
STICKER/BALL is a pool game roguelike from the future. Fire balls. Hit dice. Earn points. Add stickers. Trigger crazy combos. Enjoy the chaos, it’s on purpose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In STICKER/BALL you fire balls. Hit dice with the balls to earn points, and ricochet back for even more.
You’ll also unlock stickers. These come in many forms: spiders, poop, clown. Stickers can interact in strange ways. For example, poop attracts flies. Spiders make webs. Spider webs catch flies. More points for you!
Battle a gauntlet of weird opponents, unlock cool new stickers, and stack crazy combos for lots and lots of points. Once you run out of balls it’s game over :( But you can take what you learned and try again! :)
100+ Unique Stickers
36 Dastardly Enemies
Roguelike mechanics
Cool music
Fun
Frogs can hijack spaceships

Thank you for checking out my game! I hope you like it <3
- Bilge
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maybe a bit early for a thorough review, but the art style, sound, animations, bgm - chef's kiss! And from what I've seen so far, we have a brilliant little gem here!
You know the satisfying part of Arkanoid where the ball bounces almost perfectly left and right and gets stuck at the top and hits all the bricks? This game is that but if every time a brick was hit a dozen chain reactions triggered like a Rube Goldberg machine
this game makes no sense. there is no indication of what the aim is or what one should be doing to get there, no tutorial level or instructions. nothing is labelled. maybe it is for people who already play games in this genre? i do not want to spend an hour clicking stuff at random trying to figure out what the point is
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun and i love all the sounds
i have a SMALL idea on whats going on and i love it
[h2] 贴纸弹珠:根本停不下来的超爽弹球肉鸽 [/h2] 去过商场街机厅/游戏厅的朋友一定都见过弹珠机。国内的弹珠机玩法相对简单,玩家花钱购买小弹珠,投入机器后按下按钮/拉动拉杆弹射。弹珠在错落的钉板间弹跳,最终落入指定卡槽即可根据随机刷新的倍率赢取更多弹珠或积分。然而线下的弹珠机概率都可以通过程序设定,有些商家甚至还通过磁铁控制球的轨迹,你以为你在和商家玩概率,实际上商家和你在玩物理。 那么有没有什么比较公平,但是又能提供爽感的弹珠游戏呢?有的兄弟有的,近期发售的一款名叫《贴纸弹珠》的游戏把台球,弹球和肉鸽结合,给我玩爽了。 本作的steam商店页面说是“台球肉鸽”,但是实际上玩家并不能控制击球力度,只能控制球发射出去的方向。弹球发射出去后,击打场上的骰子会反弹并获得骰子点数应的分数,玩家需要在规定的发射次数内得到足够多的分数才能继续游戏——资源机制上和《幸运房东》有点类似,而玩法上其实更像能控制发射方向的三维弹球。 而本作肉鸽的随机性则主要靠在骰子上贴不同效果的贴纸来实现。每成功发射一次弹珠就能获取一张贴纸,我们可以把贴纸贴到骰子的点数上,这样对应的骰子被击打后,贴纸的效果就能取代原来的单纯加分,且不同的贴纸效果之间有较为丰富的联动。就拿下面三张贴纸来说,“人类”遇到“迪斯科球”会跳舞,而无限滚屏又能给每一个跳舞的人类加成。此外,根据描述也可以知道,人类丧命/迪斯科球被击中时也能获得额外加分。 既然是肉鸽,局外成长则是绕不开的话题。每一局结束后,我们会获得局外货币“眼睛”。系统会根据玩家持有眼睛的数量解锁相对应的模组。有部分模组的能力相当超模,能给我们提供不小的助力,比如利率模组能直接将利率翻倍,瞄准辅助模组能直接提示最后一颗弹珠的弹射角度等等。 本作贴纸种类繁多,一共有112种,不过你不用太担心选不到自己想要的。作者在极早期就给了“贴纸禁用”模组来让你ban掉不想要的贴纸,且最大数目能达到所有种类的一半(56种)。 得益于丰富的贴纸种类,游戏中也能构筑出很多流派。比如我在b站关注的一位up主就使用的是幸运马蹄铁流,围绕马蹄铁给概率事件的加成来获取分数。而我的通关思路则和他完全相反,我ban掉了马蹄铁和所有概率事件的贴纸,靠黑洞吞噬物体与互相融合来得分。 我使用黑洞流通关的那一把,黑洞因为互相融合而越变越大,都快占满1/3个屏幕了,因此还达成了一个“形成史上最大黑洞”的成就。 在每把游戏的前期,由于骰子数量过少,每个弹球碰不了多少次就结束了。但随着骰子数量的增多,弹珠反弹形成的路线会变得越来越复杂,有时候甚至会织成一张几乎覆盖了全部骰子的网。看着屏幕上大大小小的得分乱飞,确实非常解压。 [b] 当然,游戏玩着确实也有些小瑕疵,希望开发者可以继续完善。 首先,游戏上来没有任何引导,我们能做的只有开始游戏。首局游戏也没有什么教玩家认识各种机制的教程,只能自己慢慢摸索。实际上,我觉得游戏应该一开始就对一些关键机制进行说明,如利率机制和骰子扫描仪重新触发骰子的机制,这样才能让玩家的前期稍微好上手一些。 其次,游戏虽然贴纸数量很多,但是却没有给玩家一个便捷地筛选效果、查看效果联动贴纸的快捷方式。这让初次接触游戏的新手面对种类众多的贴纸时很难搞清楚哪些贴纸之间可以构建build,加上前期能用的模组也很少,难度曲线有些问题,初上手的时候略有些劝退。 还有就是,游戏的骰子面、骰子角度和骰子位置每一轮都会随机重置,然而贴纸和贴纸的联动又很吃骰子的位置。游戏中无法干预的随机因素似乎有些多,降低了游戏的策略性的同时也削减了我的持续游玩积极性。 另外,游戏在模组的携带设置上也显得有些无脑,没有深入设计。不同的模组在实用性上的方差特别大,像最后一个常驻辅助瞄准的模组的实用性就完全碾压了一些没啥用的模组,然而携带它的消耗(1个模组格子)和那些没啥用的模组是相同的,这显然不合理。实际上,作者可以设置一个总模组cost限额,不同的模组按照实用性会有不同的cost(比如说,上述常驻辅助瞄准的模组cost就应该很高),最后玩家需要凑出一套模组组合,使总模组cost小于限额。 [/b] [h3] 结语 [/h3] 贴纸弹珠缝了肉鸽、台球和弹球的玩法,是个在玩进去了以后能感觉到爽感的游戏。但游戏的引导比较匮乏,随机性过强,局外成长的部分设定也有点粗糙。喜欢像素风弹球,玩过《幸运房东》的肉鸽玩家可以买来试试,起码能玩上个十几小时,全价33的价格也还算亲民。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1]
NO IDEA WHAT IS HAPPENING! ............. 10/10
Chill fun or tactical mayhem? Yes. Lovely relaxing music, great sound design, and funky art style. Highly recommend, both for chilling out and for having a brain workout.
this game has clever way to implement all that progression system and goal ala Balatro in a Puzzle Bobble base mechanic there are tons of sticker combination to build i like the balance between the "thinky" of the sticker build and the dexterity of the ball shooter
Se esse jogo não é o rouguelike mais difícil eu não sei oq é, mas que é viciante é pra caralho, comprem esse jogo pelo amor de deus, dão uma chance pra ele
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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