great memory, just love puzzles, or are willing to take notes and spent time on them, the puzzles will be a great plus in your book. + music and ambience... I don't really remember. I think they are good, definitely helping the atmosphere. I was never bothered by them, which is nothing to take for granted. - the movie effect: There are parts that just don't make sense. Like a police station with no guards and almost no cameras. In Chicago. Ok...? At one point (or rather: over a short period of time) towards the end of the game, the player's character literally loses her mind. While she's supposed to be an excellent investigator, she suddenly behaves in an abjectly stupid way, ignoring what was blatantly obvious at that point. It's so aggrigious you might almost want to scream - but then remember it's just a game. You've probably seen worse writing in blockbuster movies. The game's writers could definitely have done a better job though, which I don't get since it doesn't match the overall quality and could have been done better quite easily I would say. -- There's some old-game clunkiness with the mechanics, and a lack of convenience, like skipping movement. You can jog, albeit slowly. You can't skip certain animations, the elevator scene etc. I find that actually ok, though, as this way, the atmosphere (again, the atmosphere) is preserved better, I think. It's best to play this game with patience and take in the moment. Also take your time to think what to do next. That way, I didn't have to backtrack too much so after some slight initial irritation I let it go and that paid off. -- There is some pixel hunting. For the most part, the game is rather straight-forward what to pick up and what to do, which makes those instances all the more annoying and rather surprising. As with such games in general .... keep a guide handy, just in case. You'll probably want to consult it at least when it comes to the harder puzzles and probably for the pixel-hunt.
This one is really mixed bag for me. It starts honestly really well and is enticing for quite long. But then some of the puzzles begin to fall flat and some don't make any kind of sense at all and are just "puzzles in sake of puzzles" so-to-say. There's one particular cooking puzzle that doesn't have absolutely anything to do with the game, but it's there and it's one of the worst puzzles I've ever encountered. Few of the puzzles in general are really infuriating and non-sensical. Also the plot or more precisely writing near the end game really bogs down and game begins to rely bit too much on back tracking to presumably extend gameplay. But it can't be said to be bad game. After all I first completed it with Xbox and later on with PC. More precisely going into game. When it does writing/plot well, it's absolutely 9/10 stuff. It's just unfortunate that experience is... Inconsistent. Also some of the puzzles are really good tbh, but here like before mentioned are also really bad ones and some a-hole has thought it's good to implement pixel hunting things in few gameplay occasions. NOTE: In this regard game is vastly better on Original Xbox, where item grab icon just appears when you get close enough of items. On PC cursor just turn when happen to hover over item as usual, but few of the items in game are really small and can blend into background. Fortunately game doesn't revolve around items much at all. Graphic art style is great for the era game has released and still holds on well enough imho, it is old game after all. One thing I had completely forgotten that there's a lot of cgi game engine rendered cut scene videos that are really well made and match the gameplay art style perfectly. Like cutscene vids when they happen, they're really consistent and overall really well made. Sound/music is I suppose bit better than adventure games usually deliver. Overall the general atmosphere is like 9,5/10 Gameplay all things considered 7/10 Dialogue: 3 to 8/10 it truly goes from abysmal to good. If you want fairly good crime/violence adventure game that isn't too long, I'd say its worth the try. Especially from sales where it can be gotten almost free. BTW. I completed game on Linux (Debian 13 KDE) with Steam and Proton 6... Something compatibility layer selected. Game start took quite long, but only other issue which I saw was that savegames should have screencaptures, but they're not visible. Other than that it was flawless experience.
its good, terrible dialogue, but the game has its charm, and is a good slow paced, story driven game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.5B | 52.3M | 84% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $175.6K | 562 | 81% | $10.99 | |
| $175.6K | 512 | 95% | $17.99 | |
| $175.5K | 493 | 61% | $9.99 | |
| $175.7K | 1.1K | 80% | $10.99 | |
| $175.5K | 657 | 91% | $12.99 | |
| $175.8K | 182 | 66% | $12.49 |