
Stellar Initiative is a roguelike tower defense game where you land on the planet and use your orbit ship to deliver buildings and support you with fire. Complete missions, install new upgrades, discover powerful artifacts, and find the best strategy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stellar Initiative is a roguelike tower defense game where you land on the planet and use your orbit ship to deliver buildings and support you with fire.
Choose next mission: scout for new opportunities, mine more resources, discover rare artefacts, defend the position or prepare to fight the boss!
Order buildings: turret to hold the position, walls to stop enemy waves, generators to build up the economy, or any other building to adapt to next enemy attack.
Manage resources: balance between delivery duration, buildings cost and available space.
Unlock upgrades: choose the path you desire for each building and combine them to fit your play style.
Discover artefacts: each one with its own effect can guide your strategy and make every game unique.
156 unique artifacts
26 different buildings and ship abilities
139 upgrades to install with different paths
12 missions of 6 types and 12 different modifiers
5 difficulties
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like a game made by an AI with laziness.
Repetitive game
好玩的,高难数值卡的比较死的硬核游戏。 一开始容错还是比较高的,只要不是太贪的话。 感觉觉得高难要刷开局的基本是跑发电机了, 其实前面几关你跑物资投送加迫击炮就行了,没啥难度的。 实在不行你还可以卖血嘛,前期防守压力大,你可以直接不管让基地打,也掉不了几点血的。 我死的几次基本就是贪死的,基本把把都能通吧。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall great game, it's difficult and mainly strategy; but, even without strategy you can get pretty far. It's one of the games where you have to die to progress and I always find those games fun.
Gets boring really quickly due to low amount of content, dev himself said openly that he does not care about this title anymore-so finished product (Bad product with no content and boring gameplay) Dont waste your money.
this game is not impossible don't listen to the little winey babies it's very fun
i really like this game. lots of replay value and it doesnt require a big rig to play. during downtime at work i'll play it and it's just a blast. every run is something new and theres lots of unlocks and playstyles. if you want a nice chill casual game that can be just as difficult as you want, pick this lil guy up. i look forward to the other games this developer releases.
So, I'm guessing a lot of people will like it. I have to say, I ultimately regret encountering this game which is pretty uncommon for me for this sort of thing. I almost love this game and want to love it, but instead it's one of the most frustrating experiences I've had. One issue is that I'm a glutton for high difficulties, and certainly the highest difficulty in this game is totally doable, but I think it's a huge mistake to enable unlocking them all up front. Five is a lot to grind through, but you're letting masochists like me ruin our own fun a little. BUT that's not the real issue. The issue is that once a scenario starts going poorly, it almost invariably spirals into loss. I get it, love that sort of punishing spiral in a lot of experiences, but I feel like it's weirdly over-the-top here (like if you lose any building that's not a wall it's often due to a situation that is destined to spiral into irreparable harm). Normally it strikes a great balance between short term investment to stay alive and long term investment for late-game sustain. The relic design, structure upgrades, both pretty fantastic. I'm even charmed by the sound and visuals. But the campaign losses are just maddening. There's just no forgiveness for losing a real building due to mismanagement and it sucks. This feels UNFAIR which makes the GAME suck imo because of several shortcomings (that would otherwise be ok!) -the visual design makes it impossible to tell at times how many units are stacked up. Oh sure, you can outlast this huge tank unit with your wall, except there are three of them, but its hard to tell, so your rockets aren't gonna get there in time. Oh well. GG. -some of the overly dextrous designs in light of this are maddening. So the game pretends to provide you with contingency plans for goofing up (I mean they work ok lol), but the rocket which is the most important one, you have to start the purchase timer when you aim it, factor that countdown, then "eyeball" the travel time of the rocket itself to the destination, perfectly guessing how far the monsters are gonna rampage before you're effed. It sucks because I stopped making progress at some point, and too many losses felt frustrating. My guess is many will like it ok but it was kinda cursed for me.
No
这辈子没玩过这么不好玩的塔防
Players by region
Where this game's players are, estimated from review languages.
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