
Steel Division: Normandy is a tactical real-time strategy (RTS) game that pits players against AI enemies in a single-player campaign -- or against several opponents in massive 10-on-10 multiplayer battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 12 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
W game
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我是龙p,这游戏就不好玩 一个是地图小,还有很多障碍物,很多时候根本无法发挥射程优势 盟军脆皮坦克哪怕是萤火虫也得跟对面强行对炮就很亏,一般都是偷然就没几个好的视野点位轴心国拿步兵强压基本偷不了,就那点he够搞笑的,不是跟常规谢尔曼比怎么还能降he的呢?另一种我认为的战术也就是拿丘吉尔卖头了,然而甲还是不够对面穿的,搁战争之人丘吉尔铁王八88炮打着都费劲 另一个就是士气系统,很多时候穿大于甲不能一发秒,就弄了个跟血条似的减士气,士气一崩坦克就跟傻子似的吓跑然后漏个测就寄了,感觉就很不真实,你甚至能见一堆轻坦把重坦给崩掉士气的哪怕正面毫无穿甲可能就靠数量取胜 士兵也是一到近距离机枪就不会使了 最离谱的还数士气崩溃被靠近后投降的机制,利用这点经常能看到开局rush然后轰炸机一波把对面士气搞崩车队去突脸受降的场面 那车就跟自爆卡车似的,车被机枪扫只掉士气车上人下车毫发无损士气也没怎么掉,然后还能顺便一发筒子或者燃烧弹给你带走 你说被包围孤立无援投降也就算了,后面那么多队友也能说投就投虎王被炸崩溃了也是投,真想变身督战队先把要投降的给炮决了 还有见面必先触发攻击前摇,合着都是见面现装弹的哪怕正对着也不行 架设转移很麻烦,一般开两炮被炮击的时间不够车拉的,自身那点移速都不够走出炮击范围的,非常神奇的是架设不会坏只会掉人,然后剩一个人的时候依然能被推着走,问题还没发补,真奇葩隔壁突袭4都没这违和 还有兵排数量要比龙的少,一把上战场的人甚至还没隔壁战争之人的多 说搞abc三阶段我还以为是历史时期呢合着调整卡组开局也能出c阶段单位 还有飞机就更魔法了,必须先打掉士气才能被摧毁,早期的aa数量不够根本别想打下来只能上战斗机,然后还有一些轰炸机跑的跟战斗机似的追都追不上 现在游戏联机差不多凉了单人战役还做的那么少,虽然和欧陆扩张很像但是人家战役多啊,纯属欧根懒还不开放创意工坊
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
粪中粪,AI全屏无视视野,就是四处漏风,完全没意思,非常不建议
Gory Gory gonna hell away to die.
Как по мне 2 часть лучше по механикам а 1 часть по обучению и компаниям
Gutes Spiel.
hjälp
приятный интерфейс
Despues de haber "jugado" a esto durante muchas horas...no puedo mas. He jugado a este tipo de juegos durante años, y nunca me habia sentido tan frustrado y cabreado como con este. ¡Se supone que tiene que ser divertido!. Pero con este imposible. Hay misiones que para ganarlas tienes que jugar quince vece la partida, luchas contra un enemigo cinco veces superior como minimo, es ridiculo y no dejas de perder una y otra, y otra vez. Tiene que ser dificil para nosotros, pero esto es una burla, un abuso. Desinstalo pero ya.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.4K | 78% | $9.99 | |
| $8.8M | 8.1K | 79% | $39.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| — | 0 | — | — | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $43.5M | 46.7K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.3K | 88% | $29.99 | |
| $4M | 15.1K | 90% | $8.99 | |
| $4M | 8.9K | 56% | $29.99 | |
| $4M | 3.9K | 74% | $39.99 | |
| $4M | 15.1K | 84% | $9.99 | |
| $4M | 6.9K | 95% | $14.99 |