
The classic 2D side-scrolling action game has evovled! With twice the content, better controls, and higher accessibility, Steel Sword Story S is bigger and better than ever!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏还是不错的,不过没有成就系统的话整个流程就显得略短了,还是建议打骨折了入吧。
bug
It's cool and all but vsync or something isn't well made. You can't double jump as you wish and that second jump will just get canceled. The mid-air attack goes the same way. and it's RANDOM. I'm refunding this game, unsatisfied.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun short game to breeze through when you don't have much else to do! Last boss is a wild one!
Jogo muito bom, rápido, simples, bem feito. Pelo precinho camarada, vale a experiência, ainda mais para quem está começando na indústria dos jogos, dar um toque do tanto que podemos fazer com tão pouco. = Público = ☐ Crianças ☑Todos os públicos ☐ Jogadores casuais ☐ Jogadores experientes ☐ Para maiores = Gráficos = ☐ Horríveis (Prejudica a experiência/imersão) ☐ Ruins (Não entrega o que propõe) ☑ Medianos (Nada a destacar) ☐ Bons gráficos (Agradável e imersivo) ☐ Excelentes (Vai além do que se espera) = Valor/Usabilidade = ☐ Não vale a compra ☐ Caro demais (Aguarde uma promoção) ☑ Preço justo (Vale o preço cobrado) ☐ Muito barato (O jogo poderia ser mais caro que ainda iria valer a pena) ☐ Grátis = Requisitos = ☑ Qualquer PC ☐ PC mediano ☐ PC Gamer ☐ PC potente ☐ Última geração em tecnologia = Dificuldade = ☐ Fácil ☐ Normal ☑ Equilibrada ☐ Difícil ☐ Extremo = Tempo de jogo = ☑ Curto (menos de 2 h) ☐ Médio (4h - 8h) ☐ Grande (+12 h) ☐ Muito grande (+50h) ☐ Incalculável (Obs: ) = Enredo = ☐ Não há história ☑ Simples e básica (Não é o foco do jogo) ☐ Boa história (Desperta interesse ao personagens/universo criado) ☐ Ótima história (Se estende para além do jogo) ☐ Obra de arte (Marca bastante e parte dela será lembrada por bastante tempo pós jogo) = Jogabilidade = ☐ Quebrada e injogável ☐ Fraca e desgastante ☑ Boa, entrega o que é proposto ☐ Ótima experiência - ☐ Excelente, fluída e prazerosa = Bugs = ☐ Quebrada e repleta de bugs (Desencoraja ou impede a progressão do jogo) ☐ Muitos bugs que podem prejudicar à imersão ☐ Bugs medianos, nada que atrapalhe ☑ Pouquíssimos bugs, nada que afeta à experiência ☐ Próximo de zero bugs NOTA: 6,5/10
玩着还可以的一款横版过关游戏对我而言不会留下什么深的印象,刚玩的时候手感需要适应,地面翻滚后有较大硬直,我用手柄有的时候二段跳摁不出来,剧情没啥可讲的,难度不高,2~3小时左右,整体来说设计比较简单(非简陋)如果喜欢这种风格的游戏可以打折的时候买个试试。
A neat pixel-art action platformer, from the creators of 1001 Spikes. The game has its flaws, but is still worth the price tag. When it was over after about two hours I wished there was more. The game has four levels divided into several section, where at the level end a boss awaits. You have your basic sword attack, a magic fireball, that consumes mana and a healing potion, that you can use a few time. All these mechanics can be upgraded by items you find in chests though the game. There are a few other mechanics you can buy, like a double jump. Some technical issue I noticed are button presses, that are not registered sometimes (e.g. the double jump) and some minor slow downs. If you read the forum the slowdowns can be much more serious, as other people reported. Another issue are the settings, which are quite limited (no v-sync, no button remapping) and are presented in an overlay UI, that doesn't fit the pixel style and feel out of place. I hope the developer someday revisits its games, like they did for 1001 Spikes, to turn the "neat" from the beginning into a "great".
遊戲內容相當短的一款小品 難度並不高 操作要求中等 整體破關應該在3小時內可以結束 有大特價的話推薦入手
手柄适配有问题
I'm torn on how to rate this, because I don't see it really sticking with me the way my favorites do, but it also was a fun little snack of a game. Caveat: I have not had any of the input or graphics issues reported elsewhere in the comments. Towards the end of the game there is some dramatic slowdown for effect that I mistook for performance issues, but it was only with some very specific stuff at a dramatic fight. In terms of gameplay, the controls were snappy, and I liked the modernizations, like estus flask-style healing and invincible dodge roll, and I had fun. The Casual difficulty is a breeze, I beat it in under 2 hours on my first playthrough, but I felt engaged enough by the challenge that I was never bored. I think the Gamer difficulty just takes out the checkpoints; it didn't feel significantly different to me otherwise. Overall, it was totally with the $2 I spent on it on sale, but I don't know that I'll look back on it in the future the way I would with Touhou Luna Nights or Momodora.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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