
Punch, whip, and zipline your way through a post-apocalyptic America in this 16-bit retro-style action platformer! Play as Taro Takahashi, a resistance soldier on a revenge mission against the dictator who lords over the ashes.
Modeled estimate, not a reported figure. How we estimate →

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 446reviews | 76% | — | $133.9K |
| $14.99 | 145ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Might be pretty good game but absurd last boss ruins all. Awful patterns and design. Only first two levels is fun to play.
Pretty looking game with awesome music and sound design, but unfortunately boring levels and gameplay. I would still recommend because it's cheap and short. I hope the team makes a second game with more things to do and with a better rope mechanic because the one in this is just kind of annoying.
Steel Assault, developed by Zenovia Interactive and published by Tribute Games, is a side-scrolling action platformer that proudly wears its retro inspirations on its sleeve. Set in a devastated future America decades after a catastrophic war, the game follows resistance soldier Taro Takahashi as he rises against the oppressive rule of industrial tyrant Magnus Pierce. While its premise echoes the straightforward narratives of classic arcade adventures, Steel Assault quickly distinguishes itself through its energetic pacing, polished mechanics, and remarkable dedication to recreating the spirit of late-1980s and early-1990s action games. At the heart of the experience is an agile combat system built around Taro's versatile electric whip. Unlike traditional side-scrolling heroes restricted to a handful of attack directions, Steel Assault allows players to strike across multiple angles while combining their offense with slides, jumps, and aerial maneuvers. The addition of a zipline mechanic proves to be one of the game's most memorable features, enabling players to latch onto environmental hooks and swing across hazardous areas or reposition during intense battles. This mobility creates a satisfying rhythm where players are constantly moving, dodging enemy projectiles, and looking for opportunities to strike back. The controls are exceptionally responsive, making every success feel earned and every mistake a lesson in timing. The game's level design consistently introduces new hazards and visual themes, ensuring the short campaign never loses momentum. Stages range from ruined metropolitan landscapes to moving trains and heavily fortified industrial facilities, all filled with robotic enemies and environmental threats. Boss encounters are particularly impressive, demanding mastery of the movement system while showcasing imaginative enemy designs. Steel Assault embraces challenge in the best possible way; it is difficult without feeling unfair, encouraging players to improve through repetition rather than relying on artificial difficulty spikes. Presentation is another area where the game excels. Its pixel art is beautifully detailed, capturing the essence of the 16-bit era while benefiting from modern artistic techniques. Character animations are fluid, backgrounds are layered with care, and the vibrant color palette helps every environment stand out. Optional visual settings, including CRT-inspired effects, further enhance the nostalgic atmosphere for players seeking an authentic retro experience. Rather than simply copying the past, Steel Assault feels like an idealized version of what players remember classic action games looking like. The soundtrack complements the visuals perfectly, combining electronic beats, heavy guitar influences, and arcade-inspired melodies into an energetic package that elevates the action. Each level is accompanied by tracks that reinforce its identity, while boss themes effectively increase the sense of urgency. Combined with sharp sound effects and excellent pacing, the audio design contributes significantly to the game's immersive quality. It is evident that the developers approached every aspect of the presentation with a deep appreciation for the genre's legacy. Steel Assault's most noticeable drawback is its length. The main campaign can be completed in a relatively short amount of time, especially by experienced players familiar with retro platformers. Although higher difficulty settings, Arcade Mode, and replay opportunities offer additional value, some players may wish there were more stages to explore. However, the game's replayability stems from its arcade roots, rewarding mastery and encouraging players to refine their performance with every attempt. It is a title designed to be revisited rather than experienced only once. Ultimately, Steel Assault succeeds because it understands its audience. It delivers a tightly crafted action experience that balances nostalgia with modern sensibilities, offering fast gameplay, excellent presentation, and memorable mechanics without unnecessary distractions. Its campaign may be brief, but nearly every moment is packed with excitement and craftsmanship. For fans of classic side-scrollers and arcade-inspired adventures, Steel Assault stands as one of the better examples of how to modernize a beloved formula while remaining faithful to its origins. Rating: 8/10
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Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese
| $14.99 |
| 64ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真垃圾
Sh*t Assault
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Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.9K | 1K | 69% | $7.99 | |
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