
"Steel Knight's ARMIS" is a roguelike robot game. Lead the rebellion through five chapters, fighting against the Imperial Army and Earth Federation. Customize and upgrade your robot to survive the intense battles ahead.
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About

In "Steel Knight's ARMIS" you step into the pilot's seat of ARMIS (Advanced Robotic Mechanized Interceptor System) and navigate a battlefield full of dramatic turns.
As a member of the rebellion, you’ll fight your way through a dramatic story of five chapters.
Not only will you face waves of numerous enemies, but enemy pilots controlling their own ARMIS units. While the gameplay is straightforward, upgrading your ARMIS is essential to counter these powerful opponents. Gather experience points to level up, choose your upgrades wisely, and develop your unique ARMIS.
With ARMIS machines fully powered to their limits, even the largest enemy swarms don't stand a chance. Build your ARMIS to your liking and experience the exhilarating rush of defeating countless foes.


This game offers a story that feels just like watching a classic, high-energy mecha anime.
The narrative unfolds over 5 chapters, with each chapter featuring a different protagonist.
Immerse yourself in their passionate journeys and fight for what they believe in.

At certain points during gameplay, you'll seamlessly transition into vertical shoot-'em-up mode. This dynamic shift offers a fresh experience that sets it apart from traditional roguelike action games, delivering a blend of exhilarating gameplay styles.

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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
เกมหุ่นโรกไลค์ที่มีเจสัน สเตแธม เป็นเกมที่เล่นแก้เซ็งได้สำหรับสายหุ่น แต่เป็นแนวโรกไลค์รีเวิร์สบุลเล็ทเฮลที่ศัตรูต้องหลบนรกกระสุนของเราแทน เราเก่งเวอร์จนบางทีอาจจะเซ็งไปบ้างสำหรับแนวนี้ แต่ก็มีในส่วนเนื้อเรื่องและปลดล็อกฉ่ำๆมาแทน ข้อดี ภาพถือว่าสวย ทำอาร์ทออกมาได้ดูดี ไม่ต้องพยายามมากในการเล่น มีเนื้อเรื่องและเสียงพากย์ที่ดูจะเกินราคาและรูปแบบเกมไปไกล ราคาถูกเวอร์ มีเดโมให้เล่นแล้วซื้อมาเล่นต่อจากเดโมได้เลย มีอะไรให้อัพให้ปลดเยอะอยู่ ข้อเสีย สำหรับคนที่ชอบความท้าทายหรือความอินตามเนื้อเรื่องจะค่อนข้างดรอปมากๆ เนื้อเรื่องเสียงพากย์กำลังพีคๆ เจอยานแม่ศัตรู แต่การเล่นก็คือเรายืนเคลียร์ม็อบโดยมียานแม่บินเป็นพื้นหลังรอเวลาหมดแค่นั้นเอง ไร้ซึ่งความท้าทายอย่างน่าเสียดาย จบด่านแล้วออกมาหน้าเมนู ทำให้ความต่อเนื่องขาดช่วง แลดูทำเป็นเกมทุนต่ำผิดกับหลายๆอย่างในเกมที่ออกมาดูดี น่าจะตั้งเป้าสูงๆหน่อยแล้วทำให้ออกมาดีกว่านี้ รวมๆแล้วอยากให้ชาวหุ่นกดมาเล่นกันยามว่าง
[h1]Falling short of immense potential.[/h1] Steel Knight's Armis is an astonishing example where excellent gameplay gets dragged down into mediocrity by a lack of awareness for competing products in a fast evolving genre. I'm barely giving it a pass, like a 5 or 6 out of 10. I recommend to play this underdog game for anyone who likes bullet heaven, already had completed the big names in the genre, and is looking for something fresh to play, buys only at a discount and has mild expectations regarding completion lenght. I don't recommend the game to anyone else. You can now stop reading if you wanted the quick rundown, or dig into the upcoming wall of text to find out why. [u][b]A beast in gameplay enjoyment.[/b][/u] These devs truely managed to capture the picture perfect feeling of piloting a mech in space. It is so good, I'm struggeling to find the right words. The movement of your machine is not exactly snappy and direct, it's floaty, you are fighting the inertance of space with a jetpack on your back. But it is also predictable how you gonna fly, what a full stop will do, what angle you gonna drift around. In addition to that you can evade dash actively, the size of the dash bar depends on the machine you're flying. What's more is how smaller aircraft, space fighters etc behave as the classic bullet heaven creep simply flying towards your position in the middle of the screen, but enemy Armis/mech units actually go full on dogfight with you back and forth. It just feels so real. The dream of mecha anime fans come to life. I haven't gotten any 3rd person space game nail this feeling as perfectly as Steel Knight's before. [u][b]Barebones in every other aspect.[/b][/u] I just don't understand how a development team can deliver this level of enjoyment in raw gameplay, and then topple over their upcoming masterpiece by showing zero awareness for what the genre standards are and what their competitors do. This game has no: -Reroll or skip function. If you don't like your level up options there is nothing you can do other than picking poorly. -Indicators on the map for when a treasure chest appears. If you hit the special ship out of visibility range, you're not gonna find it. -Character stats within the run. You can not see how much damage, range extension, attack speed etc you exactly have. It's all guess work. -Post battle evaluation stats for each weapon. So you can not be sure how much DPS each thing you picked contributed and will not exactly learn from it. - Alternate game modes, such as endless, boss only, increasing waves survival, no hit challenge. There is only story mode as only option. These things are in every single bullet heaven I played so far. How can you just ignore this? Like... dude! [u][b]The interface...[/b][/u] I have several gripes with it. - The game has English text as an option, but the default is Japanese. However upon every restart it snaps back to Japanese. While you still got English selected. Then you press on another language and back onto English and it's fixed. Every single restart. Furthermore, the graphics option dropdown menus are not translated at all. You literally have to Google lense with your phone camera over the Kanji to see what your settings are if you can't read Japanese. This should be an easy fix. But nobody bothered. - You can restart your run while on pause in the game. But you can not restart your run after dying. If you died, instead of offering the option to go again with the same settings, you have to go through the main menu, select the mission, select the pilot, select the mech and confirm twice again. Why? - If you don't play windowed fullscreen, the game defaults back into 1920x1080 after restarting. Then the option to select 3840x2160 doesn't appear anymore because the dropdown menu is greyed out. Then you restart the game a second time and it magically re-appears. [u][b]The story.[/b][/u] I would describe it as servicable. It's not total dogwater, a very average story about a rebellion against the occupation of Earth, without any deep character building. Pretty much mobile game levels but without the visual novel part. I'd never expected to say this, but I feel like the game would have been better had it included a visual novel part. The way they are currently transmitting the story is mainly through dialogue during battle. However, since the voiceover is Japanese and the dialogue boxes pop up on the left and right end of your screen while you are busy fighting mobs and not get hit - you're missing a lot of what happened. A few cutscenes are in but they are mostly big things getting blown up, new enemy appears, flying to the mission objective and so on. [u][b]Mission design flaws.[/b][/u] There are two things that I want to point out here: - While the fight against enemy mechs is super cool, the fights against enemy capital ships is a huge letdown. They appear and you think ooooh snap, only to find out these ships are just moving background objects and the way to defeat them is to deplete their health gaunge without directly hitting, instead you keep on killing the same trash mobs as before to achieve that goal. The capital ship shoots lasers but they have no hitbox. -In later levels, way too often the game utilizes the apperance of invincible enemies while you get a countdown to survive. It just feels bad when you know you could delete them from the map, but you are not allowed to and they keep going after your HP bar. - The game loves the cliché "you won the stage, but you lost" kind of storytelling. It's just not a good way to involve the player. - There is not enough build variety, because there are not that many weapons to chose from. The passive skills are poorly balanced and so you end up picking the same ones most of the time if possible. [u][b]Content size.[/b][/u] It's not bad, a mid sized game. But again, the genre has a lot of games that offer absurd amount of stuff and Steel Knight's Armis can't compete there. - The story takes about 12 hours to complete including grinding a bit for harder stages - You can unlock 26 pilots, 44 mechs, and 9 NPCs. The pilots are just stat boosters with a different picture, battle voice and differently weighted attribute max amounts, but they do not offer any special skills. The mechs decide your starting weapons and the maximum weapon- and passive slots, so they are most important. The NPCs are pointless, you can only look at their picture with a short description, basically an encyclopedia entry but in character select - why? I don't know. - After you are done unlocking everything you can spend a lot more time farming to buy character stats upgrades. But you gonna repeat the story missions. The way it works is first you have to complete them once with a set pilot/mech combo, then you are free to engage it with anything you own. - Somehow the game has only five achievements. Usually in this genre they shower you with them so that's another odd decision when you lock out achievement hunters from the potential customer base. So yeah that's pretty much everything I had to expain about the game. If you continued following my thoughts until here, thank you for reading it all. And if this review helped you please consider giving it a thumbsup.
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Languages: Japanese*, English, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストーリー全クリの称号をゲットしたのでレビュー フルプライスで1200円のゲームで、聞いたことのある声優さんたちが出てきてフルボイスなのは破格 メカものヴァンサバライクとしてオリジナル感がありますし、キャラ強化をマイナスなく一括回収できるのはポイント高いです ストーリークリアだけなら5~6時間で達成できるのもサクッと遊べて良いですね ・ヴァンサバライク好き、初挑戦 ・声優ありのゲームが好き(フルボイス) ・価格的に手を出しやすい ・サクサクやりたい、ガッツリと重たいゲームの気分ではない ・軽めでもフレーバーテキストや機体ごとの説明が読みたい ・スペックやメモリが高くなくても遊べるゲームがいい あたりに該当するなら、昼食1回分くらいのお値段としては価格以上の価値があると思います ネックの要素は他の人のご意見にも見えますが ・具体的な数値が見えないのでどのくらい強くなったかが分かりにくい(Lv1から効果あるんですがLv3から実感しやすい) ・背景要素と相まって敵の攻撃が見にくい(避けにくいかと言われるとそうでもない) ・ボイスストップのタイミング あたりでしょうか、ゲームに支障が出るほどとは思いませんでしたが、リズムが乱れるのが嫌というご意見は賛同できます 今後の展望としては、無双感を出すお手軽モードや機体強化なんかのドロップでより好きな機体を使い込めるみたいな やりこみ要素が出てくれるとより面白いかなと思います
一応ストーリーを一周クリアしましたので感想を・・・ 大体のオススメできない点は他の方が投稿している通り。 ・背景の主張が激しすぎ、敵の発射した攻撃判定が見えない。 ・レベルアップ時にスキップやリロールが無く、使えない武器を押し付けられた時のストレスフルな設計。 ・進行方向に攻撃する武器の調整が使えなさすぎる。 ・敵ボスの視認性の悪さ。 正直言ってアップデートでこの辺りを改善しないととてもじゃないけどお勧めできない作りのゲームです。 上記の点を改良して、更に割引だったら暇つぶしに買っても良いかな?と思うくらいのゲームです。
ヴァンサバライクx宇宙xロボットときたら楽しくないわけがない! と思ったんですが、ちょっと微妙な感じ。なんか物足りないんですよね。。。 この世界観は大好きです。 ・良い点 ・グラフィックがなぜか少々ぼやけてるのが残念ですが、デザインとかも基本良い。 ・サウンドやBGMも良し ・フルボイス ・ウルトラワイド対応 ・悪い点 ・5章クリア後のストーリーが制限時間が厳しく、かなりの運ゲーになっている。 →序盤に殲滅力のあるビルドが出来ないとほぼ無理なんだけど、リロードやバニッシュがないので本当に運次第。 ・敵少なめ →もっとワラワラ感が欲しかった。敵がまばらで退屈なところも結構ある。大量の敵相手に無双したい。 ・武器のバリエーションが少ない ・一部ステージの視認性が悪い ・内容が薄い →ストーリークリア後は ・キャラやARMIS(本作のロボットのこと)のアンロック ・キャラごとの常設スキルLV上げ くらいしかないが、アンロックの方は割とすぐ全解除できてしまい、私はここでおなかいっぱいになりました。 もっと繰り返し遊びたくなる要素が欲しい。 ・その他 ヴァンサバライクということで、ヴァンサバにはあるが本作にはない部分が気になります。 ・アイテムのリロード、バニッシュ、スキップがない ・エンドレスモードがない ・常設スキルにHP自動回復がない などなど。 とはいえ、あくまでライクであってヴァンサバそのものではないので、これらが無いのがおかしいというわけでもないんですが、この辺が物足りなさを感じる一因なのかなとも思いました。 評価としては悪い点がかなり足引っ張ってる感がありますが、良い点は本当に出来が良いので今後のアプデ次第で大化けすることを期待して高評価にします。 最後にどーでもいいことを。 なんで招き猫の表記がMANEKINEKOなんだろう。。。日本語設定なのに('_')
他の方も書いているが、4-2から進行出来ないバグがある
I have such a love for Survivors games that I play as many as I can. Their evolution of what these kinds of games can do and watching it unfold in real time is great, from games like Vampire Survivors to Halls of Torment, to Deep Rock Survivors, to Megabonk, and even lesser known like Project Lazarus, they all bring something unique to the table that makes it even greater to play each one. With Armis, I loved the idea of an anime styled mecha Survivors game, and had some fun with the demo. And much to my surprise, the demo's progress carried over to the official release. However, the demo's issues still carried over to the official release, as well. The game's uniqueness compared to other Survivors games lies in its visuals seeing as I haven't seen another game of this genre ever do it before. The motion over a city while taking out enemies is a surprising delight, and seeing a space station in the background become closer as the timer draws to a close before having to take it on as a boss (even if it's just waves of enemies being sent at you and you aren't actually attacking the boss itself), it's still a fun take on what we've seen many times before. The other part I haven't seen before is the complexity of the arena hazards such as battleship lasers being fired that you have to avoid or some bombardment. Sadly, that's where the uniqueness with the game ends. The weapons in the game leave something to be desired when expecting something you would see in an anime mecha game. With a game that looks so visually busy with its arena it is so off-putting when the weapons are not as visually pleasing. With weapon visuals, the only difference between yours, and an enemy's projectiles are the color of the beams. When they fire a missile there's no visual difference between theirs, or one fired from you or one of the other friendly pilots. Not to mention that the missiles themselves are incredibly small with how much is going on around you. After missions there are segments where the mech combines with an attachment that's nothing but thrusters and guns and you have to survive for a set amount of time, and I'd have to say, as cool as this looks, it's by far my most hated segment of the game as a whole. The weapons you have are somewhat still equipped, but unfortunately, you cannot see behind you and your hitbox is much larger than most of the range of your weapons. And if you happen to die during this segment you completely fail the mission and have to start the whole mission over. I have rage quit the game because of this. Verdict: At the time of writing, can't recommend. We'll see if they fix any of the issues. Play the demo first and wait for a sale.
グラフィック綺麗で戦闘もちょうどいい難易度で楽しくプレイさせてもらってます! この価格でこのクオリティでできるのがすごい… このゲームマジでおすすめです!
TL/DR: 8/10 Good mecha survivors If you like gundam, and survivors. This is like peanutbutter and jelly. It has an actual story, great japanese voice acting. The game isnt super hard, but some boss fights will keep you on the ropes. The graphics are great, and that might be an issue if you playing on a low power handheld, but you can use lossless scaling to fix that. It has a very strong arcade feel to it, which makes pick up and play easy. Some of the weapon options dont seem as strong and could use some tuning, but none of them seem bad. Its a good survivor with an awesome mecha theme, and im looking forward to see them develop the game further. Im lazy and often dont write reviews, but i didnt want this one to go overlooked or underappreciated :)
ストーリー全クリ済み(通常) 良いところ 普通に遊べる キャラポイントリセットできる為、無駄に同じステージを周回しなくてもよい 刺さる人にはささりそう 所感 ヴァンサバ系といばそうだけど気持ち良い瞬間がほとんどない ヴァンサバが流行ったのは最初きつくても合成武器を完成させれば俺つえーして気持ち良くなり その為に同じマップを何回もやり違う武器で気持ち良くなりたい為止まらなくなる点だと思う レベルを上げる楽しさは無くただストーリーをクリアする為に武器・アイテムレベルを上げるだけなのでステージをクリアしたら同じマップをやることが無かった 射撃武器はランダムじゃなくてせめて一番近くの敵を攻撃してくれる武器がないのはきつすぎる 特攻・近接攻撃してくる戦闘機に主砲で攻撃する戦艦はバカだし主砲ならせめてマップ兵器位の範囲じゃないと・・・ ストレスを与える日本ゲームって感じせめてその先に気持ち良い場所を作ってほしい 下記にもいろいろ書いてますが普通に遊べるゲームなので調整・拡張で全然もっと面白くなると思いますので頑張ってほしいです 改善してほしい点 ・強化ポイントを連続で振る時に戻るのがだるい ・同じマップをやる際にまた同じイベントを手動でスキップするのが地味にめんどくさい オートスキップが欲しい ・武器・アイテムも特定の物を取らないとそもそもクリアが難しいのはどうか ・レベルの上りが遅すぎてランダムレベルアップが4又は5でないとカンストできない まあレベル上げても気持ちよくないので無理にカンストしなくても良いが 1をずっと引き続けると逆に全然武器・アイテムが育たなくてただのシューティングゲームになる(遠距離武器は時にレベル上げないといけないのに上げられないまま終わる) 気持ちよくなりたいがさせない仕様を改善して欲しい ・自機・味方・敵・弾・背景(白黒でも)が見にくい ヴァンサバ系マップの大きさ表示による敵機描画数とあってないのかもしれない ・敵のスピードが速く自分に向かって来るだけではないの特定の方向にしか出せない遠距離武器を当てにくい それもそれぞれ別の方向に弾をだすので一生懸命よけながら当てても火力がたらず処理しきれない 360度敵・見方がよける前提にするならせめてホーミング系の遠距離武器が複数欲しかった ・キャラ・機体が多いけど ストーリーをやってる範囲では初期武器がほぼ一緒(全キャラ・機体はやってないです)なので必要な武器・アイテムガチャはどれも一緒なのが・・・
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