
You are trapped in an underground subway. Observe your surroundings carefully and take the correct trains to reach the 'Station 5' and exit the subway.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.33/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Einzige Positive an diesem Spiel ist, dass der Zug pünktlich kommt, im Gegensatz zu der Deutschen Bahn. Leider rettet dass, das Spielerlebnis aber auch nicht. Wer ein Anomalien-Horrorspiel sucht, sollte hier lieber die Finger von lassen. Von gruseliger Atmosphäre ist nämlich so gut wie nichts zu spüren oder eher gesagt gar nicht vorhanden. Die Anomalien wiederholen sich auch ständig und bei manchen ist es echt Glück anscheinend obs ne Anomalie ist oder nicht geschweige das man überhaupt andere bekommt. Hatte sogar zweimal direkt hintereinander genau die gleiche Anomalie gehabt. Hinzu kommt ein nerviger Timer: Man muss 20 Sekunden auf den Zug warten, hat dann aber nur 60 Sekunden Zeit, ihn zu untersuchen was den spielfluss etwas stört. Wer auf der Suche nach guten Spielen in diesem Stil ist, sollte lieber zu Exit 8, Ten Bells (mein Highlight) oder The Cabin Factory z.b. greifen. Die Spiele sind da ihr Geld wesentlich mehr wert als dieser Trash leider :(
難易度があまりに高すぎる
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
難易度が高い事自体は個人的には良いと思うのですが… 明らかに違いがあるのに異変扱いじゃない物があるのが許せませんでした。 その対象の異変は下記です。(一応ネタバレ注意) ・[spoiler] 「ピンポンパンポ~ン♪」のアナウンスの音階が違う [/spoiler] 他の異変がこれだけ細かい異変で用意されているのに、 上記を異変扱いとして設定しないのは不信感しかありませんでした。 ここさえ完璧なら高難度ゲーとして認めることもできたんですけどね…
I recommend playing this if your final goal isn't speed running... But if you really want to try 100%, here's the tip: (Anomalies are marked spoilers) When you start the game, enter and then exit the train immediately. For station 0, if you spot an anomaly, restart the game, else take the train. For the remaining stations, stand next to the ticket machine (Press E to skip). If upon train arrival you see [spoiler]Train number becomes N/A, Departure time is 00:30, Train only has one car, Train's display is incorrect, Train's stop position is off, Girl is standing [/spoiler] , skip it. Otherwise inspect it. Get out of the train at 00:30 because [spoiler]doors may suddenly close.[/spoiler] Stand next to the ticket machine again at 00:10. If these happen, skip it. ([spoiler]No chime, buzz after chime[/spoiler]) If not, get inside and stand next to the door. Should [spoiler] the lights go out[/spoiler], get out. That's all I can give. How you check the train is completely up to you. Let me know if this helps.
Station 5 is a short first-person observation game that transforms a seemingly routine subway ride into an increasingly tense exercise in memory and attention. Developed and published by Raynmakyr, it follows a deliberately simple premise: begin at Station 0 and successfully travel through the underground system until reaching Station 5. There are no complicated combat systems or elaborate character mechanics to learn. Instead, progress depends on carefully examining the environment and recognizing when something is not quite as it should be. The core gameplay revolves around inspecting arriving trains for anomalies. Players must become familiar with the normal appearance of the carriage, remembering objects, their positions, and other environmental details. On subsequent trains, something may have appeared, disappeared, moved, or otherwise changed. If an abnormality is spotted, the safest choice is to get off and wait for another train. When everything seems normal, remaining aboard allows the journey to continue toward the next station. Making the wrong judgment can send the player back to Station 0, making accurate observation increasingly important as more progress is made. What makes this basic formula entertaining is the uncertainty it creates. Station 5 gradually encourages players to distrust their own memory. A chair, sign, object, or decoration that initially seems insignificant can suddenly become the most important thing in the carriage. Even when nothing appears obviously wrong, doubt can creep in because overlooking a small change carries consequences. The closer the journey gets to its destination, the more stressful these decisions become because a mistake means losing a larger amount of progress. The underground setting complements the concept especially well. Empty stations and repetitive train interiors create the kind of liminal atmosphere where familiar locations begin to feel strangely unnatural. Rather than depending entirely on monsters, combat, or constant jump scares, the game draws much of its tension from environmental uncertainty. Players spend significant amounts of time examining ordinary surroundings, and this concentrated observation makes even minor alterations feel unsettling. The result is more psychological than action-oriented, making it suitable for players who prefer suspense built through atmosphere and anticipation. Its observation mechanic also provides a satisfying sense of accomplishment when an anomaly is correctly identified. Recognizing a tiny inconsistency can feel like solving a miniature environmental puzzle. At the same time, false suspicions become part of the experience. Players may convince themselves that an object has moved when it has not, or overlook something obvious because they are concentrating on another part of the carriage. This relationship between memory and uncertainty gives the game most of its personality. Station 5 is intentionally small in scope, with its description suggesting a playtime of roughly 15 to 60 minutes. That makes it better suited to a short session than to players searching for a lengthy horror campaign. There is little room for substantial progression systems, extensive storytelling, or broad environmental variety. Repetition is fundamental to the design because recognizing changes requires familiarity with the same surroundings. For some players, that repetition strengthens the suspense, while others may feel they have experienced most of what the game offers after completing a successful run. The presence of nine Steam achievements gives completion-focused players another reason to explore the experience beyond simply reaching the final station. Even so, replayability ultimately depends on how much enjoyment the player gets from discovering anomalies and improving their ability to recognize them. The focused design is arguably both its greatest strength and its primary weakness. It wastes little time introducing unnecessary systems, but nearly everything rests on whether the observation loop remains engaging. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Overall, Station 5 succeeds as a compact anomaly-detection experience that understands the value of making ordinary surroundings feel suspicious. Its subway theme, environmental repetition, memory-based decisions, and punishment for incorrect choices combine to create tension without requiring complicated mechanics. It is unlikely to satisfy anyone seeking a deep narrative adventure or many hours of content, but players who appreciate liminal environments, spot-the-difference challenges, and short atmospheric horror games should find its journey entertaining. Station 5 delivers a focused and appropriately unsettling observation challenge where attention to seemingly insignificant details determines whether the journey continues or begins again. Its limited length and mechanical variety restrict its overall depth, but the strong central concept makes it an enjoyable short-form experience. Rating: 7/10
違和感探しか、間違い探しか。 8番出口ライクゲームを求めて、このゲームをプレイしましたが、8番出口と比べると大きなストレスを感じました。 何がストレスなのか考えてみたんですが、 8番出口が違和感探しなのに対して、このゲームは間違い探しなんだなと感じました。 8番出口では、元の状態がうる覚えでも、違和感を違和感として認識できましたが、 このゲームでは、元の状態を結構ハードに読み込んでおかないと間違いを見つけられないと思います。 とはいえ、広告の内容が微妙に違う、というような意地悪はありません。
J'ai réussi en moins d'une heure, plutot sympas comme jeu mais c'est vrai que entre les trains on se fait en peu ... sinon top
Petit bien sympa et beau ,au début il faut vraiment être attentif
简单啊
i got tired of skipping trains,too many anomalies within one station
Players by region
Where this game's players are, estimated from review languages.
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