
STICKER/BALL is a pool game roguelike from the future. Fire balls. Hit dice. Earn points. Add stickers. Trigger crazy combos. Enjoy the chaos, it’s on purpose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In STICKER/BALL you fire balls. Hit dice with the balls to earn points, and ricochet back for even more.
You’ll also unlock stickers. These come in many forms: spiders, poop, clown. Stickers can interact in strange ways. For example, poop attracts flies. Spiders make webs. Spider webs catch flies. More points for you!
Battle a gauntlet of weird opponents, unlock cool new stickers, and stack crazy combos for lots and lots of points. Once you run out of balls it’s game over :( But you can take what you learned and try again! :)
100+ Unique Stickers
36 Dastardly Enemies
Roguelike mechanics
Cool music
Fun
Frogs can hijack spaceships

Thank you for checking out my game! I hope you like it <3
- Bilge
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pues... Sorprendentemente, es bastante entretenido. Este juego es puro caos: No hay instrucciones apenas, no hay explicaciones, no hay guías o tutoriales: Es todo prueba y error. Al igual que la mayoría de roguelikes: Pierde y vuelve a intentarlo, espera a que los dados se posicionen bien, ten suerte de que la bola aparezca en un buen lugar, espera a que los dados en los que rebotes tengan unos buenos stickers... El azar influye mucho en el juego, pero ese es un componente básico de este tipo de juegos. Si bien cuesta un poquito empezar a llegar al punto de la partida en el que se empieza a hacer combos interesantes, es muy guay ver como empiezan a salir cosas y seres de los dados e interactúan entre ellos, haciendo del campo de juego un cuadrado imprevisible.
[h1][b]构筑越怪体验越爽的弹珠肉鸽[/b][/h1] 《贴纸弹珠》是一款玩法简单但却非常有意思的肉鸽游戏,通过撞击骰子,可以触发各种天马行空的贴纸效果,从而拿下高分,玩起来欢乐无穷。 本作的设计非常简洁,没有教程之类的东西,点击新游戏直接就进入到实战了。 玩家拥有一些骰子,每回合都会随机散落到场中,通过发射小球撞击骰子便可得分,玩家要做的就是调整角度,让小球尽可能多的撞击到骰子。 回合结束后可以从三个贴纸中选择一个,随后在商店中也可以自由购买,将其贴到骰子的各个面上后,撞击后不仅可以得分,还能触发其特殊效果。 这便是最核心的构筑手段了,贴纸的种类非常多,根据页面描述可以得知有100多种。 其并不像常见的肉鸽游戏一样有明确的分类和体系,诸如呼叫不明飞行物、发射火箭、释放法术、下载种子文件、召唤雪人、获取披萨、发射精灵球、变成放大镜等,首次玩的话很容易让人摸不着头脑。 当小球撞上去后便会看到各种花里胡哨的特效了,除了小球与骰子的交互外,贴纸带来的元素也同样可以互动,然后就是分数噌噌噌往上涨了。 随着不断推进,骰子的数量也在不断增多,这时候只要寻找到一个合适的角度,就能一次性打出多重撞击效果了。 《贴纸弹珠》的这套玩法简单易上手,随便构筑下就能打出不错的效果,各种特效同时触发的视觉效果更是亮眼,整体小巧精致,适合喜欢街机玩法和休闲游戏的玩家。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A ridiculously fun BALLxPIT x LBAL 'like'. There are amazingly absurd levels of polish and an incredible attention to detail. It's hard to put down, I'm excited to discover all the layers!
game's dope go play it
music is really good
ВАУ,сложно красиво пипец
I ♥♥♥♥ with sticker ball extremely
《贴纸弹珠》是一款带有肉鸽元素的弹珠游戏,玩家要用有限的弹珠达到指定的分数。当然不能一味的依靠技巧,所以每回合之后会多一个骰子,骰子上面可以贴上获得的贴纸,形成一定的构筑,我们再根据预测的弹珠轨迹寻找获得分数最高的打法,从而不断冲击新的分数目标。 游戏玩法还是挺有趣的,不过画面有点太复古了,有点古早时期的像素街机游戏风格,贴纸数量多,不过没啥颜色区分,所以也没有太亮眼的吸引力。不过在玩法上还是挺有深度的。 游戏每通过一个分数关卡就可以选择一个贴纸,连续选择两个贴纸之后,就会进入商店购买环节,可以在随机抽到的9个贴纸选择两个。当然这个东西我一开始以为是随便选的,结果发现每个贴纸都有不同的加分功能,这点很有趣。虽然描述的内容太过简略,不太好看懂什么含义,但通过得分和周围的词条可以了解到这是一套有构筑的贴纸系统。 因为每回合会增加一个骰子,相当于多了六个贴纸位置,但每个大回合我们只能拿到四个贴纸,因此贴纸肯定是越来越不够的,这时候我们就要有效安排贴纸的位置。相同的流派放在同一个骰子上或者不同的骰子上,比如说爆炸这个词条会让所有骰子爆炸,完全可以和其他带有爆炸词条的贴纸搭配;还有丘比特这个更广泛了,可以直接青蛙、人类、雪人等种种名词类贴纸释放爱意增加分数,妥妥的加分牌。因此我们围绕这些加分的词条构筑会让分数呈指数增长。 游戏本质上也算个肉鸽游戏,因此失败后会解锁一些模组,比如“骰子扫描仪”,击中所有骰子可以再次触发骰子,这个很强力,但是要求有点难以达成;瞄准辅助就简单多了,会自当为最后一个弹珠找最佳角度,不需要玩家挨个角度看预测诡计的击中点数了,这个东西自己看和系统自动辅助差距很大的,属于前期上分利器。游戏里最多可以开启六个模组,等多了之后就要看玩家自己的抉择了。 游戏玩起来其实还是蛮爽的,特别是贴纸系统+模组联动转起来的时候,每个弹珠都能创造非常多的分数收益,而且游戏的贴纸部分还有点收集元素的感觉,那么多的贴纸中发现一个从来没见过的真的很让人开心。 总体来说,《贴纸弹珠》是一款玩法比较独特的肉鸽游戏,虽然是比较常见的弹珠游戏,但弹珠打的竟然是骰子,骰子的不同面的贴纸都能发挥独特的功能,然后这些小小的功能会形成连锁效果,给人一种分数爆炸的爽感。不过画面还是这游戏最大的短板,如果玩家能接受这种复古风的画面,那么肯定也能在游戏里体验到这种独特的爽感! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
si
The mechanics are fun, the combos strange and interesing. A good run can crash down in an instant sometimes. All of that, causes one big issue for me. I wanna play one more run. Just one more. Suddenly, it's 3AM.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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