
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $89.2K — a different platform, not this one.
Overview: Stellar Monarch 2 is a turn-based, 4X, feudal themed, empire space builder, grand strategy. You are the Emperor and Head of the Royal Dynasty. Keep in check Barons and Dukes from other Great Houses, ensure their loyalty and obedience, make sure they are an asset of the Empire, not the obstacle. Appoint people from the imperial court to Ministers and Advisors taking into account not only their competence and loyalty but also family connections. Fend off assassins, traitors, usurpers and rebels. Once the Empire is strong within, deal with the inevitable alien threat. Core features: You will feel like the Emperor (assassins, imperial court, noble houses, granting audiences, rebels, usurpers) Rule from the heights of the imperial throne (no micromanagement: no moving individual ships around or constructing boring farms, you deal with more important things) Feudal system in space (deal with powerful noble houses to assure their loyalty, obedience and military support) Asymmetric aliens (surrounded by hostile AI aliens who play by different rules than Terrans) The premise behind the game: You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with noble houses and assassins, crush rebels, decide on production priorities. In the game there is no micromanagement, late game does not drag on forever. You can play a relatively fast paced game on a huge galaxy without late game slow downs. You own hundreds of planets, thousands of ships and all this is managed on the high level by edicts, fleets system and by appointing imperial officials to do your bidding. The whole premise was to make the player make only the important and interesting choices leaving everything else abstracted. Another important feature is the asymmetric nature of the game. The AI plays by different rules, and does not try to win the game. Aliens are more like creatures living in the galaxy than computer controlled players. Sometimes they can be valuable assets worthy of protection and sometimes an obstacle to overcome. Aliens are not created equal, some are primitive beasts that shall be cleansed from the face of the galaxy, some are fellow humanoids inferior to Terrans of course but considered sentient and worthy of compassion. In short, it's a fast paced turn-based space empire builder with a feudal twist with no micromanagement, asymmetric mechanics, and focus on you as the emperor. Join our Discord
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $12.49−50% | 10ratings | 88% | — | not modelled |
| $24.99 | 127reviews | 89% | — | $89.2K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 115 | 82% | $9.89 | |
| — | 8 | 78% | $7.49 | |
| — | 88 | 84% | $6.79 | |
| — | 171 | 78% | $4.49 | |
| — | 91 | 74% | $9.99 | |
| — | 39 | 64% | $16.99 |