
Stellar Initiative is a roguelike tower defense game where you land on the planet and use your orbit ship to deliver buildings and support you with fire. Complete missions, install new upgrades, discover powerful artifacts, and find the best strategy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stellar Initiative is a roguelike tower defense game where you land on the planet and use your orbit ship to deliver buildings and support you with fire.
Choose next mission: scout for new opportunities, mine more resources, discover rare artefacts, defend the position or prepare to fight the boss!
Order buildings: turret to hold the position, walls to stop enemy waves, generators to build up the economy, or any other building to adapt to next enemy attack.
Manage resources: balance between delivery duration, buildings cost and available space.
Unlock upgrades: choose the path you desire for each building and combine them to fit your play style.
Discover artefacts: each one with its own effect can guide your strategy and make every game unique.
156 unique artifacts
26 different buildings and ship abilities
139 upgrades to install with different paths
12 missions of 6 types and 12 different modifiers
5 difficulties
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It´s a cool TD. For its price its great.
I am absolutly loving this game.
eu gostei
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly it's a fun game,but after the first few hours it gets quite boring. The difficulty scaling also feels really badly made,at first the game is insanely easy to the point where I didn't lose once,but once I reached the starlord difficulty it felt legitimately impossible to go past the first boss. Don't know if I am just bad or if the difficulty scaling is bad. Would recommend as a fun game to play for a few hours to forget your troubles.
What a ♥♥♥♥♥♥♥ banger game
legau
Meh. Its a minigame dressed as "rouge-like", with half of the playthrough time spent on UI animations that quickly gets annoying to wait for. Unless you picked wrong build and died early, you experience whole game in first 12-mission playthrough. Variety is a lie. There's the obvious good build and obvious bad paths that will get you killed, with occasional randomly unlocked superweapon that trivialized whole run. Alternative "characters" are locked behind grind for random unlockables that takes several playthroughs of having to intentionally choose bad power ups just to progress that stupid "meta" grind. All for two other options of good turret, and some meaningless garbage turrets, and two different "base" buildings that are just bad. Playthroughs are forcibly limited in duration, no "meta-progression", nothing to "explore" either. Performance: will run on a potato.
好玩,希望多多更新
Игра кусок дерьма, не более. Что-то уровня... нет, да же хуже, чем нормальные телефонные игры. Абсолютно не оправданная цена. 25 гривен максимум.
An excellent mix of tower defense and resource management. The delivery mechanic is surprisingly fitting for this type of game! Even for experienced players as myself the game is not easy, and the endless supply of artifacts means every run is slightly different. I'm usually not a fan of tower defense but Stellar Initiative focuses on the gameplay, with simple and effective graphics. Excellent game.
Players by region
Where this game's players are, estimated from review languages.
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| $252.2K | 12.7K | 91% | $1.04 | |
| $1.3K | 6 | 100% | $7.99 | |
| $535 | 2 | 0% | $9.99 | |
| — | 0 | — | — | |
| $551.4K | 2K | 73% | $6.59 | |
| $233.1K | 598 | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $125.3K | 242 | 89% | $17.99 | |
| $125.3K | 236 | 67% | $29.99 | |
| $125.3K | 333 | 91% | $19.00 | |
| $125.2K | 435 | 82% | $5.99 | |
| $125.2K | 295 | 96% | $14.99 | |
| $125.2K | 135 | 82% | $22.99 |