
Welcome aboard your airship, captain! Engage in tactical combats, upgrade your ships and weapons, level up your pilots.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 59reviews | 88% | — | $6.5K |
| $2.99−70% | 42ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was pretty sure I reviewed this. My mistake. It's a very cute game with animals in steam flying ships. It doesn't have much deep strategy but it's fun to do missions, gather materials and combine items. And now that it's cheaper it's definitely worth checking it out.
It is cute but very very repetitive and I did not enjoy it after the third battle of so.
A cute quick game of Steampunk animals in airship battles, spread out over 40 pre-made stages (and each with 3 levels of difficulty). Position your airships carefully, choose your weapons wisely to beat enemy resistances, and eventually acquire a team of up to [spoiler]4[/spoiler] pilots. All that coupled with the lovely character art by Saikono, seen in the pre/post-game conversations. With that said, there are regrettably some elements I found tiresome. For both you and your enemies, weapons only vary in two ways (when not counting raw stats): type of damage (bullets, torpedos, acid, etc.); and the location they hit (2 squares away horizontally, 3 squares away diagonally, etc.). Every attack always only hits one target, and only for a single direct instance of damage. Also, losses are an outright game over, so if you need to grind to beat a difficult stage, you will have to replay previous stages for the XP and upgrade materials. If you wind up having to repeat stages, this game could make you more weary than entertained. Not groundbreaking, but I still recommend it as a nice and modestly-priced distraction that can give you half a day's entertainment of simple tactics.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $9.99 |
| 26ratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
단순하고 간단한 맵과 무기로도 굉장히 짜임새 있고 전략성을 느끼게 해주는 게임. 간만에 비용대비 효율괜찮은 게임 봄. 패키지로 나온 콘솔이나 스팀게임 2만원이상의 가치는 함
Miły zabijacz czasu w przerwie od innych gier, biorąc pod uwagę cenę ( 2 Euro - w promocji) na pewno udany zakup. Gra posiada prostą mechanikę rozgrywki, żeby uzyskać wszystkie achievements trzeba troch pogrindować, ale nie jest to jakieś mocno uciążliwe. Fabuła jest szczątkowa i sztampowa, ale stanowi przyjemne uzupełnienie rozgrywki. pozdrawiam
This is a cute, humble little SRPG which doesn't pretend to be more than it is. I like it. It's a light strategy RPG with customization elements which will appeal strongly to Front Mission fans. The entire campaign took me around 7 hours to complete (including 3-starring objectives). I decided to get the remaining achievements by grinding out the same few stages for an extra hour or so. All in all, it took me around 8 hours to 100% the game, minus some time idling. The most noticeable issue is the UI when it comes to organizing your cargo hold. It would be nice if there were a "sort by weapon type" button." As it stands, upgrading and sifting through your inventory is a bit more clunky than it should be. Steam Tactics could've also used some fine tuning with its balancing. The most efficient way to play right now is to load up your ships with 3x of the same weapon, instead of merging them to upgrade, as the game intends. Beyond this, I really have no criticisms with the game. Could it have been longer and more expansive? Probably. Could it have benefited from additional game modes? Probably. Could the game benefited from more challenging levels? Probably. But for a $5 game which often goes on deep discounts, it's perfectly acceptable. I quite enjoyed the mechanics, and feel that there's a lot more that could be done within the same engine. Steam Tactics could certainly use a sequel, methinks.
Mais qu'est-ce qui me prend d'évaluer négativement un (relativement petit) jeu sur lequel j'ai passé 16h et eu tous les succès ? Question légitime, sachez que je l'ai pris lors d'une promo à moins de 2,50 euros, à ce prix c'était correct mais plein tarif, à mon avis, il ne vaut pas le coût. Comme le dit la présentation c'est tactiquement simple. On a des engins équipés de maximum 3 armes chacune pouvant tirer sur 4 cases disposées en croix par rapport à la diagonale ou l'axe de l'engin, je dis bien 4 cases pas direction. Nos "airship" tiennent plus de la plateforme automotrice d'obusiers dont on aurait oublié les engrenages de réglages gisement/élévation que de l'idée qu'on se fait habituellement d'engins volants. Les engins en question évoluent sur des grilles 8x6 d'un seul niveau avec des obstacles étrangement traités, nos engins ne peuvent pas les survoler mais peuvent tirer à travers (tir en cloche tout à fait normal pour un obusier^^). "airship", vraiment ? Oubliez tout ce qui est altitude et manoeuvres à la façon des Sid Meier's Ace Patrol. Le combat est purement du placement pour tirer au mieux en évitant une riposte trop forte, la riposte est systèmatique si on se met sur une case attaquable par l'adversaire. C'est le seul élément tactique et il est conditionné par ce qu'on embarque comme armement. Car en plus des cases attaquables, les armements varient en classe de dégâts (balle, obus, feu, acid, élec). Donc ça se résume à choisir et moduler entre les 2 extrèmes : - 3 armes de même classes tapant très forts aux mêmes endroits avec le risque de ne pas pouvoir se mettre en position de tir ou de tomber sur un adversaire très résistant à ce type de dégâts, - 3 armes diffèrentes en tout point qui feront moins de dégâts mais utilisable quasiment à chaque tour. Avec un niveau de reflexion supplèmentaire lié aux compétences des pilotes que l'on peut spécialiser ou pas sur des types d'armes. Ce n'est pas si mal, perso j'ai même trouvé ça plutôt séduisant, en terme d'évolution et d'équipements de l'escouade mais ça conduit à des combats tactiquement très pauvres et très répétitifs. C'est d'autant plus répétitif que les ressources pour faire évoluer le matériel ont des niveaux de qualité. Ceci oblige quand un airship arrive à un palier à faire des missions de niveau inférieur pour collecter les ressources pour amener à niveau les autres. Pareil pour tous les armements. Avec 4 airshipsx3armes à synchroniser c'est super lourdingue. De même l'idée de combiner 2 équipements identiques pour les améliorer se fait sur des nombres d'étoiles et obtenir des équipements combinables est une plaie, d'autant que les marchands ne servent à rien dans ce jeu tant les ressources et rares équipements qu'ils vendent sont en quantité limitée et qu'il n'y a pas de butin aléatoire. En fait l'énorme problème de ce jeu est qu'il n'y a pas de différence entre un combat au niveau 1 et un combat au niveau 30, tout devient plus costaud mais aucune tactique nouvelle n'apparait au fil de la progression. Niveau ambiance, c'est un look d'appli tablette, très cartoon, avec quelques dialogues entre les missions qui ébauche une histoire bateau très chevaleresque, presque moyen-âgeuse dans l'esprit, c'est mignon avec quelques jolis effets mais on est très loin du combat aérien et pas si steampunk que ça. Prenez le en promo.
Only just begun to play, but this seems quite the interesting offering. At the core it is simple strategic combat game, you shops move and shoot, or just shoot (sadly no shoot than move that I can figure out.) the the enemy ships do the same. Try to out maneuver them and stay alive. The game seems to have a robust upgrade system for the ships and a simpler one for the pilots. The art is seriously cute, and the characters and the story seem fun as well. Not sure how much game there will be yet, but I suspect it goes awhile. I will amend my review when I find out. As is however, and easy thumbs up on this one, especially at under a buck. ADDENDUM: Three hours in, still fun, but it's gotten kind of grindy. ADDENDUM: A bit over 12 hours to beat the entire campaign. Fun enough to go back and try and tidy up some loose ends though. The strategy is surprisingly deep.
It is a nice, laid back tactics game. It could have benefited from a better UI for upgrades, more variety and a bit more generous loot (to lessen grind). Hopefully it gets a sequel, and it's going to be better in these areas.
非常优秀的小品战棋。因为官方没有推广,也不支持中文等等原因,一直没什么关注度。游戏机制和操作模式非常有意思,剧情比较单调,即使是是生肉也不太影响实际游戏体验
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