
SteamWorld Dig is back! Dig deep, gain riches and unearth the terrors of the underworld in this platform mining adventure influenced by classic Metroidvania style games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 12 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 9.1Kreviews | 95% | — | $518.2K |
| $19.99 | 1.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Эта игра — просто потолок по сравнению с прошлой частью. Все изменения только к плюсу: улучшение графики, новые геймплейные механики и более интересный сюжет. Игра очень душевная. Играя в нее, мне не было скучно, а наоборот, я проверял все уголки и старался собрать все артефакты. Сюжет вроде и не очень большой и по большей части является лишь целью, за которой ты идешь всю игру, но конец просто убил — не ожидал такого резкого переворота. Всем советую, но лучше сначала пройти первую часть, ведь без нее вы не поймете, зачем и куда мы идем, так как конец первой части напрямую связан с началом и концом второй. Всем тем, кто пойдет играть в эту игру, желаю удачи. И напоследок: ФЕНН, Я ВЕРНУСЬ ЗА ТОБОЙ…
小黑盒盒弹,挂卡小游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
| $19.99 |
| 1.4Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | 88%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a shame we'll likely never see a third instalment of SteamWorld Dig. Compared to other Metroidvanias that often demand a high level of skill and/or persistence, hitting brick walls to return to and difficult sections that require numerous attempts, none of which I complain about to note! This is much more relaxed and delivers the same satisfying dopamine hits without the frustration. Baby's first metroidvania, if you will. Not something I was specifically looking for but was a surprisingly pleasant change of pace, so I put the recommendation in for it being worth a few hours of your time.
Дико жалею, что до выхода Силксонга не знал о ней, мега кайфовая и чилловая метроидвания с майнингом. За 26 рублей вообще пушка.
De forma geral, recomendo esse jogo por vários motivos, seja pela arte simples e magnífica, seja pela jogabilidade e história. Do estilo de mineração, esse jogo vicia de uma forma absurda, não tendo como não jogar nem por um único dia. É, sem dúvidas, um jogo atrativo, repleto de segredos, eastereggs e que requer bastante desafio para resolver alguns puzzles presentes nele. Resumindo novamente, recomendo a compra desse jogo!
Как и наверное многие получил эту игру на бесплатной раздаче. От игры ничего не ожидал, просто искал нетребовательную игру для Стимдека, чтобы была не хардкорная. В итоге я от игры кайфанул. Это и метроидвания, и головоломки есть, чуть есть гринда и фарма опционального, эксплоринга, прокачка, секреты. Игра достаточно простая, чтобы не уставать и отдыхать в ней, но достаточно сложная, чтобы было интересно играть. Единственное что выбесило в конце это босс финальный, который мне очень долго не давался, я даже чутка погриндил чтобы прокачаться. Но тут видимо мой skill issue. В остальном я получил кучу удовольствия, игра отлично подходит для стимдека.
A história é bem leve, serve mais pra dar contexto pra jornada e conectar com o primeiro jogo. Tem um certo charme nos personagens e no mundo, mas não é algo que carrega a experiência. Funciona bem, sem atrapalhar. O gameplay é onde ele acerta em cheio. Ficar escavando, explorando e voltando pra superfície pra vender recursos vira um ciclo muito gostoso. Sempre parece que dá pra cavar “só mais um pouco” antes de subir, e quando você vê, já passou um tempão. A progressão é muito bem feita. Cada upgrade faz diferença de verdade, seja na mobilidade, na capacidade de carregar recursos ou nas ferramentas. Isso deixa a exploração cada vez mais fluida e abre novas possibilidades no mapa. A movimentação melhora muito com o tempo. No começo é mais travado, mas depois que você libera habilidades como o gancho, o jogo ganha um ritmo completamente diferente e muito mais dinâmico. A exploração tem uma pegada de metroidvania, com áreas que exigem habilidades específicas pra acessar. Isso incentiva bastante o backtracking, mas de um jeito que não cansa, porque sempre tem algo novo pra descobrir. Os puzzles também aparecem na medida certa. Nada que trave demais, mas o suficiente pra variar o gameplay e te fazer pensar um pouco. Visualmente ele é muito bonito. O estilo cartunesco combina demais com o mundo do jogo, e cada área tem uma identidade bem clara. A trilha sonora é tranquila, combina com o ritmo mais relaxado da escavação, mas também acompanha bem os momentos de exploração mais intensa. O que mais me pegou foi esse equilíbrio entre relaxar e progredir. Não é um jogo estressante, mas ao mesmo tempo você sente que tá evoluindo o tempo todo. É aquele tipo de jogo perfeito pra jogar sem compromisso e acabar ficando completamente viciado no processo.
Review after 100% ♡♡♡ SteamWorld Dig 2 is a glorious sequel to SteamWorld Dig 1. Bigger, better and more badass. The first one is a classic but I really prefer the sequel. A beautiful metroidvania of a hidden gem. ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
[b]My score: 6.5/10[/b] [h2]Overview[/h2] This is more SteamWorld Dig ([url=https://steamcommunity.com/profiles/76561199851789306/recommended/252410/]🔗review here[/url]), and when I say "more" I mean in every aspect - map size, presentation, etc -. What I [i]don't[/i] mean is "better". Yes, this is one of those cases where both the story and gameplay kinda overstay their welcome: it feels like the game keeps going, and going, and going. There are also a few questionable design choices (e.g., in the hub town, the teleport and the main merchant are oddly placed; nothing major at first, but it adds up since you'll visit the hub every 10 minutes or so), and some frustrating platforming sequences. Soon enough, you’ll just be begging for the game to end—and that’s never a good sign. Finally, some achievements are insanely demanding, even more so than in the first game... [h2]Key Points[/h2] [*][h3]DIFFICULTY:[/h3] Overall manageable, but sometimes leans heavily on the hard side of the "metroidvania test-of-skill" spectrum (think White Palace from Hollow Knight, but less precise and polished). [*][h3]PRESENTATION:[/h3] Same art direction as SWD1, but with better graphics. Some tracks, however, are repetitive to the point of being unpleasant—a recurring problem in this series. [*][h3]STORY:[/h3] Too much. [*][h3]GAMEPLAY/GAMEPLAY LOOP:[/h3] Dig, dig, find upgrade, dig more. [*][h3]TECHNICAL POLISH:[/h3] I haven't encountered any glitches or bugs. [*][h3]MONEYxCONTENT VALUE:[/h3] €19.99 is ridiculously high for this type of game, but there is a bundle (SWD1 + SWD2) priced at €3, which is an excellent deal. Highly recommended if you’re looking for value.
卖9年没中文
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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