
What do mirror reflections do once they have no one to repeat after anymore? Play as Iris, quite a sarcastic reflection torn between the urge to unravel the mystery of death of her “prototype” and the need to find her place in a mirrored world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 53reviews | 92% | — | $8.7K |
| $1.49−90% | 12ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first, I didn’t think it was a story about love and loss, but yep, it is, and sometimes it gets really dark. Worth it, though. I’m usually indifferent to the romances, but, well, Tony.... )))) He is so tender and so nice to Iris! I have rerolled the scenes with him a lot, and it gets me every time quite literally
I recommend this game if you're the type who likes playing slice-of-life-esque games, following the day-to-day life of a protagonist and chatting up other characters. This game's vibes are a bit similar to point-and-click games. I recommend this game if you want a story with a little romance on the side (there are 3 possible love interests, all with a "true" good ending and a couple mid endings). I don't recommend this game if you want a murder mystery. The mystery is more of a side plot, with the main plot being the protagonist becoming comfortable in her own skin and finding what exactly is her true self. And also the story tells you the answers to the murder plot, so it's not really a mystery that you have to piece together. Personally, I walked into this game expecting the murder mystery part, but since I'm also an avid consumer of character-centered works and romance I didn't mind what I got at all. I just wanted to place the disclaimer that the murder mystery aspects are not very pronounced so that anybody looking for that knows that this isn't the right game for them. Anyway, a little more on why I liked it: - I liked the protagonist - I liked the massive amounts of art this game has - I liked some of the side-characters, mostly the ones that the game let me hung out with the most - I liked the extensive interactivity - I liked how easy it was to fast-forward seen text or even backtrack to previous choices when you want to change something - I liked most of the romances, especially Johnny's, who is the hardest "true good ending" to get because it starts as a hookup and you need to make it develop into something more, so I recommend checking out the devs' walkthrough for him. Roy was cool too, MC and him have chemistry basically from the get-go. I wasn't big on Tony's romance because I felt that Tony was infantilized too much Things I didn't like: - Since there are so many possible outcomes, achievement hunting is kind of a drag without a guide tbh. There are 30 achievements I can't even fathom how to get based on their description and I'm not even gonna bother - Your actions can influence the ending of all your companions but it's hard to know what you can do and what you're missing because there is no achievements/album tied to the side characters' endings. For example, I think you can matchmake Tien (a side character) with two people, but the game is not clear on this because there is no achievement attached to it. She randomly got together with Johnny in one of my playthroughs for seemingly no reason even though they have no chemistry? I have no clue tbh. I'd set her up with Takeo personally if that's even a possibility and I knew how any of it works lol
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Still Joking" is a visual novel with some interactive elements. A rare story filled with mysteries! You play as the reflection of a murdered woman. What will you do now that your prototype (the person you reflect) is dead?.. This is a key question for this story and it all depend on you. You can act or do nothing, you can explore or blindly follow someone else's advice/directions, you can try to figure out how your prototype died or try to figure out how to keep living. Your world is crumbling down constantly and needs repairing. Groups of people are working on it and try to stabilize it or manifest anew. Having fun, not having fun, solving problems, being the troublemaker are some aspects that determine how you [b]live[/b]. The base of this story revolves around this. What life will you lead?.. And, most importantly, why?.. ^^ You have the absolute freedom to decide and every choice matters. Shape your own story, form bonds and relationships, stay single or find a love interest, investigate, be idle.. It is [b]your[/b] story within a rich and colorful world that's both ideal and twisted! It's immersive. Interactive elements in investigations and elsewhere, combined with some QTEs, help in this regard. The music plays a big part in this as well; it has been done cleverly. Interesting dialogue with exciting options! How much do you want to know and do? Decide and go for it! You won't be punished for any option, so live your life the way you want to! While the game as a whole is really good, what sets it apart for me, even more than the story, is the exceptional artwork! It manages to convey an array of emotions that fit perfectly to the "1 picture equals 1000 words" expression. There is great attention to detail in every single scene and the art itself is superb. Even if the overall style isn't 100% to your liking, you can't deny its effect or how skillfully and profeciently it portrays everything. This is a story about life and living. And somehow this only happened after your prototype's death.. The joke is on you.. Right?.. ^^ You'll decide that too! And along with it, prepare to internally reflect. The game raises some interesting questions. The real fun comes from trying to figure out the answer.. In any way possible.. For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
A beautiful visual novel, made with love and all about love. The art is pleasant, the main heroine is amazing (though, as a guy, it was a bit tricky to fully put myself in her shoes—especially when it came to choosing a boyfriend), and the story is really engaging. The characters don’t feel like flat mirror reflections, they act like real people. There are only two downsides: the ending felt a bit rushed and unsatisfying, and I couldn’t help wondering why I had already figured out the big plot twist long before the characters did. Definitely recommend it to anyone who enjoys visual novels and doesn’t mind reading on a computer screen.
Уф, с чего бы начать? Это было отличное приключение! Но обо всём по-порядку. Мне очень понравилась завязка истории, ещё когда я увидела первый ролик. Что ты чувствуешь пережив своё убийство? Как жить дальше? Что это вообще может быть за жизнь? В перерывах от игры, мои мысли всё время вертелись вокруг сюжета, что же будет дальше, кто, а главное, почему, убил Серену? В итоге, при выходе на концовку, я не могла поверить, что всё закончится именно так, я перепроходила финал снова и снова, отказываясь принять такой конец истории. Спасибо ачивкам, я точно знала, что смогу это пережить. И не зря, но спойлерить не буду) От души рекомендую эту историю! Всё будет как пишут разработчики: много выборов, юмора и целый новый мир. А визуал достоин отдельной похвалы! Обязательно перепройду игру снова, кажется там ещё много интересного) P.S. Начала новое прохождение и тут правда многое по-другому, надеюсь в этот раз мне доверят кота)
Очень странно не мочь читать в игре, в которую ты пришел читать. Потому что читать это никак не получается физически. На экране есть буквы, буквы складываются в слова, слова - худо-бедно в предложения (уже с трудом, надо приложить усилия, но справиться можно), а вот предложения складываются в... оригами. Диалоги и выстроены, и написаны так, как переводят любители американские ситкомы: с потерей смысла, пунктуационными ошибками, шутками-прибаутками, которые звучат нелепо, если переводить их дословно. Мне кажется, я еще не читала более криво составленного текста (а я читаю сочинения своих учеников на иностранном языке). Дальше с описанием от разработчиков. "История Айрис — саркастичной девушки-отражения..." Она не саркастичная. Она неуместно и одинаково шутящая. Для того, чтобы такие саркастичные персонажи работали, в них должно быть что-то, кроме их "саркастичности". Просто сказать "она клевая, потому что мы дали ей плохо написанные шутки уровня шестого класса" недостаточно. "Сложные персонажи, которые ведут себя в зависимости от ситуации, ваших отношений с ними и ваших отношений с другими сложными персонажами" - уже на этой фразе можно было понять, что в нарративе что-то пойдет не так. Персонажи не сложные. Они не ведут себя в зависимости от ситуации (????). Они просто ведут. Куда-то. Зачем-то. Иногда себя. Иногда кого-то. Есть автобус. "1 000+ выборов и 400 000 слов" - 400 000 слов и ни одного нормально составленного предложения. "Прогуляйтесь в смертельно опасную пустоту, чтобы услышать, как она звучит; примите булочку с сыром от Избранного; заведите отношения; напейтесь; начните сходить с ума." - начала. Где-то на второй же реплике. И да, напиться тоже захотелось. Кота не дождалась.
10 отражений из 10
Visual novel with a very interesting concept. No voice acting and i only played the intro really but it definitely sets a good potential storyline from the start. If you like visual novels probably worth a try. Also has a demo to check out if you vibe with it. First Look here : https://www.youtube.com/watch?v=pXs_aIip9M4
Давно ждать именно такого рода игру, адвенчура + интерактивная новелла.
The game's a visually stunning, make your choice story about Iris's journey after her "prototype" is killed as she looks on from the other side of the mirror. To see the image that stares back at us in a mirror as a seperate, living being is such a unique idea. You could go so far as to think are we the reflections or are the ones in the mirror? There's 1.000's of word choices and multiple endings for the main characters giving lots of replay value for your buck. Want to play a sarcastic, leading lady type you can. Feel more reserved and wanting to not draw attention to yourself go for it. My 1st play through is a sarcastic, flirty and somewhat helpful Iris and I'm loving my decision to play her this way. I can't wait to see where this story takes her and the rest of the characters you meet along the way.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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