
Steel Division: Normandy is a tactical real-time strategy (RTS) game that pits players against AI enemies in a single-player campaign -- or against several opponents in massive 10-on-10 multiplayer battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 12 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despues de haber "jugado" a esto durante muchas horas...no puedo mas. He jugado a este tipo de juegos durante años, y nunca me habia sentido tan frustrado y cabreado como con este. ¡Se supone que tiene que ser divertido!. Pero con este imposible. Hay misiones que para ganarlas tienes que jugar quince vece la partida, luchas contra un enemigo cinco veces superior como minimo, es ridiculo y no dejas de perder una y otra, y otra vez. Tiene que ser dificil para nosotros, pero esto es una burla, un abuso. Desinstalo pero ya.
goo graphics and gameplay
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.3K | 88% | $29.99 | |
| $4M | 15.1K | 90% | $8.99 | |
| $4M | 8.9K | 56% | $29.99 | |
| $4M | 3.9K | 74% | $39.99 | |
| $4M | 15.1K | 84% | $9.99 | |
| $4M | 6.9K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.4K | 78% | $9.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| — | 0 | — | — | |
| $43.5M | 46.7K | 91% | $29.99 | |
| $11.7M | 113.2K | 79% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never got my DLC -Back to Hell even though I paid for it. Another player sent me the units after but DLC never got delivered.
really nice! much better than SD2 (personally speaking)
sure, nice campaign
굿
Holy map size 👀
Tendria que haber un sistema automatizado para no tener que estas microgestionando todo el 100% del tiempo
It's ok, if you're into deeper thinkthonking and some trial & error masochism with the campaigns. Especially starting with Bestmany.
Steel Division te coloca no papel de um comandante de verdade. Não dá pra simplesmente empurrar tropas e torcer pra vencer — aqui, posicionamento, linha de visão e paciência fazem toda a diferença. Cada decisão errada pode ser linha tênue entre vitória ou derrota A atmosfera é incrível: tanques se movem com peso, infantaria se espalha sob fogo inimigo e o som das artilharias faz tudo parecer vivo. O ritmo é mais tenso do que frenético, e é isso que torna cada confronto memorável. O sistema por fases (A, B e C). Ele força você a planejar a longo prazo, adaptando sua estratégia conforme os reforços chegam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.