
Learn a cryptic language of world-changing words and master their mind-bending effects. Embark on your charming puzzle-solving journey to help the LOK creatures thrive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 602reviews | 99% | — | $132.9K |
| $11.24−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The music and puzzles are great! This game made me buy the whole Letibus bundle, and I recommend trying it out to anybody with an interest in puzzle games!
非常好玩
单人版跳棋。 通过找词填充废弃格子,达到跳跃的目的,拼出下一个单词,最终填满整个棋盘。虽然是传统纸币谜题,但游戏的属性赋予他更方便的试错和撤回。整个解谜过程循序渐进,而且因为有特定的单词,指向性明确,难度曲线丝滑也切合主题。后边的找隐藏也不难,平常卡关了也有恰到好处的提示。以及他这个极简风格和灵动的动画简直在我的好球区蹦迪,配上舒适的音乐,不怎么卡关的时候,一玩就停不下来! 有点遗憾的只是单词机制关卡比较少,前面因为没有传导很简单,后边的新机制有点意思但不如新单词好玩,多希望还能再来点题!黑白风看久了,眼睛稍稍有点累。 还等什么,赶快购入了玩!强烈推荐!(参考时长:10-12h)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Catalan, Slovenian, French, Italian, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
心理预期是Wordle,没想到解谜设计竟如此惊艳,好些机制都让人有种开了智的感觉
I think I'm pretty good at puzzle games. I like things like Patrick's Parabox, Lingo, The Witness. But there are two things I hate about puzzle games: first, when they have one million puzzles that are all about the same, like some Sokoban games, and second, when there's one big hard puzzle that I bounce off of multiple times and can't beat. Inevitably I resort to hints and solutions, because I don't have that much frustration tolerance, and feel worse about the game because I don't truly feel that I "beat" it. I never experienced either of those problems even once while playing LOK. The difficulty increases at exactly the right rate for me to never feel bored or blocked. Several times I thought to myself "ok, that's it, if there's ONE MORE mechanic the puzzles will become too complicated for me" and then there was one more mechanic, and, amazingly, the puzzles remained both doable and interesting. I even learned to love [spoiler]LOLO! or at least not hate it[/spoiler]. Not to spoil too much, but there are several reasons to go back to previously completed worlds or previously completed puzzles, and it was very fun to get to review all of these puzzles and remember why they were so cool. I especially liked the reward for 100% completion of a world or of the entire game ([spoiler]you get to do another puzzle but it's cuter and a little bit meta[/spoiler]). There wasn't too much backtracking and metapuzzle solving, which I felt was appropriate given the limited degrees of freedom in the puzzles themselves. I tend to look at hints more than I should, and it was so refreshing to encounter a hint system which genuinely helps me solve the puzzle but still forces me to think, even with max hints. The number of puzzles was also fairly small but I don't mind at all, since they're all individually good and there are enough of them to feel that I had totally mastered the mechanics. I enjoyed the clean, slightly quirky graphics, which look hand-drawn, and the sound effects were also nice, although I didn't much care for the background music (as usual for me). Menus, animations, interface, and sounds: 9/10. Sometimes lagged on my computer but never felt obtuse. Individual puzzle goodness: 9/10. Never boring, but rarely made me feel like a super genius solver. Puzzle pacing: 10/10 best I've ever seen Concept, mechanics: 9/10. Some mechanics felt a bit forced or not quite in line with the rest. The entire game reminds me strongly of Baba Is You. On the one hand, it's less meta and there are fewer moments of "aha! THAT'S how it works". On the other hand, at no point in the game did I understand what had to happen next and still have to run around pushing everything into place to get it to work correctly; as soon as I formulated my strategy I could implement it. LOK doesn't have the grand ambition of Baba Is You, but it completely achieves its own ambitions and is, quite possibly, the most perfect puzzle game I have ever played.
This game opened my third eye. I also forgot my name and don't know where I am anymore.
Wow, this game is so underrated! The puzzle mechanics are both intuitive and creative, exactly what you want from a puzzle game, and the difficulty is just right. The visuals/music/sounds are very polished too!
amazing game, i wish i could do make something like this but there is no comparing with how cool this game is omg
花了37.7,7.6h全成就了,挺有意思的涂色游戏,目标是全部涂黑,难度适中,附加题难度高一些,不行看下视频找找思路。成就的话全部通过可能还会留几个隐藏成就,可以去看看指南,其他的只需要过关就可以。 不过价格还是略高了一些些,价格再低点就更好了
不同于传统字母拼写、单词填空类文字游戏,《LOK Digital》的核心玩法极具创新性,彻底打破了大众对文字解谜的固有认知。游戏的世界观简洁纯粹:玩家将陪伴名为LOK的奇幻小生物,通过解锁专属LOK语言、拼写特殊单词,填充网格、改造场景,助力它们搭建属于自己的文明,而关卡通关的核心条件,便是将网格所有单元格全部点亮变黑,完成场景填充。 本作最亮眼的设计在于动态语言机制。游戏没有固定的操作教程,全程采用“探索式学习”模式,玩家无需提前掌握复杂规则,只需在闯关过程中逐步摸索每一个LOK单词的专属能力。每一个词汇都不是单纯的文字符号,而是拥有改变场景、扭转谜题结构的特殊“咒语”,不同单词拥有截然不同的特效,可调整网格布局、解锁隐藏区域、改变谜题规则,甚至颠覆常规解题思路。 游戏关卡体系层次分明,依托15个风格与机制完全独立的特色世界构建完整冒险流程,累计包含150余个精心设计的主线谜题。每个新世界都会引入全新的语言规则与解谜机制,循序渐进提升难度,从基础的单词网格填充,到多词汇组合联动、逆向逻辑推导,玩法持续迭代,全程无重复枯燥感。前期关卡简单易懂、门槛极低,新手可以快速上手;中后期谜题层层嵌套,需要玩家融会贯通各类词汇能力,打破固有思维定式,兼具趣味性与挑战性。 除了主线关卡,游戏搭载了极具可玩性的每日谜题模式。系统会根据核心机制随机生成全新谜题,每日更新内容,同时搭配全球排行榜,玩家可以持续打磨解谜技巧,与全球玩家比拼解题思路与速度,极大延长了游戏的生命周期,让本作不止是一次性通关的单机作品。 另外,游戏的视听设计完美契合解谜游戏的核心调性,主打治愈简约的禅意风格,给玩家带来极致舒适的游玩体验。美术上采用纯手绘极简画风,没有浓烈刺眼的色彩与繁复冗余的场景装饰,整体色调柔和清新,画面干净通透。简约的线条、温润的色块勾勒出LOK生物与各个世界的场景风貌,静谧又治愈,既能让玩家专注于谜题思考,又能避免视觉疲劳,长时间游玩也倍感放松。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $14.9K | 363 | 97% | $2.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $132.9K | 215 | 84% | $19.99 | |
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