
Grow your farm, meet the villagers, and join your friends online in building your world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 4.8Kreviews | 78% | — | $630.3K |
| $19.99 | 52ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really fun love the comunity hope it gets bigger 5 stars
好玩
画質が悪いです。 魚眼レンズで見てるみたいで非常にプレイしにくいです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Dutch
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Staxel is a game that I was hoping would capture a little of the "Lightning in a bottle" that is Stardew Valley for me, as I'm currently abstaining from that after hearing of the 1.7 release. Thankfully, It did, and while Staxel has some shortcomings and some general feelings of abscence brought about by some features not being fully fleshed out, overall, It was a really fun experience that I enjoyed taking part in. Staxel does have some issues though. Some of the systems can feel a little underbaked - cooking, for example, is an important part of Staxel, but there's a surprising number of crops that have no use in that system despite having good analogues ready to take their place - Cocoa can't be turned into chocolate, Tangerines can't be used for pies or preserves, Coffee can't be made into Coffee and so on - which is a shame, considering that the game wants to encourage you to create a wide variety of items and goods to sell due to it's economic system lowering the price according to your supply, much like Slime Rancher. Animals also feel a little underbaked - they have a tendency to escape their barns or coops, and several animals produce near useless produce (or sometimes none at all), which can leave going down that route feeling a little lacking. This is further compounded by the fact that there's no "Auto Grabber" or something similar to help manage your animals , meaning that manually milking and shearing them becomes a time-consuming but essential part of your short days. I will say, though, the vast majority of Staxel is really well done. The idea of combining a minecraft-esque building system with a farming sim leads to some delightful combinations and creative freedoms - the fact that the villagers (each of whom feel like actual characters with personalities and purposes) also ask you to build things as you progress through their friendships is another fantastic reason why I think they're an excellent addition. Crop diversity is also pretty high, and having several crops that grow all year round (and some that grow in winter) means the core gameplay loop isn't hindered by the seasons, and allows the player to diversify appropriately when they roll around. Festivals and events are generally very small things, but they add a little extra life to the world of Staxel and it's greatly appreciated - as do the questlines offered by NPC's that really let you get a grasp of what they're like as characters, and give you even more things to do creatively. While Staxel is a game that feels, in some ways, unfinished - a lack of purpose for some items, a little thin on the characterisation in places, some systems (like the murmur merchants) taking up far too much of the item pool relative to actually playing the game - It's still a cozy, comfortable game that I find very enjoyable to play. While there's no end-game, or cutoff point like you might find in Stardew, Staxel's sandbox contains a wide variety of tools and features to keep a player entertained for a long time - especially with it's price point. While I don't think it'll replace something like Stardew for me, it's certainly a prefferable alternative to Minecraft in terms of its building, and I think has a boatload of charm and character that help the experience stay fun and enjoyable as you engage with it's core gameplay loop. I'd say that this game is worth it, even without a sale, and could provide you with a lot more entertainment than the single playthrough I spent on it.
I liked the game. Played it when I was bored.
The base game plays *horribly* for me, the CE version works great, but there are no mods for CE and this game *needs* mods.
[h3]内容が薄い[/h3] どうぶつの森やStardew Valleyのようなスローライフゲー。かつMINECRAFTのようなボクセルゲー。 ただし、実際は上記3つのゲームを足して5で割ったようなもの。とにかく薄味。 住人はただ歩き回って一部モーション(本を読む等)を繰り返すだけで、生活感は欠片も無い。 どうぶつの森のように雨の日に傘を差す事も無く、MINECRAFTのように農作業をすることも無い。 それどころか、雨の日に屋外のベンチの上に登って(NPCは椅子に座ることができない)本を読んでいる姿を見る事もしばしば。NPC同士の会話も(イベント以外では)存在しない。 会話もバリエーションに乏しく、何度も同じ話をするためすぐに見飽きて好感度上げ作業と割り切る事になる。 肝心の農業部分もStardew Valleyに毛が生えたようなレベルで、ただ植えて水やりをするだけ。 四季の概念はあるものの、鎌で雑草を刈って出てきたミックスシードを植えているだけで何とかなるのでほぼ無意味。 畜産も存在するが、3Dであることが原因で家畜がよく脱走する。 自分から餌場を離れたくせに餌がなくて病気になる(家畜が死ぬ事は無い)とか馬鹿なの? 建築部分もMINECRAFTには遠く及ばず、金が掛かるくせに面白くない。 MINECRAFTのような完全なボクセルでは無く、足元を1マス掘ると極小の穴が開く。プレイヤーが通れるサイズにするには2×2の4マス掘らないといけない。なんで? 木材も一々伐採後に加工しないとブロックとして使えないので、自分の家を補修する気すら起きない。 クラフト部分も面倒で、作業台にアイテムを直置き(チェストのようなストレージの概念は無い)しなければならずストレスが溜まる。 レシピによっては複数の作業台を使用するのでクソ面倒。「組み立て」と「合わせる」は同じ作業台でいいだろ。 一日も長く、すぐにすることが無くなるのに昼過ぎにならないと寝れない。しかも道具のアップグレードなどに使うスタービットは夜にしか降ってこないので、無駄に起きていないといけない。 結局、毎日操作時間よりスマホをいじってる時間の方が長くなりがち。 私のプレイは、実績コンプまであとブドウの収穫だけ→秋になってもブドウの種(なんで木にならないの?)が手に入らない→ブドウは春と夏にしか実をつけないので最初からやり直したほうが早い(セーブデータはワールド依存でアイテム持ち込みなどは無い)、のコンボで最初からやり直しました。 MODに対応しているものの、ワークショップでサブスクライブしてから[b]公式のMODランチャーを起動してインストールしなければならない[/b]、なんで? なおSwitch版と同内容のCE版はMOD非対応。 総評として、上記のゲームに勝っている要素がほぼ無く、このゲームならではの魅力も無いため、おすすめできません。 戦闘要素などが無いので(なぜか窃盗はある)、小学校低学年くらいのお子様にプレイさせるにはアリ。 マルチに対応してはいるものの、あまりにもすること(出来ること)が無さ過ぎるのですぐにぐだぐだになると思います。細かいバグも結構残ってるし。 あとソロプレイでもオンライン接続が必須(DRMではなく仕様の問題)で、ウイルスセキュリティなどに接続を阻まれるとプレイすらできません。[strike]「シングルプレイヤー」ボタンの意味よ[/strike]
操作方面真的很难受了,物品栏想要用或者收纳某样东西,要一个个倒腾到快捷栏。 钓鱼更是强行拖慢进度条,纯耗我时间来的,钓得我直打盹。 货架所有物品直接小图标摆出来真的太难受。 饱和度太高了,看的我眼难受。早知道有这些毛病我绝对不会买。
适合无聊的时候玩,画风挺好的
Very cute and cozy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 12.7K | 84% | $19.99 | |
| $1.6M | 2.5K | 90% | $19.99 | |
| $486 | 18 | 67% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $630.1K | 995 | 83% | $29.99 | |
| $629.7K | 884 | 94% | $19.99 | |
| $631K | 945 | 81% | $19.99 | |
| $631.3K | 2.4K | 88% | $9.99 | |
| $629.3K | 2K | 92% | $14.99 | |
| $631.6K | 2.7K | 72% | $6.49 |