
Hardcore city-building sim in a fantasy steampunk world. Manage multi-racial colonies with hundreds of autonomous citizens, balance their needs, grow the economy, build logistics, and travel a vast world carrying out the Emperor’s orders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Steel Artery is a train-city building simulator set in a steampunk fantasy world. Your task is to create a thriving city on wheels, where every wagon is a new piece of infrastructure and every decision shapes the lives of thousands of inhabitants.
Once upon a time, the Empire built the legendary Steelpolis, a colossal train that showcased technological power, economic dominance, and authority. It traveled across vast provinces, enforcing order, collecting tribute, and dazzling the masses. But now, the Empire’s treasury is empty, its lands fractured, and its infrastructure on the brink of collapse. To save it, the Emperor revives the abandoned project—and you are appointed as the mayor of this reborn city on rails.
Unlike traditional city-builders, you do not give direct commands. Citizens are autonomous, driven by their own needs and choices. They work, eat, rest, and spend money based on their own choices and circumstances. A worker may refuse a faraway job, quit after earning enough gold, or pick a new profession entirely. You provide opportunities—they shape their lives.
Humans, elves, orcs, and other races bring unique needs and values to your train. They form relationships, carry their own histories, and interact in ways that can foster cooperation or create cultural tension. Managing these diverse communities is as vital as expanding your economy.
Every building generates or consumes resources. Workers need salaries, inns charge for rest, and diners demand payment for meals. To keep your city thriving, you must stop in resource-rich regions, extract what you need, and plan your wagon layouts carefully. Space is limited, logistics are complex, and efficiency is the key to survival.
Will you design a compact, fast-moving train for a tight human colony, or create a sprawling leviathan filled with thousands of inhabitants? Each path offers unique challenges and emergent stories.
Unique city-on-train building with wagon-based expansion
Colonies of autonomous citizens with economy-driven behavior
Multiracial populations with distinct needs and cultures
Resource gathering and logistics across diverse regions
Steampunk fantasy world brought to life with atmospheric pixel art
High replayability through countless city variations
Steel Artery Train City Builder challenges you to balance growth, survival, and social harmony aboard a moving city. The future of the Empire rides with you.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игру сначала доделай. И поменяй в стиме что игра раннем доступе. Отвечаю на твое сообщение. Потому что ты засранец взял с людей деньги! Развел людей на бабки и теперь ноешь что ты единтсвенный разраб и это твоя первая игра. Я поиграл в твою игру более чем достаточно, и выкладывать в таком виде да же как демо версию должно быть стыдно.
+ Игра супер в целом. - Я НЕ смог её пройти даже на половину... Баланс конечно так себе, но окей, можно регулировать цены, когда открыл ветку. Однако, после постройки 7го шасси тир 2 и увеличение построек... FPS покинул чат... Каждый секунд 10 игра зависала на секунд 10 и так по кругу, дошёл я до 155 дня и до 2ой столицы не доехал... жителей около 400+ и при постройках на 8 и 9м шасси игра уже иногда просто не отвечала, я специально сидел в карте, чтобы меньше объектов прогружалось... не помогло. Да я всё открыл, условно всё построил, но доехать даже до второй столицы не смог... в целом если играть в 5 фпс с часов так 50+ может и пройду, но это ужас. А так как обнов не было уже почти 3 месяца и никаких патчей, на игру видимо забили... Характеристики в игре видимо писались на старте, интересно посмотреть на финише, что с пк было бы...
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Portugal, Japanese
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hesitate to recommend this 100% as there are some bugs / issues and a UI that I find a bit bare bones, but this game scratches an itch for me and I have been really enjoying it! It is NOT an easy game, but I think there is something very satisfying about it and I hope the dev continues to fix it as he has stated. Probably pulled the 1.0 trigger a bit too early, but its still enjoyable and I am glad I got it.
Мне очень хочется порекомендовать игру, но все же впечатления смешанные. При общем увлекательном геймплее сейчас игра больше создает впечатление игры в раннем доступе, чем ощущение полноценного релиза. За сои 20+ часов столкнулась с рядом достаточно багов, сюжетная линия слишком короткая и слишком простая, станции выполняют функцию просто точек на карте и не несут в себе никакой ценности. У игры большая предпосылка, но сейчас она просто... пустая. При этом стоит отметить положительные стороны - у игры приятная графика, приятный цикл геймплея, саундтрек и в общем чувство, что разработчик подошел с ИДЕЕЙ к игре. Если разработчик не забросит и продолжит полировать ее - крайне рекомендую к покупке. Если нет... чтож, стоит смело пройти мимо
卡,非常卡,现在车上200人,卡成PPT了
Worker management in this game is a nightmare. There are three different races all with different aptitudes: Orcs are strong and dumb, Elves are weak and smart, and humans are balanced. It's extremely beneficial to have all Elfin researchers, because for example an Orc will only generate research points half as fast, but the only way to actually control who takes a job is to build the workplace and then allow immigration of the kind of worker you want at the same time. Needless to say this only works once, when you create the structure. After that you have zero control over who takes jobs, so you'd better hope your elves all stay happily employed in that research facility. Otherwise it's going to be nearly impossible to restore it to a state of maximum productivity, because it's random who might take any of the 6 job slots in the facility. Next problem. Actually getting unemployed people to work. I had thought it would be a good idea to transfer employees between my engines and gathering facilities, because when you're moving you can't gather and when you're gathering you're not moving. Makes sense, right? Turns out there is no easy way to do this. You can freeze the facilities that you don't want in operation, but out of work citizens will not take new jobs until they become "poor" by spending the coins that they have. This often means that if you wanted to transfer citizens between jobs, that's not going to happen without a tremendous amount of down time as the worker in question slowly spends their coins on services until they finally feel poor enough to get a job. I didn't have as much trouble as others with getting my production chain up and running, but I acknowledge that there are ample opportunities for disaster as you need to research exactly the right things that the game wants in the right order with little room for error just to get everything working to the point of being able to survive. Aside from that, the game itself is pretty barren. Quests that I've seen so far are no more interesting than "Go Here." Boring, Barren, Bad. Bottom line, don't buy this one.
I like this game, and look forward to seeing a more polished version down the line. It does need more work, but has good bones
very boring and way to complex
Played today, July 26, 2026, for 12 hours, no crashes, no bugs for me :-) Like it!
[h2]オススメに入れたけれど☆3って感じ [/h2] サバクのネズミ団やDustland Deliveryなんかの類似系ゲームと比較し 停止し物資収集がメインなので絵柄が似たり寄ったりになる そして余裕がない かなり効率に偏った設計にしないと早々に詰む [strike] せめて運転席と動力ぐらい用意しやがれクソ皇帝 [/strike] 具体的には鉄部品の工場を作るまでに鉄部品の在庫がカツカツになる 一応建物の撤去で100%部品が戻るのは救いだがものによっては高さから見直すことに コロニーシミュにありがちな将来を見据えて余裕を持たせた設計とかやってられない 何なら技術開発の時点で優先的に部品作成系を習得できないと厳しい そして財務部は大事、寝床はもとより食事、飲料水、トイレも給金が無いと利用できず死ぬ [h3]清水は多く確保した方が良い [/h3] シャワー、飲料水のみならず鍛冶やセラミック製作に関わるので ここが途絶えるとインゴットに鉄板くらいしか作れない 浄水装置もあるが非効率だし鉄鉱石を消耗するのでお勧めできない 働き口の減少はそのまま死に繋がるし何なら脱水症状の時点で… 一方通行の鉄道なので一度過ぎたら戻れない 清水確保まで大分距離があくのも罠だったり [h2] NPCがおバカ[/h2] 自動で労働中と休憩中でシフトを組むのだが 2人使うAの職場に6人常駐し 1人用のBの職場に誰も居ないなんて事も起こる 8時間ごとにシフトチェンジを行い 逆にAに誰も居ないなんてのも発生 そして財務部などが移動に詰まってラグが酷くなるのも問題 職場をいったん凍結させると元に戻る おそらくこれは食事や飲料が限界を迎え立ち往生し 仕事指令を送る⇔空腹で動けないという事になってる この辺はネズミ団を見習ってAが体力や眠気の限界まで仕事 Aが休憩中にBが仕事に代わり、Bが体力や眠気の限界まで仕事 Bが休憩中にAが仕事に…となれば解決するはず もしくはラットピアのように出来上がった製品を納めると 給与が支払われる出来高制にするとかやりようはある筈 [h2]列車の利点は?[/h2] シャーシの建て直しも苦労する 両端にしか建てられずアプグレも出来ず真ん中のが壊せない …いやなんで連結し直さないのバカなの? じゃあどうするか? 運転席解体してその先に新型シャーシ建てて後方の施設を新型シャーシに移転して 施設が全部空いたら古いシャーシ解体して…って作業が効率的 一応新型シャーシの先に旧式シャーシを建てれるので運転席だけ移せばオッケー 無論後方に移し替えても良いけれど結局全部シャーシ2にする過程で運転席を壊すことに変わりはないので… とまぁ不満点も多くあるが 手間がかかってカツカツ過ぎる【鉄くず】を何とか稼働させるのは中々の達成感 鉄や粘土なんかの特産品と今ある水と食料でどれだけ滞在できるか ここの物資で新型シャーシが作れるかとか考えるのは結構楽しい
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