
Learn a cryptic language of world-changing words and master their mind-bending effects. Embark on your charming puzzle-solving journey to help the LOK creatures thrive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 602reviews | 99% | — | $132.9K |
| $11.24−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is the perfect level of hard. It's mind bending but the exact right kind of bonkers hard. You get it in the end, with the absolute CHEF'S KISS amount of mentally satisfying. Ridiculously bonkers. I actually gasped in shock at one point. Excellent. I love it. **EDITING LATER TO ADD** The hint system is great. It absolutely does NOT tell you how to finish the level at all. It is merely a hint, not a spoiler by any means. Some hint systems are really disappointing - filling in one of the answers, for example. Even some good hint systems are prone to spoiling things a little. By necessity I guess. BUT. The hint system here in LOK simply tells you, one by one, which words to use. In most cases (certainly the cases in which I've been stuck long enough to want a hint) this is not merely sufficient to solve the puzzle, as there are still several ways you can make most of those words. Even with the hints, you still have satisfying puzzling to do in order to actually beat the level. I have really appreciated how *just exactly right* this nudge is. It doesn't feel like a cheat, like hints often do.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Catalan, Slovenian, French, Italian, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Фантастичний подарунок усім поціновувачам pathfinding-головоломок та багатошарових пазлів. Суттю гри є знаходження виграшної комбінації "пошуку шляху" слів, а також грамотне розігрування сил-бонусів, які дарують ці слова. Слово LOK, наприклад, дозволяє залити одну комірку, слово TLAK — дві. І це лише найпростіші комбінації — і навіть з ними гра здатна кожень рівень дивувати та показувати креатив. LOK Digital — це адаптація безкоштовної паперової гри, втім трансформація пройшла не без змін. Окрім QoL фіч на кшталт Undo, Hint та Daily Puzzles; гра отримала потужний буст у кількості рівнів — які зросли не тільки в ширину, а і глибину. У LOK ви знайдете і мета-пазли, і таємні карти, і бонусні рівні — максимальне різноманіття, яке створює насичену пригоду для гравців будь-якого досвіду у жанрі. LOK також прекрасно розуміє конвенції жанру пазлів — тут є рівні і на зворотнє розв'язування, і на деревоподібну теорію ігор, і навіть рівні (які я особисто ненавиджу, але тут вони короткі і в міру) на зворотній пазл — збери головоломку та виріши її.
Best puzzle game I've ever played. Learn some magic words and LOK all the blocks on board. It gets very complicated by the end, I've finished the game and keep it installed for the daily puzzles. 10/10 puzzle game
[b]TLDR[/b] A clever word-based puzzler with an inventive core mechanic, solid challenge, and plenty of content. [15/20⭐, 11h🏅, 3/5💡] [b]Context[/b] LOK Digital is a grid-based puzzle game. It’s interesting and challenging, but to be honest, I found it less engaging than [url=https://steamcommunity.com/id/macwh/recommended/1052990/]other[/url] [url=https://steamcommunity.com/id/macwh/recommended/316610/]Draknek[/url] and [url=https://steamcommunity.com/id/macwh/recommended/1260520/ ]Friends[/url] [url=https://steamcommunity.com/id/macwh/recommended/290260/]games[/url] [b]Writing[/b] There is no plot or narrative; you are simply given puzzles to solve, and even the different worlds are not particularly thematic. You do get LOK creatures roleplaying in each world hub, mostly for flavour. [b]Aesthetics[/b] The game is abstract and black-and-white, which is suitable and non-intrusive. The soundtrack is atmospheric and fits the game well. [b]Gameplay[/b] This is a grid-based puzzle game with some line-drawing mechanics, disguised as a word game: you are given a grid of letters (which could just as well be any other symbols), and have to find occurrences of certain words until the entire board is covered. The eponymous LOK is the first word introduced. Each word has a different effect on the board, essentially determining how additional letters are crossed out, and each world introduces a new word. The game is challenging, but not overwhelming, as the possible sequences of words to find are usually fairly limited. [spoiler]I found bonus world D to be the most challenging, as you first have to figure out where the letters should go before you can start finding the words.[/spoiler] There is also an in-game hint system that shows the sequence of words needed to solve a level. This helps, but doesn’t necessarily make the puzzles trivial. It is easy to reach unwinnable states, but you can reset without penalty. You can also undo moves and the GUI is very smooth. Overall progress is auto-saved, but individual level states are not. [b]Value[/b] It took me about 6h to beat the ~100 levels across the 9 main chapters, followed by another 5h to complete the ~50 levels across the 5 bonus chapters. You can always revisit previous levels, and there are multiple progress slots. There are also additional puzzles released daily (the ones I tried were rather simple) and an editor that allows users to create and share levels, which increase the replay value. Achievements are mostly tied to game progress (apart from a few requiring you to find words before they are formally introduced). [quote][i]For more puzzle-game reviews and curated lists check out the [url=https://store.steampowered.com/curator/43326007-The-Clueless-Adventurer-Puzzle-Trove/]Puzzle Trove[/url].[/i][/quote]
Oops I'm hooked. A great challenge and a great test of being able to think within new systems.
好游戏,真是好游戏。试玩几分钟发现出乎意料的有趣,于是立刻购入,难度曲线的设置丝滑且平衡,提示答案的度掌握得也很好,最大限度保留了解密乐趣,非常优秀。
解谜神作
木奉
I feel so powerful because of this game.
Letibus Design的首部电子化作品,与Icedrop Gams联合制作,并由Draknek and firands发行,LOK digtal除了包含了实体版除隐藏外的所有内容(除周年版的新拓展)之外,还添加了更多关卡与机制,不仅延续了实体版精妙的关卡设计,对配乐的运用更是让体验更上一层楼。 (第二部电子化作品workworkwork digtal预计将会在2027年上线)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $14.9K | 363 | 97% | $2.99 | |
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| $5.6K | 52 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $132.9K | 215 | 84% | $19.99 | |
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| $133K | 504 | 80% | $19.99 | |
| $132.9K | 526 | 74% | $9.99 | |
| $132.9K | 710 | 79% | $11.99 | |
| $132.9K | 600 | 73% | $8.99 |